Bones Posted June 14, 2018 Author Share Posted June 14, 2018 Welcome. Here you can see my work, request mapping, and also ask questions (me) on mapping. I work exclusively in the standard map editor, without any texture packs, scripts (only the converter), so I impose scripts and textures on mapping (if you suddenly asked it from me) you will have to. I hope that this page will be interesting and useful to you.Mapping archive:Basic hotel room: clickLuxe hotel room: clickIAC Base: clickNSA Interior: clickSpecial Task Force base(level 2):clickThe Motor Heads Base: clickOverdose Crime Base unrealised(level 2): clickSpecial Task Force Base unrealised: clickCunning Stunts Base(Exterior and Interior): clickOverdose Crime base unit(level 2): clickThe Blood Brothers MC base(level 2): clickSpecial Task Force base(level 3): clickSpecial Task Force base(level 4+interior): clickOverdose Crime unaccepted interior(s): clickInvest Arms Corporation base - San Fierro: clickBank interior: clickLos Inkas base: clickMapping request format (please answer the questions as accurately as possible):Location(screenshot):Mapping Details(Special details for your role, own needs, organisation type etc, or topic link): Link to comment Share on other sites More sharing options...
Blade Posted June 19, 2018 Share Posted June 19, 2018 you should edit the spoilers again :p Link to comment Share on other sites More sharing options...
Tut Posted September 9, 2018 Share Posted September 9, 2018 I'm really impressed of your map editor skills, if you're interested in working on a new project, SAPA needs a new base mapping;https://saesrpg.uk/topic/2602/sapa-base-mapping-request-paid-rewards@BonIIs Link to comment Share on other sites More sharing options...
Bones Posted September 9, 2018 Author Share Posted September 9, 2018 UpdateSTF base mapping for level 2 addedTHM base mapping incoming Link to comment Share on other sites More sharing options...
Bone Posted September 10, 2018 Share Posted September 10, 2018 just a tip :P, those villa walls causes some high poly and make your map size bigger. but if you use less of them you can add more details to mapping Link to comment Share on other sites More sharing options...
Bones Posted September 10, 2018 Author Share Posted September 10, 2018 @boneI understand this, but the object is very convenient for its length and width and it has very few replacements, except for interiors. And using ready objects, the mapping will look less creative. Link to comment Share on other sites More sharing options...
NanoBob Posted September 14, 2018 Share Posted September 14, 2018 @bones said in Mapping Service(by Bones):@boneI understand this, but the object is very convenient for its length and width and it has very few replacements, except for interiors. And using ready objects, the mapping will look less creative.Use mapping shaders instead Link to comment Share on other sites More sharing options...
Ikzelf Posted September 16, 2018 Share Posted September 16, 2018 @bones said in Mapping Service(by Bones):@boneI understand this, but the object is very convenient for its length and width and it has very few replacements, except for interiors. And using ready objects, the mapping will look less creative.Using the same 2 objects as every other mapping isn't making it more creative either :shrug: Link to comment Share on other sites More sharing options...
Bones Posted September 16, 2018 Author Share Posted September 16, 2018 @ikzelfMaybe you are right, but as I said above, this objects are extremely convenient and difficult to replace, and as the Nanobob said, it can always be shaded Link to comment Share on other sites More sharing options...
NanoBob Posted September 16, 2018 Share Posted September 16, 2018 My point wasn't that you should use the same object and use shaders, my point was to use any other object that has the general shape of a wall (so any flat surface) and shader that, allows you to more freely change the shapes of your interior due to being able to use smaller objects. Or use biggers ones so you need less objects combined which reduces the size of your map file. Link to comment Share on other sites More sharing options...
Bones Posted September 16, 2018 Author Share Posted September 16, 2018 Thanks for the advice, I will think about it and read the guides again and hope that the interested players will be satisfied with my next works.(P.S: Soon there will be many new (improved) projects, two of which are actually bigger) Link to comment Share on other sites More sharing options...
Bones Posted September 29, 2018 Author Share Posted September 29, 2018 Some new projects and unreliased projects added! Link to comment Share on other sites More sharing options...
Willory Posted October 21, 2018 Share Posted October 21, 2018 wow,good work Link to comment Share on other sites More sharing options...
Bones Posted December 14, 2018 Author Share Posted December 14, 2018 Some projects will be added soon. I have connection problems at the moment. Link to comment Share on other sites More sharing options...
Bones Posted December 27, 2018 Author Share Posted December 27, 2018 Update!Another unrealised OC base addedBBMC base addedSTF base for level 3 added Link to comment Share on other sites More sharing options...
Bones Posted May 16, 2019 Author Share Posted May 16, 2019 Update!Old STF exterior and interior mapping addedAnother OC project added Link to comment Share on other sites More sharing options...
Bones Posted May 19, 2019 Author Share Posted May 19, 2019 Update!One of my best projects added: New IAC base in San Fierro! Link to comment Share on other sites More sharing options...
Bones Posted April 24, 2020 Author Share Posted April 24, 2020 Today I want to show you one of the my biggest but frozen projects (made for competition) which I done today: Bank interior!Somebody saw the lobby but anyways it must be posted here::::::The first door and coridor with some office stuff::::::Vent and service way to the last hall::::::First vault door to the last hall, the last hall and exit of vent::::::And finally, vault full of safes::::::I tried to make everything balanced but have not tested it, so cannot be sure enoughHope you enjoy it! Link to comment Share on other sites More sharing options...
Bones Posted May 12, 2020 Author Share Posted May 12, 2020 Updated:Los Inkas base mapping added!click Link to comment Share on other sites More sharing options...
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