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Bank Interior Project


Zwolle-

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As @Ammar has suggested: we can add this new bank interior to 1 single specific bank from all the banks we've... and test it for feedbacks and opinions (like we did with the killing-arresting, for example)... see how it goes for the cops and the crims.


Is this possible, @Bone ? But yes, after the mapping is checked before and make sure it's good and with no bugs, etc... before doing @Ammar 's suggestion.


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@RAMPAGE said in Bank Interior Project:



As @Ammar has suggested: we can add this new bank interior to 1 single specific bank from all the banks we've... and test it for feedbacks and opinions (like we did with the killing-arresting, for example)... see how it goes for the cops and the crims.


Is this possible, @Bone ? But yes, after the mapping is checked before and make sure it's good and with no bugs, etc... before doing @Ammar 's suggestion.



everything is possible, but like to see results from the map in action ( tdm ) way


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Looks absolutely fantastic. Except for the small corridor at the end yeah. I'd suggest stay away from small corridors since it adds a "shooting range" feel to it. if you were to make small corridors, you should make multiple entrances to the area it leads to. But overal a huge huge + 1


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we did a 3v3 tdm today ended up 2-2 , looks like fair for both sides but more advantage for cops. Gangs should be more coordinated to finish a br otherwise they will be fail, more action & fun for sure :D @Bone (tested in last version of mapping)
some screens-
:::
alt text
alt text
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:::


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@Zwolle said in Bank Interior Project:



we did a 3v3 tdm today ended up 2-2 , looks like fair for both sides but more advantage for cops. Gangs should be more coordinated to finish a br otherwise they will be fail, more action & fun for sure :D @Bone (tested in last version of mapping)
some screens-
:::
alt text
alt text
alt text
alt text
alt text


:::



now get some squad members aswell to test it :P cause right there i only see criminals


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