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Posted

Hey everyone,

Let’s address the elephant in the room: player counts have dropped recently, and things have felt quiet. We know people are bored, and recent updates to MTA causing client instability haven't helped either, though hopefully MTA 1.7 fixes those client issues soon. Regardless, we aren't going to pretend everything is fine and want to get the server back into a better state.

Quick Wins & What We’re Working On

We want to make one thing completely clear: deeper gameplay and core system updates are our absolute priority, but while this is being worked on, we are rolling out a few quick wins (shortly) in the meantime:

  • 🎰 Casino Blackjack: A brand-new playable Blackjack script coming to the casino.

  • 🎁 Daily Rewards & Token Store: A new system rewarding daily logins and playtime with tokens you can spend in a new store for perks, skins, and morphs.

If you want to read the full breakdown of the Daily Rewards system or give us your ideas on what items should be added to the Token Store, head over to the dedicated feedback topic here: 

💡 Broader Server Suggestions: What else should we build?

Beyond these updates, we are opening up the floor for your ideas across the entire server. Feel free to throw out suggestions for:

  • 🚗 Vehicles & Customisation: New vehicles, handling tweaks, or customisation features.

  • 🛠️ Jobs & Gameplay: New civilian jobs, group activities, or updates to existing roles/factions.

  • ⚙️ Quality of Life (QoL): Small annoyances you want fixed, GUI updates, or workflow improvements.

  • 🏰 Gangs, Squads & Organisations: New mechanics to improve group play, territory control, or management tools.

  • 🗺️ World & Mapping: Areas that need fresh mapping, interior revamps, or new interactive locations.

📝 How to Share Your Ideas

No suggestion is too big or too small. It could be something the server used to have that you think is now missing? As long as it keeps fair play in mind, please post your suggestions as new topics in our suggestions section: https://saesrpg.uk/forums/forum/315-questions-suggestions/

When posting, please use the following format:

  1. The Idea: What do you want added, changed, or removed?

  2. Why: How does it improve the game for everyone involved?

  3. Add a Poll: Include a community poll to see if your idea is wanted!

Note: I've moved all current suggestions to the archive to make the section cleaner. If your previous suggestion is in the archive and you'd like it restored, message me on Discord, and I'll move it back.

Looking forward to reading through your replies.


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  • Like 1
Posted (edited)

Spitballing / throwing random idea's even once I don't think are even remotely good but maybe some inspiration for actual good once and trying to make people actually interrested in fixing the server instead of just yapping its bad and doing nothing to help, Some of these idea's are not even mine.

  • Donate a certain amount to get a donation skin
  • Economy Reset
  • Store Rob changes (making them faster idk think of something
  • being able to turf as a solo
  • turfing enable for cops (neutralizing zones idk)
  • Fishing script!
  • group live recruitments any group rlly
  • Events back to the 1st dimension more often?
  • bring back G6 group
  • New Gangs/Squads rewards
  • Remove useless builds for more space?
  • Henry's Island if somehow possible without lagg
  • VIP more locations
  • ATM Hacking script
  • Reviving Government and Secret Service
  • New racetracks for raceflag
  • A bar at LV X permanently but small
  • putting inactive props from 2025 on sale for max limit? 
  • Remove Cinemas cus no one uses or put on close to LV X
  • Make a new jail
  • Revive Casino Robbery by giving it less requirements
  • Remove the interiors with the skull on the map cus no one used them for years
  • Ban Samuel
  • Donator spawn edits idk new skin w/e
  • Change Group Managers
  • More Groups
  • Bring back DDT Drunk and Disorderly Terrorist
  • Make BikerBoyZ a group just like SoA but then for bikes and make them fight?

 

Edited by mellow
  • Like 8
Posted (edited)
6 minutes ago, mellow said:

Spitballing / throwing random idea's even once I don't think are even remotely good but maybe some inspiration for actual good once and trying to make people actually interrested in fixing the server instead of just yapping its bad and doing nothing to help, Some of these idea's are not even mine.

  • Donate a certain amount to get a donation skin
  • Economy Reset
  • Store Rob changes (making them faster idk think of something
  • being able to turf as a solo
  • turfing enable for cops (neutralizing zones idk)
  • Fishing script!
  • group live recruitments any group rlly
  • Events back to the 1st dimension more often?
  • bring back G6 group
  • New Gangs/Squads rewards
  • Remove useless builds for more space?
  • Henry's Island if somehow possible without lagg
  • VIP more locations
  • ATM Hacking script
  • Reviving Government and Secret Service
  • New racetracks for raceflag
  • A bar at LV X permanently but small
  • putting inactive props from 2025 on sale for max limit? 
  • Remove Cinemas cus no one uses or put on close to LV X
  • Make a new jail
  • Revive Casino Robbery by giving it less requirements
  • Remove the interiors with the skull on the map cus no one used them for years
  • Ban Samuel
  • Donator spawn edits idk new skin w/e
  • Change Group Managers
  • More Groups
  • Bring back DDT Drunk and Disorderly Terrorist

 

I like the idea of a third special group, one that is open for both criminals and police, one that is more of a private military company type, just not DDT, cuz the jews will take control of it

Edited by SubMeOff01
  • Like 1
  • 3 weeks later...
Posted

something for drug dealers to have an inventory for drugs .

a drug factory where the criminals gather there and after a timer is done each gets their drugs ,if they fail to keep it on controle from the cops they dont get anything .

the drug system should be if you have drugs u can sell not like now u can sell just because u got the ability as a spawn.

also make an area that will be like a black market to sell the drugs ,its another way of making money but must be well organized and calculated.

  • Like 1
  • Thanks 1
  • 2 weeks later...
Posted (edited)

@Brophy
As someone who has played this game for a very long time, I wanted to give my take on what I believe would actually help fix the server structurally, rather than adding more bloat or unnecessary features.

I know this might never see the light of day or even reach the people who can make a difference, but I still want to invest the energy one last time because I genuinely loved this server. I spent years here, and honestly, it brings a grown man to tears seeing something I cared about this much slowly fade away.

1. Make group recruitment fair again

One of the most enjoyable parts of SAES was getting involved in groups, especially the unique and fun ones like LWS, CC, CLO/DE, HLS, DDT, etc.

Unfortunately, in the later years, recruitment into some of these groups became heavily influenced by friendships, favoritism, corruption, and ass-kissing rather than actual skill, effort, and activity.

That is incredibly discouraging for players who genuinely put in the work.

For example, someone can have 250+ events on an LWS application, put in the effort, participate consistently, and still get overlooked, while someone who barely speaks English or has barely demonstrated any relevant skill can get an instant invitation simply because they know the right people.

Another example: during a DE live recruitment, two of us were the last people standing, yet neither of us was invited or even mentioned afterwards.

Situations like these are extremely demotivating.

If groups are supposed to be something players work towards, then recruitment needs to be based primarily on merit: skill, activity, behavior, effort, and suitability for the group. Personal friendships and connections should not determine who gets opportunities.

High-level groups should have a transparent and fair recruitment process. If someone gets rejected, they should at least be able to understand why, and players who consistently demonstrate that they deserve a place should actually have a realistic chance of getting one, thats why the HQ teams of them should be also the right people

2. Give new players an actual tutorial

A huge problem is that new players are expected to understand an enormous amount of information by reading thousands of lines of F1 rules, role descriptions, commands, group information, etc.

Realistically, most new players are not going to read all of that.

You need an actual, short, interactive tutorial that teaches a new player the basics of the server:

  • How the basic gameplay works

  • What RP actually means

  • The important rules

  • How arrests and crimes work

  • How groups work

  • Where to go and what to do

  • What is expected from them

  • Where to ask for help

You don't need to explain everything at once. Give people the basics and let them discover the rest naturally.

A good first-hour experience would probably do more for player retention than another giant feature ever could.

3. Bring back strict rule enforcement

Another major issue is that roleplay and rule enforcement seem to have become much weaker.

There was a time when RP actually mattered. As a cop, I remember being genuinely afraid to do something stupid because I knew there would be consequences. Even something as simple as dropping wheel strings could make you think twice because you knew the rules were actually enforced.

Nowadays, it often feels like people can run around abusing their powers, trolling, breaking RP, and generally doing whatever they want without much consequence.

When rules stop being enforced, the serious atmosphere disappears with them.

You don't necessarily need more rules. You need the existing rules to actually mean something again.


The core problem was never "there's nothing to do"

In my opinion, the fundamental problem with SAES was never that there wasn't enough content.

The server was at its best when it was relatively simple: BRs, SRs, groups, progression, and most importantly, a healthy player base.

Adding more and more things around the map doesn't necessarily make the server better. If you spread a relatively small player base across an increasingly huge amount of content, the result is the opposite: empty areas, empty activities, and players who rarely encounter each other.

The magic of SAES was the community.

It was having enough players around that wherever you went, something was happening. It was knowing people. It was working towards groups. It was competing in BRs and SRs. It was the serious RP atmosphere. It was having goals and actually feeling like your effort mattered.

You don't fix that by adding another feature.

You fix it by making the existing experience worth staying for.

That means:

Keep new players.
Have admins who actually help new players understand the server instead of immediately admin-jailing them because they don't know something they were never properly taught.

Make the rules matter.
Bring back consistent enforcement and the serious RP atmosphere.

Make groups worth working towards.
Give players a fair and transparent recruitment process where skill, activity, effort, and behavior matter more than who they know.

Build the community before building more content.

Because honestly, I know plenty of people who left SAES primarily because of these exact issues. They didn't leave because there wasn't another activity to do. They left because they stopped believing their effort mattered.

SAES doesn't need endless new systems, features, and activities.

It needs players.

And to get players, you need to give them a reason to stay.

For me, that reason used to be the community, the groups, the competition, the RP, and the feeling that if I put in the work, I could actually achieve something.

That's what made SAES special.

That's what I would try to bring back.


Edit:

unban everyone too, no point on holding them at this point, no matter how bad they were, you defo need them back

Edited by Wizax
  • Like 3
  • Thanks 1
Posted (edited)
On 29/08/2026 at 16:50, Wizax said:

@Brophy
As someone who has played this game for a very long time, I wanted to give my take on what I believe would actually help fix the server structurally, rather than adding more bloat or unnecessary features.

I know this might never see the light of day or even reach the people who can make a difference, but I still want to invest the energy one last time because I genuinely loved this server. I spent years here, and honestly, it brings a grown man to tears seeing something I cared about this much slowly fade away.

1. Make group recruitment fair again

One of the most enjoyable parts of SAES was getting involved in groups, especially the unique and fun ones like LWS, CC, CLO/DE, HLS, DDT, etc.

Unfortunately, in the later years, recruitment into some of these groups became heavily influenced by friendships, favoritism, corruption, and ass-kissing rather than actual skill, effort, and activity.

That is incredibly discouraging for players who genuinely put in the work.

For example, someone can have 250+ events on an LWS application, put in the effort, participate consistently, and still get overlooked, while someone who barely speaks English or has barely demonstrated any relevant skill can get an instant invitation simply because they know the right people.

Another example: during a DE live recruitment, two of us were the last people standing, yet neither of us was invited or even mentioned afterwards.

Situations like these are extremely demotivating.

If groups are supposed to be something players work towards, then recruitment needs to be based primarily on merit: skill, activity, behavior, effort, and suitability for the group. Personal friendships and connections should not determine who gets opportunities.

High-level groups should have a transparent and fair recruitment process. If someone gets rejected, they should at least be able to understand why, and players who consistently demonstrate that they deserve a place should actually have a realistic chance of getting one, thats why the HQ teams of them should be also the right people

2. Give new players an actual tutorial

A huge problem is that new players are expected to understand an enormous amount of information by reading thousands of lines of F1 rules, role descriptions, commands, group information, etc.

Realistically, most new players are not going to read all of that.

You need an actual, short, interactive tutorial that teaches a new player the basics of the server:

  • How the basic gameplay works

  • What RP actually means

  • The important rules

  • How arrests and crimes work

  • How groups work

  • Where to go and what to do

  • What is expected from them

  • Where to ask for help

You don't need to explain everything at once. Give people the basics and let them discover the rest naturally.

A good first-hour experience would probably do more for player retention than another giant feature ever could.

3. Bring back strict rule enforcement

Another major issue is that roleplay and rule enforcement seem to have become much weaker.

There was a time when RP actually mattered. As a cop, I remember being genuinely afraid to do something stupid because I knew there would be consequences. Even something as simple as dropping wheel strings could make you think twice because you knew the rules were actually enforced.

Nowadays, it often feels like people can run around abusing their powers, trolling, breaking RP, and generally doing whatever they want without much consequence.

When rules stop being enforced, the serious atmosphere disappears with them.

You don't necessarily need more rules. You need the existing rules to actually mean something again.


The core problem was never "there's nothing to do"

In my opinion, the fundamental problem with SAES was never that there wasn't enough content.

The server was at its best when it was relatively simple: BRs, SRs, groups, progression, and most importantly, a healthy player base.

Adding more and more things around the map doesn't necessarily make the server better. If you spread a relatively small player base across an increasingly huge amount of content, the result is the opposite: empty areas, empty activities, and players who rarely encounter each other.

The magic of SAES was the community.

It was having enough players around that wherever you went, something was happening. It was knowing people. It was working towards groups. It was competing in BRs and SRs. It was the serious RP atmosphere. It was having goals and actually feeling like your effort mattered.

You don't fix that by adding another feature.

You fix it by making the existing experience worth staying for.

That means:

Keep new players.
Have admins who actually help new players understand the server instead of immediately admin-jailing them because they don't know something they were never properly taught.

Make the rules matter.
Bring back consistent enforcement and the serious RP atmosphere.

Make groups worth working towards.
Give players a fair and transparent recruitment process where skill, activity, effort, and behavior matter more than who they know.

Build the community before building more content.

Because honestly, I know plenty of people who left SAES primarily because of these exact issues. They didn't leave because there wasn't another activity to do. They left because they stopped believing their effort mattered.

SAES doesn't need endless new systems, features, and activities.

It needs players.

And to get players, you need to give them a reason to stay.

For me, that reason used to be the community, the groups, the competition, the RP, and the feeling that if I put in the work, I could actually achieve something.

That's what made SAES special.

That's what I would try to bring back.


Edit:

unban everyone too, no point on holding them at this point, no matter how bad they were, you defo need them back

That was honestly well said. I agree with you.

About group recruitments, it cannot ever be fully fair as I at least can speak for DE: it is based on actual skills, activity & effort. You'd have to get to at least top 10 (depending on participants) on race to have your name part of the voting list. And then ultimately, DEHQ  has  the final say. I could understand it probably didn't work in your favor then or you didn't receive enough votes, but we've the most transparent recruiting system and in my opinion, the most fair. If you're consistently trying, if you didn't make it by live recruitment, we'd even extend a private test offer if we find it you're worthy enough. It all takes time.

Edit:
But in conclusion, we've a very fair recruiting system. We even have a sub-group, MCC, which you can become part of, and through consistent participation, we would extend a private test offer. Anyone who hasn't joined DE its because of their own reasoning. A consistent 1-2 year participation usually grants you a chance. 

Edited by Infinity_
  • Like 2
Posted
On 29/08/2026 at 22:50, Wizax said:

@Brophy
As someone who has played this game for a very long time, I wanted to give my take on what I believe would actually help fix the server structurally, rather than adding more bloat or unnecessary features.

I know this might never see the light of day or even reach the people who can make a difference, but I still want to invest the energy one last time because I genuinely loved this server. I spent years here, and honestly, it brings a grown man to tears seeing something I cared about this much slowly fade away.

1. Make group recruitment fair again

One of the most enjoyable parts of SAES was getting involved in groups, especially the unique and fun ones like LWS, CC, CLO/DE, HLS, DDT, etc.

Unfortunately, in the later years, recruitment into some of these groups became heavily influenced by friendships, favoritism, corruption, and ass-kissing rather than actual skill, effort, and activity.

That is incredibly discouraging for players who genuinely put in the work.

For example, someone can have 250+ events on an LWS application, put in the effort, participate consistently, and still get overlooked, while someone who barely speaks English or has barely demonstrated any relevant skill can get an instant invitation simply because they know the right people.

Another example: during a DE live recruitment, two of us were the last people standing, yet neither of us was invited or even mentioned afterwards.

Situations like these are extremely demotivating.

If groups are supposed to be something players work towards, then recruitment needs to be based primarily on merit: skill, activity, behavior, effort, and suitability for the group. Personal friendships and connections should not determine who gets opportunities.

High-level groups should have a transparent and fair recruitment process. If someone gets rejected, they should at least be able to understand why, and players who consistently demonstrate that they deserve a place should actually have a realistic chance of getting one, thats why the HQ teams of them should be also the right people

2. Give new players an actual tutorial

A huge problem is that new players are expected to understand an enormous amount of information by reading thousands of lines of F1 rules, role descriptions, commands, group information, etc.

Realistically, most new players are not going to read all of that.

You need an actual, short, interactive tutorial that teaches a new player the basics of the server:

  • How the basic gameplay works

  • What RP actually means

  • The important rules

  • How arrests and crimes work

  • How groups work

  • Where to go and what to do

  • What is expected from them

  • Where to ask for help

You don't need to explain everything at once. Give people the basics and let them discover the rest naturally.

A good first-hour experience would probably do more for player retention than another giant feature ever could.

3. Bring back strict rule enforcement

Another major issue is that roleplay and rule enforcement seem to have become much weaker.

There was a time when RP actually mattered. As a cop, I remember being genuinely afraid to do something stupid because I knew there would be consequences. Even something as simple as dropping wheel strings could make you think twice because you knew the rules were actually enforced.

Nowadays, it often feels like people can run around abusing their powers, trolling, breaking RP, and generally doing whatever they want without much consequence.

When rules stop being enforced, the serious atmosphere disappears with them.

You don't necessarily need more rules. You need the existing rules to actually mean something again.


The core problem was never "there's nothing to do"

In my opinion, the fundamental problem with SAES was never that there wasn't enough content.

The server was at its best when it was relatively simple: BRs, SRs, groups, progression, and most importantly, a healthy player base.

Adding more and more things around the map doesn't necessarily make the server better. If you spread a relatively small player base across an increasingly huge amount of content, the result is the opposite: empty areas, empty activities, and players who rarely encounter each other.

The magic of SAES was the community.

It was having enough players around that wherever you went, something was happening. It was knowing people. It was working towards groups. It was competing in BRs and SRs. It was the serious RP atmosphere. It was having goals and actually feeling like your effort mattered.

You don't fix that by adding another feature.

You fix it by making the existing experience worth staying for.

That means:

Keep new players.
Have admins who actually help new players understand the server instead of immediately admin-jailing them because they don't know something they were never properly taught.

Make the rules matter.
Bring back consistent enforcement and the serious RP atmosphere.

Make groups worth working towards.
Give players a fair and transparent recruitment process where skill, activity, effort, and behavior matter more than who they know.

Build the community before building more content.

Because honestly, I know plenty of people who left SAES primarily because of these exact issues. They didn't leave because there wasn't another activity to do. They left because they stopped believing their effort mattered.

SAES doesn't need endless new systems, features, and activities.

It needs players.

And to get players, you need to give them a reason to stay.

For me, that reason used to be the community, the groups, the competition, the RP, and the feeling that if I put in the work, I could actually achieve something.

That's what made SAES special.

That's what I would try to bring back.


Edit:

unban everyone too, no point on holding them at this point, no matter how bad they were, you defo need them back

Highly underrated post and suggestion.
Should be taken very seriously and as a priority.

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