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Velo

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  1. This is an automated post


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  2. There actually was an obstacle, pirates trying to capture your ship. It was a challenge for the captain and fun for pirates but iirc the captain spawn was actually removed due to bugs and then the pirate spawn became pointless leading to a point where SAP got closed.


    If our developers can make room for it, we can get back an activity that will include civilians, criminals, and cops so y not


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  4. @PaiN500 said in [Suggestion] Addition to the current turf system:



    Why the attacking gang gets less points per kill?
    Most of the time you decide to attack a gang when you are outnumbered, so I think it is fair if the defending gang has the advantage of getting more points per kill.



    If this slight advantage is the topic I'd rather base this advantage on online and non-AFK members from each gang to encourage gangs to attack while even outnumbered. So that way let's assume,




    • Attacking gang outnumbers with x amount of members -> defenders get more points for killing attackers




    • Defending gang outnumbers with x amount of members -> attackers get more points for killing defenders




    you would still have the guts to attack even when you have fewer members, but on the other hand, it's questionable if it's a fair system


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