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SAES already includes structured organizations such as squads, gangs, and other formal groups within the server. Building on that foundation, it would be reasonable to consider adding a “crew” system specifically designed to represent smaller groups of friends who want a shared identity without necessarily forming a fully structured or competitive organization.

A crew feature would provide a more flexible and socially oriented alternative to gangs or other formal entities. Not every group of players aims to participate in large-scale organized activities; many simply want to play together consistently and be recognized as part of the same circle. Introducing crews would strengthen community bonds, improve in-game identity, and make it easier to visually identify players who regularly play together.

In my case, I run a Discord server that functions as a crew. We currently use an in-game tag to represent ourselves, but we have to manually include it in our usernames. This approach is not only inconvenient, but it also leads to inconsistencies and reduces visual clarity. A built-in crew system that automatically displays a tag next to the username would be significantly more practical and professional.

Ideally, the crew tag should allow at least five characters. This would provide enough flexibility to represent a meaningful abbreviation without negatively affecting readability or interface balance. Having an official tag system integrated into the game would improve organization, visual consistency, and overall immersion.

The purpose of a crew should remain simple and social rather than competitive or strategic. Its main function would be to provide identity and communication tools. For example, a dedicated crew chat command such as /c (crewsay) would allow members to communicate privately in-game without relying exclusively on external platforms like Discord. This would further improve coordination and reinforce the sense of belonging within the group.

In summary, adding crews would not replace existing organizations such as squads or gangs. Instead, it would complement the current system by offering a simpler, socially focused structure tailored to groups of friends who want a shared identity within SAES.

Here’s an example of how it would appear in-game (click in the link to see the ss)

Edited by Luffy
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