I propose increasing the daily income for all bank properties within our server. Given the limited number of banks and the exclusive ownership by a small fraction of players, this change can have a profound positive impact on our community.
Firstly, higher daily incomes for banks would make these properties more desirable, driving competition and strategic gameplay. Players would be more motivated to engage in server activities, forming alliances and rivalries that enrich the overall gaming experience.
Secondly, for the few players who own banks, this increase would provide them with more significant resources, enabling them to invest back into the server. This could include funding gang operations, buying new properties which in turn stimulates the economy and creates more opportunities for interaction and engagement among all players.
Lastly, boosting bank incomes would add a layer of aspirational gameplay. Even if only a few players can own banks, the allure of potentially owning one in the future would motivate more players to stay active and committed to the server, fostering a sense of long-term investment in the game.
Also, this suggestion is not reffering strictly only to banks. This for example could work better with another type of properties (ones that are few on server and can be included in the same category).
This adjustment promises to enhance the SAES experience by increasing engagement, competition, and economic stability.
If this suggestion is not good enough from your points of view, after this I can come with other suggestion that promises the same, especially the stability of the server economy. (Because lately there was also a suggestion that wanted to bring stability to the server's economy)
Question
Kree.
Dear SAES Administration Team,
I propose increasing the daily income for all bank properties within our server. Given the limited number of banks and the exclusive ownership by a small fraction of players, this change can have a profound positive impact on our community.
Firstly, higher daily incomes for banks would make these properties more desirable, driving competition and strategic gameplay. Players would be more motivated to engage in server activities, forming alliances and rivalries that enrich the overall gaming experience.
Secondly, for the few players who own banks, this increase would provide them with more significant resources, enabling them to invest back into the server. This could include funding gang operations, buying new properties which in turn stimulates the economy and creates more opportunities for interaction and engagement among all players.
Lastly, boosting bank incomes would add a layer of aspirational gameplay. Even if only a few players can own banks, the allure of potentially owning one in the future would motivate more players to stay active and committed to the server, fostering a sense of long-term investment in the game.
Also, this suggestion is not reffering strictly only to banks. This for example could work better with another type of properties (ones that are few on server and can be included in the same category).
This adjustment promises to enhance the SAES experience by increasing engagement, competition, and economic stability.
If this suggestion is not good enough from your points of view, after this I can come with other suggestion that promises the same, especially the stability of the server economy. (Because lately there was also a suggestion that wanted to bring stability to the server's economy)
Sincerely, [AA]Kree.
Edited by Kree.Link to comment
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