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Gang Level requirements


AdemBygt

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Nowadays, every player is in a gang or a gang's helper, and gangs need to find players while in this situation. and if we cant get 40 members we are getting a warning or notification for that


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If we are active enough for turfs bankrobs and other gang activites , why we need more members. its making gangs free invite players or invite non skilled players
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@Faysal said in Gang Level requirements:



How about make this shit as a recruitment, like if the rec is closed then you can't create any gang.. and even if u create one it won't be considered and GMs won't even look at it. And if the rec is open then feel free to create your gang and shit or whatever. Like that people will be obliged to play as normal criminals, try to join the current official gangs/squads and not be like "oh I feel good today, how about I create a gang and to make it special, let me revive a dead gang so people will be happy about it" my ass..


As I did read a couple of comments here, I agree with the fact that the new requirements shouldn't be a must for these old gangs that has nothing to do with 4 or whatever gangs being official at one time. And yeah what's with anyone creating a gang out of no where? the fuck u adding to the server?


I believe because of this people are just so hyped and feel like they can create a gang and make it official soon or later. "I mean look at the new official gangs don't judge me, they made it so why can't I" kek.



This idea doesn't bring competition to the server, if anyone wants to create a gang he is free to do it, if that gang doesn't achieve level 1 then nothing changes. If the gang cant keep its activity it is destined to die. Although people see the requirements for gang are too high, there is a large number of gangs. Maybe the problem is the player count, it has been decreasing and gangs find it hard to find new players to invite to replace the members who go inactive or leave the game.


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Cops stop moaning like some whores, didn't you notice that police cars are relatively faster than the average vehicles? I remember myself getting caught easily even though I had a hotring racer with a v8 & awd, and there are some stupid new added rules such as you shouldn't hide in ur base while being chased, or changing the park arrest rule into 'ram arrest' and allowing that, it's not our fault just cuz the cops are too bad and no matter how much they try to make shit easier for them, the copside will forever remain uncool and cops will always keep crying, well how about you git good first.


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@Tuned said in Gang Level requirements:



Well in my opinion the requirements fit actually, but there should be a difference between the activite members when you apply for a level and the active members when you aint applying. I would say for example that the requirement of applying for lvl 2 is at currently 20 active members. Once reaching level 2 should make the requirement lower to keep the level. So you only need like 14 active members every month when you are lvl 2 so you don't get a notification. Keeping a level should be easier than getting a new level.



this sounds like a good idea


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111 votes in just 24 hours. This speaks volumes about how the current system is bothering almost any gang that hasn't more than 150 members.
Ammar has mentioned it already, that this has become merely a numbers game. You fulfil the numbers, and you are safe. If you do not, then you have a risk of falling behind. There is no space for quality amongst these requirements, none literally. In my opinion it is hilarious that gangs like UE, Z get a warning/notification although they have been more than active around the server, but lack the numbers in /gang.


Since when has this game evolved into a meat grind that tries it's best to force every gang to recruit every criminal on the server just to meet the requirements? Isn't it the choice of the gang leaders to judge whether they are in need of members so they can stay active? With this system, you are very likely to see newbie criminals joining top-tier level 5 gangs, although those gangs are meant to elevate from the lower-tier gangs in terms of quality and not quantity. I can't blame any of them for free-inviting because of this system.


Also:


@SpeedLife said in Gang Level requirements:



Just look at the situation:
There are like 30 fucking gangs around or smth, yesterday i came to help on turfs and there were members of 10 gangs fighting each other, more looks like DM, except for INKAS whom turf was that (UE VS INKAS it was, as I can remember). Still, with these requirements new gangs are managing to keep upgrading, they are climbing level ladders. For old gangs there's also no problem, they've got loyal members, none are gang hopping, there's also some systems gangs built to prevent that (e.g. Interchange system withing B~B TT and AA)
There's no problem that new gangs are recruiting new players with no experience, its really cool, which makes them play more, bringing some fresh blood to the server.
If your gang cant recruit new players - the problem is in your gang, not in level requirements or any rules.



Your gangs are not victims to that system in any way when you have around 150 in the gang each. Doesn't surprise me that you are not the one who is complaining.
If you do simple maths, you are going to find out, that reaching or even maintaining higher levels is simply impossible due to the lack of players on the server. Imagine this: Every level 5 gang on the server needs to reach the requirement of 320 players in total. And this number does not even include the other levels. So, can you explain me, how is it possible to reach/maintain higher requirements if there are plainly no criminals around the server anymore because they have been completely recruited by every level 5 gang, just so they can match the member count requirement? In the end, every criminal is going to be in any gang and thus joining a gang will be nothing special at all.
Tell me now, is it still going to be the problem of the gang because they can't recruit?


Conclusively, there is not going to be any quality difference between gangs. Just the number difference. I hope the GMs change their mind with the advance of corona and change this system for the better.


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@Crank said in Gang Level requirements:



Your gangs are not victims to that system in any way when you have around 150 in the gang each. Doesn't surprise me that you are not the one who is complaining.
If you do simple maths, you are going to find out, that reaching or even maintaining higher levels is simply impossible due to the lack of players on the server. Imagine this: Every level 5 gang on the server needs to reach the requirement of 320 players in total. And this number does not even include the other levels. So, can you explain me, how is it possible to reach/maintain higher requirements if there are plainly no criminals around the server anymore because they have been completely recruited by every level 5 gang, just so they can match the member count requirement? In the end, every criminal is going to be in any gang and thus joining a gang will be nothing special at all.
Tell me now, is it still going to be the problem of the gang because they can't recruit?


Conclusively, there is not going to be any quality difference between gangs. Just the number difference. I hope the GMs change their mind with the advance of corona and change this system for the better.



man, the thing is that you have to fight for players, offer them something that they don't have in their current gang, let's say players have to buy your product, your gang. It has to be better than thier current gang, you have to give them something original which they'll like, some fresh ideas, some good attitudes and other stuff that could catch their attention and give them a mind like "it could be fun to join those guys".
As a result - other lvl 5 and less gang loses their activity, their players and then losing levels. At the same time you gather players around you and your gang, reaching needed requirements and as a result - your gang getting promoted to the new level.
At the end, you have to face the fact, that ALL gangs and squads on the server are just fucking the same, they've got all the same activities, all the same players who just driving with their friends and dont give a fuck about their gang except for moments of bankrobbing. Cop side is just the same, but AT LEAST they are more connected to each other, since they always unite in a team with their squad members and working together (even tho they are not roleplaying anymore which is sad). What about gang activities - is just fiction in most of the time, except for 6 hours cooldown of bankrob (or the hell it is rn).


TL;DR Find the way to attract players from other gangs, not new players. Gangs are just a tag and a place to spawn nowadays. Be unique, smart and simple at the same time, and you'll end up with a success.


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@SpeedLife said in Gang Level requirements:



@Crank said in Gang Level requirements:



Your gangs are not victims to that system in any way when you have around 150 in the gang each. Doesn't surprise me that you are not the one who is complaining.
If you do simple maths, you are going to find out, that reaching or even maintaining higher levels is simply impossible due to the lack of players on the server. Imagine this: Every level 5 gang on the server needs to reach the requirement of 320 players in total. And this number does not even include the other levels. So, can you explain me, how is it possible to reach/maintain higher requirements if there are plainly no criminals around the server anymore because they have been completely recruited by every level 5 gang, just so they can match the member count requirement? In the end, every criminal is going to be in any gang and thus joining a gang will be nothing special at all.
Tell me now, is it still going to be the problem of the gang because they can't recruit?


Conclusively, there is not going to be any quality difference between gangs. Just the number difference. I hope the GMs change their mind with the advance of corona and change this system for the better.



man, the thing is that you have to fight for players, offer them something that they don't have in their current gang, let's say players have to buy your product, your gang. It has to be better than thier current gang, you have to give them something original which they'll like, some fresh ideas, some good attitudes and other stuff that could catch their attention and give them a mind like "it could be fun to join those guys".
As a result - other lvl 5 and less gang loses their activity, their players and then losing levels. At the same time you gather players around you and your gang, reaching needed requirements and as a result - your gang getting promoted to the new level.
At the end, you have to face the fact, that ALL gangs and squads on the server are just fucking the same, they've got all the same activities, all the same players who just driving with their friends and dont give a fuck about their gang except for moments of bankrobbing. Cop side is just the same, but AT LEAST they are more connected to each other, since they always unite in a team with their squad members and working together (even tho they are not roleplaying anymore which is sad). What about gang activities - is just fiction in most of the time, except for 6 hours cooldown of bankrob (or the hell it is rn).


TL;DR Find the way to attract players from other gangs, not new players. Gangs are just a tag and a place to spawn nowadays. Be unique, smart and simple at the same time, and you'll end up with a success.



You have just contradicted yourself. You are saying, that gangs have to offer players something, but I have to face the fact that all gangs are the "fucking same"?


All that you said didn't solve the problem of a low player base in the slightest. All you said is, that we should focus on becoming so "special", that we make other members leave their gangs. I am sorry, but becoming more special than a level 5 gang as a level 2 gang is simply not possible. And how did you come to the conclusion that we are not already trying to become something more special? You are throwing around arguments with no background knowledge whatsoever.


How come are level 5 gangs suffering from the current requirements although all of them offer their own speciality. They wouldn't have become level 5 if they weren't at least half special, would they?


Even if one gang becomes so special, it doesn't solve anything. Speciality cannot suddenly make other people leave their level 5 gangs, neither can it increase the player base itself. A level 2 gang will never be as special as a level 5 gang, face this one will you?


"At the same time you gather players around you and your gang, reaching needed requirements and as a result - your gang getting promoted to the new level."
How can we "gather players" if they are all being stolen by your "speciality" because you have to also keep up your requirements?


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@Crank said in Gang Level requirements:



I am sorry, but becoming more special than a level 5 gang as a level 2 gang is simply not possible.




A level 2 gang will never be as special as a level 5 gang, face this one will you?



That's the thing. Tell me now what's the reason you guys started a gang that will never become better than current level 5 gangs?
It will someday if you believe in this possibility and follow your way towards it.
But yet, if all you do is telling "we can't be better than others" you really won't. Trust me.
And that what I'm telling about, you guys are just starting the gang to gain the name on the server. A gang is an option nowadays, and this is sad.



And how did you come to the conclusion that we are not already trying to become something more special? You are throwing around arguments with no background knowledge whatsoever.



Well, what's your gang can offer then?


uhm yes... we can turf... also ye we wrote rp story so... please do screenshots of roleplay and post it on forums... ah as well we could rob the bank... and drive our cool custom painted infernus...


The answer you can see on top of those words is common for each gang on the server, except maybe for SoA, they are doing Colt 1v1, Colt Chicken shooter, Colt LMS and Colt 1v1 but on freeways.
as an example GJMC right now spamming team chat that they are gathering people at SF airport to fucking rob the bank from a plane. At least it could be cool that they come to the bank with freeways and rob it, but they are taking shamal.
The same was done by any other gang that done a bank rob in the last 3 days. Everyone just doesn't give a fuck about their role, their long and fun-to-read story wrote on their topic which was never read by 99% of its gang members, cause once again - they joined for a tag, spawn and maybe some asslicking for getting into some groups.


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My only suggestion would be level 3 factions (gangs, etc) shouldn't have an absurd amount of active players when the peak is ~200 at its best and on weekdays (quarantine as well) because they're forced to recruit players who don't belong to the standards of the gang & level 3. Everything else is fine in my opinion, but almost the entirety of the server's playerbase only belongs to the normal crim roles/trainees or level 1 gangs/squads from what I have seen, I don't believe a major change is of high necessity here though, it's fine.


tl;dr gangs don't need an absurd amount of players simply because quality comes before quality in the pecking order for me if you wanna keep the standards as they should be


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Hello everyone, sorry for the late response. Ok, first thanks for creating the topic and giving your input about the new requirements applied on gangs. Even when we do not take the decisions you might want, we're always aware of these and trying to pick the best for the current gameplay.


However, I'd like to approach this topic with the first argument said, which was that the requirements were increased because of the peak during corona outbreak. While this is true, the only focus of doing that change was not only to be kept during the corona virus outbreak, it just worked as a trigger from an already existent problem.


That meaning, while the playercount might be lower than it used to be at the time, we're still planning to keep the change during a prolonged amount of time to check the behaviour of these changes on the server. While we appreciate your feedback, this was made during an early stage, considering it has just been roughly more than a month since the change was implemented.


Now, I'd like to clarify our aim is NOT to kill gang side, however recently the increasing amount of gangs in the server is concerning at the point that it tells us something is not working properly. While I agree with you, some development must be brought into the server to make it equally fun for both sides, we're working right now with the tools we have at our disposal and our possibilities as GMs.


That said, we believe the amount of current official gangs should be lower, and hence keeping the same requirement as we had for years now is just standing still without trying to fix the current situation. While some of you said that the approach shouldn't be changing the requirements and saying it is not your fault that there's currently that many gangs, not changing the requirements only brings us to the same outcome, more and more gangs popping up due to the requirements that were easily reachable for everyone.


Our ideal view of gangs is a strong organization filled with a good amount of players, ergo we don't think a lot of low tier organizations with low amount of players in them is an accepted state for organizations. That's why the requirements were rised by 5 players on most of the levels, except on level 2 that the requirement increased by 6.


That being said, I reiterate we don't want to kill gang side, we are just seeking a good state on the criminal organizations side. The gangs that were notified/warned in the most recent results drop were organizations that already were on the edge of activity or dropped their activity a lot.


In the past month, we saw how 13 (without counting level 1 gangs) were able to fulfill the needed amount of members required for their level, and even how two gangs managed to level up from level 1 to level 2. That leaving to only 6 from the 21 official gangs being warned or notified for their low activity. And some of those were about to be warned even without implementing the current requirements.


I think this is already a long ass text so I'll stop it in here and I'll reply to any concern or question you decide to write below. I will not disclose any private information in this thread so if you want to discuss anything that has gang private information on it, please refer it to your private channel on the GM discord server.


We know it might be really bothersome to be taken out of your comfort zone but I believe you can adapt once again to the new conditions on the table.


TLDR; Right now we're not going to change the requirement since we're still checking the impact of it on the criminal organizations gameplay. May changes be implemented on the future but as it is for this month and most likely the next, there's nothing to change yet.


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