Jump to content

NanoBob's Shader Tool


NanoBob

Recommended Posts

A little while ago GM announced a new set of rules, which included it's now allowed to use shaders in your mapping files. I've spent a couple hours creating a tool to create these shaders. The tool can be download here. The downloaded file includes both an installer and a readme file for installation instructions, and usage instructions.


So without further ado, here's a very simple example of a shader:


Before:


alt text


After:


alt text
NanoBob


Additional information:


To get images:


http://dev.prineside.com/en/gtasa_samp_model_id/


We'll take the sav wall as example


Find the object id : 16500 and search in that website it will spits out some results and you pick the one you need.


Click the objects and it shows more details


alt text


Then you are able to view what the current texture files are by pressing


alt text


a new window will open and shows every texture included.


but all we need is drvin_back


alt text


Save the image to a random folder and load it into photoshop and enjoy shadering


Link to comment
Share on other sites

  • 11 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...