Bones Posted June 14, 2018 Author Posted June 14, 2018 Welcome. Here you can see my work, request mapping, and also ask questions (me) on mapping. I work exclusively in the standard map editor, without any texture packs, scripts (only the converter), so I impose scripts and textures on mapping (if you suddenly asked it from me) you will have to. I hope that this page will be interesting and useful to you.Mapping archive:Basic hotel room: clickLuxe hotel room: clickIAC Base: clickNSA Interior: clickSpecial Task Force base(level 2):clickThe Motor Heads Base: clickOverdose Crime Base unrealised(level 2): clickSpecial Task Force Base unrealised: clickCunning Stunts Base(Exterior and Interior): clickOverdose Crime base unit(level 2): clickThe Blood Brothers MC base(level 2): clickSpecial Task Force base(level 3): clickSpecial Task Force base(level 4+interior): clickOverdose Crime unaccepted interior(s): clickInvest Arms Corporation base - San Fierro: clickBank interior: clickLos Inkas base: clickMapping request format (please answer the questions as accurately as possible):Location(screenshot):Mapping Details(Special details for your role, own needs, organisation type etc, or topic link):
Tut Posted September 9, 2018 Posted September 9, 2018 I'm really impressed of your map editor skills, if you're interested in working on a new project, SAPA needs a new base mapping;https://saesrpg.uk/topic/2602/sapa-base-mapping-request-paid-rewards@BonIIs
Bones Posted September 9, 2018 Author Posted September 9, 2018 UpdateSTF base mapping for level 2 addedTHM base mapping incoming
Bone Posted September 10, 2018 Posted September 10, 2018 just a tip :P, those villa walls causes some high poly and make your map size bigger. but if you use less of them you can add more details to mapping
Bones Posted September 10, 2018 Author Posted September 10, 2018 @boneI understand this, but the object is very convenient for its length and width and it has very few replacements, except for interiors. And using ready objects, the mapping will look less creative.
NanoBob Posted September 14, 2018 Posted September 14, 2018 @bones said in Mapping Service(by Bones):@boneI understand this, but the object is very convenient for its length and width and it has very few replacements, except for interiors. And using ready objects, the mapping will look less creative.Use mapping shaders instead
Ikzelf Posted September 16, 2018 Posted September 16, 2018 @bones said in Mapping Service(by Bones):@boneI understand this, but the object is very convenient for its length and width and it has very few replacements, except for interiors. And using ready objects, the mapping will look less creative.Using the same 2 objects as every other mapping isn't making it more creative either :shrug:
Bones Posted September 16, 2018 Author Posted September 16, 2018 @ikzelfMaybe you are right, but as I said above, this objects are extremely convenient and difficult to replace, and as the Nanobob said, it can always be shaded
NanoBob Posted September 16, 2018 Posted September 16, 2018 My point wasn't that you should use the same object and use shaders, my point was to use any other object that has the general shape of a wall (so any flat surface) and shader that, allows you to more freely change the shapes of your interior due to being able to use smaller objects. Or use biggers ones so you need less objects combined which reduces the size of your map file.
Bones Posted September 16, 2018 Author Posted September 16, 2018 Thanks for the advice, I will think about it and read the guides again and hope that the interested players will be satisfied with my next works.(P.S: Soon there will be many new (improved) projects, two of which are actually bigger)
Bones Posted September 29, 2018 Author Posted September 29, 2018 Some new projects and unreliased projects added!
Bones Posted December 14, 2018 Author Posted December 14, 2018 Some projects will be added soon. I have connection problems at the moment.
Bones Posted December 27, 2018 Author Posted December 27, 2018 Update!Another unrealised OC base addedBBMC base addedSTF base for level 3 added
Bones Posted May 16, 2019 Author Posted May 16, 2019 Update!Old STF exterior and interior mapping addedAnother OC project added
Bones Posted May 19, 2019 Author Posted May 19, 2019 Update!One of my best projects added: New IAC base in San Fierro!
Bones Posted April 24, 2020 Author Posted April 24, 2020 Today I want to show you one of the my biggest but frozen projects (made for competition) which I done today: Bank interior!Somebody saw the lobby but anyways it must be posted here::::::The first door and coridor with some office stuff::::::Vent and service way to the last hall::::::First vault door to the last hall, the last hall and exit of vent::::::And finally, vault full of safes::::::I tried to make everything balanced but have not tested it, so cannot be sure enoughHope you enjoy it!
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