Brophy Posted December 1, 2018 Author Posted December 1, 2018 I would like to thank everyone who donated and participated in this third test.We can confirm the 'game-breaking' issue we found on the second test is now gone and we can continue to finish off the gamemode.With the way things are going, it looks like we will have one final test (a test run of the final gamemode) and then we will go live.I don't have any dates for the next test, it will be purely when the code is ready. (I'll make sure its a weekend)I would like to thank @Kain for sorting players who needed access sorting, @Tut-Greco for taking the screenshots you will see below and for @CodyJL for joining us and giving us some new suggestions and solutions to improve the 'map' side of things.Here are some screenshots:
Filex Posted December 1, 2018 Posted December 1, 2018 #Like_the_pic_im_there #thanks_broph #black_black
Terry Posted December 1, 2018 Posted December 1, 2018 @Zei said in SAES Vice City - Beta #3 - Thanks!:If i donate is there another beta soon ?@Brophy said in SAES Vice City - Beta #3 - Thanks!:it looks like we will have one final test (a test run of the final gamemode) and then we will go live.I don't have any dates for the next test, it will be purely when the code is ready. (I'll make sure its a weekend)Had a great time there! Looking forward for its public release. Here are some of my screenshots::::::
CodyJL Posted December 1, 2018 Posted December 1, 2018 Hopefully I'll be pushing out another patch for the map /streamer to improve loading times. I just need to figure out what event(s) are causing the loading times to be so long.
Sam_ Posted December 3, 2018 Posted December 3, 2018 @kipt said in [SAES Vice City - Beta #3 - Thanks!damn shit looks good, entire VC map or only parts of it?
CodyJL Posted December 4, 2018 Posted December 4, 2018 Okey dokey, new patch out; loading time decreased from 5 minutes on average to 2.7777 minutes (To be exact) on average.(Thank you the 3 people who came out and helped test because I guess everyone else was to busy to give 15 minutes of their time to join my test server so I could collect some information on what was causing the 3 minute delay)
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now