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NanoBob's Shader Tool


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A little while ago GM announced a new set of rules, which included it's now allowed to use shaders in your mapping files. I've spent a couple hours creating a tool to create these shaders. The tool can be download here. The downloaded file includes both an installer and a readme file for installation instructions, and usage instructions.

So without further ado, here's a very simple example of a shader:


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Additional information:

To get images:


We'll take the sav wall as example

Find the object id : 16500 and search in that website it will spits out some results and you pick the one you need.

Click the objects and it shows more details

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Then you are able to view what the current texture files are by pressing

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a new window will open and shows every texture included.

but all we need is drvin_back

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Save the image to a random folder and load it into photoshop and enjoy shadering

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  • 11 months later...

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