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My take on DirectX 2.0 ENB on MTA


Tut

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oi


DirectX 2.0 is definitely the most developed and attention-to-detail ENB i've tested so far. It's very easy to configure ingame and produces very decent photography.
((it's a good idea to hide a spoiler's contents before loading a new one to avoid image loading issues))
In the following screenshots ive played around with various settings just to see what's possible to do in MTA


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@Brophy nothing is affected but the reflection shader which must be toggled off, to avoid certain graphical glitches when a reflection is in the view (the ENB has its own reflection shader which conflicts with SAES')


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  • 5 months later...

I know this is old but i got back into MTA recently, I tried this ages ago too with different computers and came out with the same results, but when I put an ENB series in then lets say you're in a server and you tab out or minimize then you go back init, this is what i get : http://prntscr.com/nytf7e . Out of 3 different computers, same thing. Textures go crazy on me and they turn red and green and all that.


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  • 2 weeks later...

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