@dinaz said in Turf war balance: @wendo Winning side is the perfect example for "Attractive", to make it attractive you've to guarantee them the winning of their zones and their stability. Your side remains on the top since you have more active people and more alliances. Take RF for example, they were with us at first when we and NavM were active enough to handle an attack against 4 of your side, they were with us, after a while what happened? They went to your side since it always had the zones the next morning due to y'all not limiting the turf. Turf starts yes, but it never ends since y'all try-hard the shit out of it to have your zones back and stabilize again. Turfs have to be limited so you won't spend most of your time trying to get a zone then get it taken just cuz you gave up and the opposite side is just desperate as fuck. All this is a reason of the discouragement to turd these days, let alone other enemy gangs that attack one of your zones when you're fighting against 2 gangs already. Another example for "attractivity", look at CDC, old gen one was with us, why do you think they joined your side? Just open /war and see yourself. Of course, I can't speak of all, but winning or losing nothing of both is attractive to me at least. We ( M ) joined the UE side while it was getting fucked by NavM & ThC due to their huge numbers of members online. There are for sure gangs that get attracted by any advantages of the players and their positions they have in groups etc and therefore they try to join the side to get overall advantage. But yeah, it's up to everyone to decide what he want