Brophy Posted yesterday at 07:34 Posted yesterday at 07:34 Turfing Changes @Scorpyo has scripted a new turf war activity to replace our old and over used script. Here's a TLDR of changes implemented. Squads are now able to control zones. They cannot be controlled individually by each squad in the same way as gangs. Squads will have to work together to ensure theses zones are safe. Each squad will receive a spray tag that will function the same way as it does for a gang whilst turfing. Each squad will benefit from a Deagle or dual Colt pickup in their base, as a taser will be pointless while turfing. If you would like to change your pickup then submit the request as normal. Squads will not be able to arrest during turf wars, this includes in and outside of a turf zone. There are currently no rule changes to announce. Gang Management will announce if there is a need for any. Stats will remain as they are now, so any progress you have made before will not be destroyed. Kills inside turf zones is now a trackable stat. Headshot kills inside turf zones is now a trackable stat. How turfing functions with defending/attacking a zone and the progress bar remains the same. Feedback For now, take part and enjoy the turfing as you would normally. We will ask for feedback in the near future in a dedicated discord channel. Jail Changes Time spent in jail is now reduced by 20% for everyone. Kudos to @Jay as I've heavily plagiarised his announcement from discord. View full article 2
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