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[SUGGESTION] Store Robbery Aftermath Event


Store Robbery Aftermath Event  

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  1. 1. Do you want to see this extention ?

    • Yes
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Question

Posted (edited)

Overview

To make Store Robberies feel more dynamic and immersive, I would like to suggest an aftermath phase that begins shortly after a Store Robbery has ended.

Instead of the event simply disappearing, the robbery could leave behind visible consequences that require other emergency services to respond.

How it would work

A few minutes after a Store Robbery finishes:

  • The robbed store catches fire.
  • Several NPC civilian bodies appear around the area, representing victims of the incident. (Coordinates of the NPCs may be fixed compared to the store object to avoid bugs)

Firefighters

Firefighters would need to respond to the scene and extinguish the fire before a set time limit expires.

  • If the fire is successfully extinguished in time, the store is considered saved.
  • All firefighters who actively participated receive a monetary reward.
  • A status message displays on the top bar with the result.
  • If the fire is not extinguished before the timer runs out, the building is considered destroyed and the event ends. The fire gets extinguished automatically and the NPC victims disappear (They should not disappear if already got picked up and SR timer runs out).
  • A stat could be introduced to monitor how many store robberies are extinguished.

Medics

The injured NPCs could function similarly to VIP pickups.

  • Medics can pick up each NPC body. A roleplay element could be added e.g. doing /cpr on the body and after the animation is done - the victim attaches to you.
  • Timer starts.
  • On the map several blips appear with the markers of all the hospitals.
  • After getting in an Ambulance, the NPC disappears (Attaches to the ambulance (codewise) - not visually)
  • The medic transports the victim to a hospital.
  • Successfully delivering victims rewards the medic with money.
  • Job fails if the timer expires or the ambulance gets destroyed.
  • A stat could be introduced to monitor how many SR victims are rescued.

Why this would improve gameplay

This would transform Store Robberies into multi-department events rather than being limited to criminals and police.

  • Involves the firefighers in the SR situations.
  • Gives more work to medics rather just staying there to AFK heal.
  • Provides extra roleplay opportunities without changing the existing Store Robbery mechanics.
  • The time between SRs could be filled with this extension rather than simply waiting for the next SR.

The current Store Robbery system would remain exactly as it is — the aftermath simply extends the event by allowing emergency services to deal with the consequences of the robbery.

Edited by Roskou
  • Like 3

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