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[SUGGESTION] SAES:RPG ( DEAD ) - SAES:GANGWAR ( RIGHT NAME )


SheraP

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22:00 Server time ( 23/05/2020 )


~[Server status : 18 cops vs 170 crimminals]~(red)


Isn't it time to make the crimminal side more difficult?




  • Increase jail time to 7 minutes again ( 420 seconds ) or more !




  • Make JB's more difficult to crimminal side




  • Speed drug could be sold for more money




  • Disallow /sell ( drug ) inside the bank and prison




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So it's our fault that nothing is being added on the cop-side to make it even remotely fun, so therefore we should have to pay? Yea nah. That wouldn't solve a damn thing. Increasing the incentives and implementing better/finer features would be a good starting point for this problem. Not making it "difficult" for the other side.


-100 on all your ideas.


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Cops side already has retarded nonRP ability what you want next? People join crim side because both side's job is same 'DM' and you are much free to DM as crim increasing jail will make you jobless or time between SR


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I personally am speechless.


Why would you create such a topic, after the great amount of comments regarding the cop side that will actually improve it. It's so obvious that nerfing (removing or whatever) anything from the criminal side will not make almost anyone play as Cop. I won't bother myself to type the same thing over and over again, so I just rather quote some of the comments that are worth reading, if you actually try to understand the situation and also try to figure a way out of it. Once again, removing or nerfing won't help.


@Skerdi said in [SUGGESTION] Make Squads requirements a bit lower:



While I agree with the idea, I think the problem is more complicated, basically everything a squad member can do, can be done by a trainee, even by a gang member that only has to spawn as one( yes I know that he cant partake in brs and turfs, but you still get the point) to arrest some players and thats it. On the other hand, gangs can br, turf, gr( yeah, its dead I know) The main problem I have seen with cop life, is that it is repetitive, the only thing you do is arrest. Also the game we play is grand theft auto, a criminal game, many players will choose the criminal background. I think adding more activities for cops would be better(being able to raid bases, I dont know) Another event I have occurred is that players within police background join a gang, to be able to play together( going to srs together, organizing brs together etc).



@Cappo said in [SUGGESTION] Make Squads requirements a bit lower:



I agree, though that won't be that big of a change within the cop side, as people will still rather to play as criminals, just because there's more things to do. I mean, if Player X is new in the server and has to choose if he would like to join a gang and do stuff together with his gang mates or do a squad that will easily get higher level.... well, in the current state, the answer is the first option, obviously.


Yes, I agree to do that, but temporary, till things get a bit better. As during that time, there could be things getting added for the cops side, yet still related with the criminal side. For example, there could be a transporting a vehicle (that can't be damaged and has a limited speed) from a PD to another, it can be triggered when at least 10 cops are grouped up in a PD. Thats just an example of something that can be added that could spice up the gameplay of the cops, as well as of the criminals.


One other thing that I notice within the cop side is the obvious seperation between each other. There is literally no team work within the squads, I also honestly haven't seen new players (that are spawned as trainees) getting that welcomed from the official squads. Maybe talking a bit more, showing some good attitude towards possible members, as well as doing stuff together (possibly doing squad trainings, where all official squads and cops can do stuff together to practice, while off duty), etc, might get the people interested.



@Teddy said in [SUGGESTION] Make Squads requirements a bit lower:



Decreasing squad requirements doesn't increase cop activity, it simply means there's higher level squads with more rewards easily.


There needing to be 10 instead of 20 members for a level 4 squad, doesn't mean that next month we're going to see a doubling of squad members. At the very least, decreasing squad requirements gives 0 help to squads like FOX and SWAT, so absolutely nothing changes. All it does in fact is make people more likely to make a new squad. Most new squads/gangs don't last very long, and a new one would pull people away from existing ones only to bring them back later. Most crims aren't interested in the cop side, so any crims that make a squad are going to be making it for fun then stop when the fun stops like Five-0.


Consolidation is not a bad thing, I don't see anything wrong with the cop side being reduced to a few professional squads so that they can be even more active.


Let's stop thinking that making the game easier for cops will mean more cops because we've done that many times (e.g. kill arrest, v8 for police cars/increasing police car speeds etc.) and it absolutely never worked.


I think the more important point here is that I've left SWAT almost 1.5 years ago - literally nothing has changed for cops since then in terms of their abilities. Cops still go to store robs, jail breaks and general patrols. Their gameplay is 100% reliant on crims getting wanted levels. There has been zero script additions. The gameplay simply gets incredibly boring after you're done kicking ass of moaning crims.


The game is unfriendly to people who start out as trainees. They don't even have access to /radio, and official squads stupidly don't want them to have it, so new people just switch to crim. Straight away you feel unwelcome and don't bother continuing.


The restrictions we made over time for spawning as warden/state trooper are stupid and should have been for reward purposes only like "Congrats, new spawn for so many arrests!" instead of "Ok, we trust you not to be stupid after 100 hours, have this shotgun on spawn." .. shotgun is literally a basic necessary weapon for cops. To not include it under trainee spawn is just insane. Especially since by default it does no damage and a new trainee will take days if not weeks to figure out what LALT does.


The BR meta has been completely broken and it works on two bases - either the cop side is dead, in which case bankrobs are unstoppable, or the cop side is active/normal, and bankrobs don't happen. I still remember laughing a long time ago in admin chat after the HLS bankrob changes a few months ago - when the cop side was relatively active 90% of bankrobs happen between midnight and 6am .. obviously this is highly unenjoyable for anyone who doesn't play outside those hours, whereas those cops who do have lots of fun. When the cop side was active there was once a 4-day period where not a single bankrob happened between peak hours of 12:00 - 23:00, because gangs couldn't be bothered with the likely fail. It's either incredibly unbalanced or incredibly unbalanced. The new trend of buying up houses to nolife spawning around banks has pretty much ruined it for all other cops.


Making things easier for cops, doesn't mean more cops. ETF wouldn't have survived anyway. For gang management purposes their leadership was relatively inactive. Creating a squad or gang on this server is unsuitable for anyone under 21 or even 18yo anyway cause of the time investment. Giving cops an incredibly OP water tank hasn't made cops more active. It just made seeing it incredibly annoying for any crim.


And lastly and most importantly, the suggestions that cops on the server give are honestly stupid and self-hurting. Take the most recent example of JB cooldown -- literally why. Instead of avoiding jailbreaks / jail area, cops who don't like dming around go to the jail area and die anyway, then moan. It's so easy to just .. drive around it. Jailbreaks are a major part of gameplay on SAES, without it cops are self-limiting themselves to SR and patrols only. You're literally giving yourself less things to do by choice.


Honestly just disallow arresting in & around turf wars in F1 and make a slight tweak to add Official Squads as a turfing team in the turf script, turfing is a major part of the server gameplay and giving cops more things to do like this is so simple since the script exists already. Just let cops make a turf neutral and give them money for it while giving them fun fighting for it with guns, it's so simple. I might be insane but I believe that you'd see a a huge increase in cop activity if that happened.


Otherwise any complaints about cop activity are a direct reliance on script development. Gameplay changes will do nothing other than shift the meta around.



@Teddy said in [SUGGESTION] Make Squads requirements a bit lower:



Also cops can't join groups like OB and CLO where a lot of fun is, instead being stuck with choices like DE, where they can't even spawn without permission or go AFK under threat of a kick. HLS is a mysterious group mostly based on your relationships to the people running it in FBI & SWAT - if your relationships with that circle isn't good, you aren't joining. Joe got HLS less than a week after joining the cop side, most cops outside of FBI/SWAT never touch the group after a year of playing as a cop. There aren't any other cop groups, so you're left with throwing an application to become a trucker in ALT and hoping for the best.


Like honestly, fix your fucking groups ngl.



@Tritosh said in [SUGGESTION] Make Squads requirements a bit lower:



Do you really think making it easier to start a squad and make it lvl5 gonna make the cop side more active?
The cop side is literally boring, arresting someone isn't challenging the whole side activity is repetitive, making things easier makes it more boring. There are tons of suggestions about some nice additions to both sides yet there are no scripters sadly.
Kain tried to buff it, by making it much easier yet ended up getting bored and went inactive



@Adistar said in Prison Break (Jailbreak Cooldown System):



Do you want to make SAES more boring for criminals than it already is when you finish max amount of BRs (Which is a huuge struggle to do with all these greedy gangs rushing for banks, because apparently there is this belief that it is perfectly doable to have 13 gangs robbing 3 banks a day) and have nobody to turf against? Its better for you to not have that cooldown by the way, plenty of criminals to jail every time. I mean the jailtime is already overexaggarated when you compare it with other servers. Look for opportunities to make the server more fun instead


Update about jailtime being too much: As can be seen every day ingame, there's always a bunch of criminals AFK at BCPD, which proves my point that the max jailtime is too much. In order to keep the server active and fun, it has to keep flowing with activities, which is not possible if many players go AFK anyway



Now, feel free to read yet again all those comments.


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I will always say no to the suggestions who try to balance cop and criminal sides by making one of this side harder to play. So if you are going to make a suggestion, suggest something to enrich cop gameplay instead of trying to cripple criminal gameplay.


It would be ridiculous to suggest remove taser from cops even if cop side was more crowded than criminals, we can all agree on that. Your suggestion isnt any less ridiculous. No.


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This topic makes me want to fly over Brazil and see what the hell is going on out there, wheres the decent people like Brazz, Pitoco, @kipt who thinks hes special but hes just another macaco fdp! The idea is just vague, retarded and pure nonsense, No.


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It would be nice to balance, although it doesn't take that many cops to screw all the criminals, 1 professional police can catch up to 3 criminals, there is a big difference between the criminal, a big advantage for the police side, Would Even more fun if there were more police to kill in the game.


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Ye good balance idea what is happening with this suggestions is that some criminal's stop playing the server because they getting bored they never would join the cop side


And therefore yes good suggestion let's make 50 players quit the server and sides balanced again


Nonsense bullshit you are talking there sry to tell you that sherap


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Was that even a suggestion or only "cry me a river" Topic?


Teamwork ever heard of it? Crims/Gang are always together BRs or SRs or whatever.
Why don't u work together like "/r all Cops meet LVPD we going to rush the BR or /r all cops leggo SR meet there."?


Rambo at BRs, it's really easy if u go few or more crims to BR and Rambo all around so why is the crying Topic?


Tazing from 23182387 meters away, doesnt matter if I'm in LV or LS if u shoot from SF you'll taze me.


Nightstick you don't even hit us but "booom you are arrested" hitting a guy from long distance.


Tankspray? Why don't u join Squad or SWAT and go with ur mates with Tankspray, it's retard but it's easy to arrest.


Hitting guy with car so you can arrest him easy, isn't that a bit unfair? That's allowed tho




Increase jail time to 7 minutes again ( 420 seconds ) or more !



  • No, they have to make it even less than right now.


Increase the time between SR's



  • WTF, why? if this happens you gonna cry like there are no crims to arrest please make the SRs back, right? No SRs, no Crims? No Crims, no Arrest?


Make JB's more difficult to crimminal side



  • It's really difficult, but the crims are always together !! TEAMWORK


Speed drug could be sold for more money



  • ???


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@ChasinTLSN then give us suggestions. over half of the cops yesterday went to br, when we almost cleared the inside, B000M! An ongoing jb at the same time. every fker that got arrested gets rite back to the br. this is a endless circles.


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@Yoko_Kurama said in [SUGGESTION] SAES:RPG ( DEAD ) - SAES:GANGWAR ( RIGHT NAME ):



This topic makes me want to fly over Brazil and see what the hell is going on out there, wheres the decent people like Brazz, Pitoco, @kipt who thinks hes special but hes just another macaco fdp! The idea is just vague, retarded and pure nonsense, No.



Ain't you too poor to fly from Mexico to Braziu???


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Focus on finding something to add to cop side and make it more interested for people to actually play as cop. Its not debuffing criminal side that you will find that balance trust me. It will only make people leave the server for the higher jail time and less things to do while waiting for srs and shit


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also suggested longer time ago
https://saesrpg.uk/topic/13621/making-vip-more-fun/24
once we holded as crimes the vip on purpose at parking lpt to make it on a cops vs crime thing & it was fun for both sides, we holded it like ~10mins, but cops even won at the end. but it didnt even matters to me that we lost it, cuz it was more fun than BR & sr togheter
just an activity idea*


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7 mins or more LMAO fuck it make it up to life time depending on the crime but before that make sure to get a judg and lawyer since only a judge can actually emit a sentence to jail someon (police can only put them under arrest)
As Nicus said to improve the cop side we need ideas for scripts for COP side so theres more to do in our side besides responding to what crims do .
not by nerfing one side or another that is just pointless and makes the server boring on itself


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When reading sherap replies to some of your posts i feel like he is replying to his quote not the content of the reply kek


And yeah if you want copside to become more interesting make something where cops defend not attack and you will see how fun it is


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