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Posted (edited)

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Codex's ZIP Application

In-game Information

Display Name: Codex
Account Name: ptgboss
Current Squad/Gang: FBI
Current RP Groups: PC, SAI
Previous Squads/Gangs: SAPA, TT
Approx Playtime (hours): 1.2k

General Information

I'm a fluent English spekear (C1 / Advanced Level).
I first joined SAES around 2014.
I was never punished for rulebreaking, including organisation and rp rules.
I was only kicked out of organisations/groups due to inactivity, as I didn't play in the server from 2019 to 2024.

Roleplay & Teamwork Backstory

I have a solid understanding of roleplay, built through years of experience, usually towards law enforcement scenarios, where I earned the ProCop (PC) diploma after undergoing the SAPA training. My teamwork skills have also been developed during my playtime with notable mentions to my time as FBI vice-leader, where I helped to managed the organization, serving as a right wing to the squad's leading officer, and as a Seargent in SAI, where I helped coordinate and lead RP teams (both roles in 2019). I’m comfortable working in groups, taking feedback, and adapting when needed, always open to learn and aim to contribute creatively and collaboratively to any project or RP. (Edit: I recently became part of SAI again)

ZIP & Building Backstory

I first attempted to join ZIP back in 2019, actively participating in various roleplay scenarios and sharing my builds (through the Discord server at the time). Although I never actually joined the team, I was involved in the recruitment process before ultimately stepping away when I stopped playing on the server later that year. Also, during my time as a Sergeant in SAI, I made extensive use of the building panel, channeling my creativity into unique constructions tailored to fit each roleplay situation.

Manifesto for Joining

I want to complete what I started back in 2019. At the time, I stepped away before finishing the recruitment process, and this time I’d like to see it through. I genuinely enjoy building and it's one of the aspects of the server I connect with the most, joining ZIP would give me access to better tools, resources, and opportunities to take my builds to the next level, both in quality and impact inside and outside of RP scenarios.

Long-term Goals in ZIP

I aim to grow within ZIP and earn a high-ranking position in the group, while being someone who contributes meaningfully, not just through builds, but also by helping guide newer members. Inspiring others, sharing creative ideas, and contributing to the overall quality of ZIP’s projects are things I am looking forward to achieve as I move forward in the team.

What I bring

I consider myself somewhat of a creative builder and I always aim to bring originality to my work, making each project stand out with purpose and detail. Beyond the construction itself, I hope to contribute by encouraging and inspiring other members through feedback, idea-sharing, and being a positive presence within the team.

Edited by Codex
Added info about the recently joining SAI
  • Like 1
Posted

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Title: Warehouse with loading bay
Date: Aug 13, 2025
Description: A simple warehouse with loading bays for trucks or vans. I intended to develop this build further, but I ended up hitting the 70 object limit quite quickly with the roof.
Screenshot(s):

Spoiler

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Posted

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Title: Outdoor bar with DJ deck & dancefloor
Date: Aug 16, 2025
Description: An outdoor bar with seating area, a dj deck, dancefloor, lighting and toilets.
Screenshot(s):

Spoiler

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Posted

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Title: Oil storage facility
Date: Aug 20, 2025
Description: An oil storage facility near the LV oil pumps, meant for securely storing oil and extraction material.
Screenshot(s):

Spoiler

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Posted

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Title: Glass walls restaurant
Date: Aug 23, 2025
Description: Restaurant in San Fierro with glass walls, kitchen + storage area, seating, bar and performance deck/stage
Screenshot(s):

Spoiler

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Posted

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Title: DM/Paintball Team vs Team Arena
Date: Aug 29, 2025
Description: A small closed quarters team vs team arena for deathmatches with fencing and protected respawn areas (entrances)
Screenshot(s):
 

Spoiler

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