Before i kick this off , i'd like to say that this was already suggested but perhaps did not receive the appropriate attention to it. So i would like to bring it up one more time but this time with a poll so we can see what the community decides. First of all this idea was suggested back in 2018 by @Villa, you can see the post here https://saesrpg.uk/topic/5189/reliability-of-arresting-with-a-nightstick
So, I know this is kinda hard for the cops to take in but please bear with me. I know the first topic looked at the matter from a different perspective but honestly i don't want to compare ingame arrest to real life arrests , i understand this is just a game and that it shouldn't be so realistic to arrest someone on a video game.
However if we look at it from an unbiased point of view you'll find that most /arguably all of the criminal activities require team work for them to get money. On the other hand cop side have the privilege to do things individually. cops are rewarded greatly for individual work. A single cop can land on a store rob and get like 3/4 arrests. It's common that you look up on the arrests notification area and find a cop getting 6 arrests in a row and your first guess is right. He totally smashed through them with the almighty thor hammer like nightstick that can get him that many arrests with just a simple click.
Don't get me wrong , i'm not denying that cops do a lot of teamwork but all im saying is that they are still being rewarded greatly for individual work compared to criminals. And there's no other way to fix that than simply changing the nightstick arrest system.
I'd like to call it the Vulnerability bar. This should be visible on the criminal screen and also the cops. From the cirminals pov , they will have this bar somwhere on the screen and once they're hit with a nightstick it will fill to half then if they're hit again they're arrested. Cops will also be able to see cirminals that are vulnerable simply by looking at the criminals' health bars, if criminals are below 50% hp then they should be 1 shot = arrest with nightstick. If they have full hp then the vulnerability bar comes into action, once the criminal is hit a star should appear next to their nametag or whichever is fit then cops know who to go after.
so, to sum this up. This vulnerability bar is associated with 2 things. First the HP ; if it's below 50% (changable) 1 hit = arrest. Second the amount of registered hits; if a criminal gets hit once then the second time = arrest. And also the bar should reset after a minute or 2 ( also changeable ) So , i have no idea why this suggestion wasn't taken into consideration but i hope now it will be. This seems like the only thing we can do to balance things out between the two sides.
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Omar
Before i kick this off , i'd like to say that this was already suggested but perhaps did not receive the appropriate attention to it. So i would like to bring it up one more time but this time with a poll so we can see what the community decides. First of all this idea was suggested back in 2018 by @Villa, you can see the post here https://saesrpg.uk/topic/5189/reliability-of-arresting-with-a-nightstick
So, I know this is kinda hard for the cops to take in but please bear with me. I know the first topic looked at the matter from a different perspective but honestly i don't want to compare ingame arrest to real life arrests , i understand this is just a game and that it shouldn't be so realistic to arrest someone on a video game.
However if we look at it from an unbiased point of view you'll find that most /arguably all of the criminal activities require team work for them to get money. On the other hand cop side have the privilege to do things individually. cops are rewarded greatly for individual work. A single cop can land on a store rob and get like 3/4 arrests. It's common that you look up on the arrests notification area and find a cop getting 6 arrests in a row and your first guess is right. He totally smashed through them with the almighty thor hammer like nightstick that can get him that many arrests with just a simple click.
Don't get me wrong , i'm not denying that cops do a lot of teamwork but all im saying is that they are still being rewarded greatly for individual work compared to criminals. And there's no other way to fix that than simply changing the nightstick arrest system.
I'd like to call it the Vulnerability bar. This should be visible on the criminal screen and also the cops. From the cirminals pov , they will have this bar somwhere on the screen and once they're hit with a nightstick it will fill to half then if they're hit again they're arrested. Cops will also be able to see cirminals that are vulnerable simply by looking at the criminals' health bars, if criminals are below 50% hp then they should be 1 shot = arrest with nightstick. If they have full hp then the vulnerability bar comes into action, once the criminal is hit a star should appear next to their nametag or whichever is fit then cops know who to go after.
so, to sum this up. This vulnerability bar is associated with 2 things. First the HP ; if it's below 50% (changable) 1 hit = arrest. Second the amount of registered hits; if a criminal gets hit once then the second time = arrest. And also the bar should reset after a minute or 2 ( also changeable ) So , i have no idea why this suggestion wasn't taken into consideration but i hope now it will be. This seems like the only thing we can do to balance things out between the two sides.
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