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[CHANGE] New turf zones


fenter

Would you like to see those changes live  

36 members have voted

  1. 1. Vote "Yes" for yes and "No" for no



Question

It's been a long time since they revamped the old turf map into the one we're playing with today and it's gotten pretty dull. Some zones are just a total mess - laggy, unplayable, you name it. So, I am suggesting: let's change things up by adding some brand new turf zones to the game. Maybe replace or mix in a few of the existing ones. Check out the spoilers below for all the new zones

Spoiler

LAS VENTURES:
1. Blackfield

This zone is going to offer a playstyle similar to LS Stadium zone but on a larger scale compared to LS Stadium which is gonna bring more room and ability to fight instead of being immediatly shot down.

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2. Rockshore East

This zone is going to offer an enclosed map playstyle and will force players to engage from inside the zone but it will also have hills next to it which will force the attacking/defending gang to guard it.

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LOS SANTONS:

1. Ocean Docks
This zone would feel like a Deathmatch map as it has many spots to hide and take cover from. This zone is going to mix between face-to-face fights as well as long range attacks (Sniper/M4)

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2. Los Colinas

This zone it going to introduce a new playstyle because it would based on a slope, which will force the attackers/defenders to take control of the high ground but will also offer places to hide and take cover for the side who can't take control, and like Ocean Docks, it will bring face-to-face and long range fights.

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3. Jefferson

This zone is going be 99% about face-to-face fights and is will almost remove long range fights allowing for more chances for those who can't hold a one

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COUNTY ZONES:

1. The Panopticon

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2. Flint Range

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3.  Dillimore

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4. Octane Springs

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5. Creek Shack

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This is what the new map would look like:

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If you have another zone you'd like to see added, comment it on this topic

 

Edited by fenter
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9 minutes ago, Linkan said:

Just that the topic is over a year old aswell @Stay

How about a whole new turf system concept? Hear me out:

- Making the maximum turf zone percentage to 250.
- Turfing percentage is manipulated by attacking gang or defending gang count. (Current system)
- Turfing percentage is also manipulated by attacking gang or defending gang player kills. (New addition)
- There is a maximum of 10 minutes through each turf zone war, as those 10 minutes are over, whoever has the highest percentage wins. (New addition)
- Introduce police side to "neutralize" any turf zone back to its neutral state, unable to be contested for half an hour. (New addition)
- Upon a turf being acquired or loss, the same turf shouldn't be able to be contested for another half an hour. (New addition)

Some new changes would definitely allow for people to enjoy turfing again. Turfing has been quite dead nowadays, the way the percentage works isn't really effective, if one gang outnumbers the other, they would easily win.

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1 minute ago, Infinity_ said:

How about a whole new turf system concept? Hear me out:

- Making the maximum turf zone percentage to 250.
- Turfing percentage is manipulated by attacking gang or defending gang count. (Current system)
- Turfing percentage is also manipulated by attacking gang or defending gang player kills. (New addition)
- There is a maximum of 10 minutes through each turf zone war, as those 10 minutes are over, whoever has the highest percentage wins. (New addition)
- Introduce police side to "neutralize" any turf zone back to its neutral state, unable to be contested for half an hour. (New addition)
- Upon a turf being acquired or loss, the same turf shouldn't be able to be contested for another half an hour. (New addition)

Some new changes would definitely allow for people to enjoy turfing again. Turfing has been quite dead nowadays, the way the percentage works isn't really effective, if one gang outnumbers the other, they would easily win.

Theres a few points you've named that we  have already discussed within GM Team and "wanted to" implement. Our lack of Devs is whats stopping us. As Scorpyo f.e has alot of other things to work on than siding up with GM Team on each thing we want to change. My hands are tied as im not a Dev myself nor are JE. 

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1 hour ago, Infinity_ said:

How about a whole new turf system concept? Hear me out:

- Making the maximum turf zone percentage to 250.
- Turfing percentage is manipulated by attacking gang or defending gang count. (Current system)
- Turfing percentage is also manipulated by attacking gang or defending gang player kills. (New addition)
- There is a maximum of 10 minutes through each turf zone war, as those 10 minutes are over, whoever has the highest percentage wins. (New addition)
- Introduce police side to "neutralize" any turf zone back to its neutral state, unable to be contested for half an hour. (New addition)
- Upon a turf being acquired or loss, the same turf shouldn't be able to be contested for another half an hour. (New addition)

Some new changes would definitely allow for people to enjoy turfing again. Turfing has been quite dead nowadays, the way the percentage works isn't really effective, if one gang outnumbers the other, they would easily win.


This is just such a master way of seeing things, I honestly think this would fix many aspects of the server turfing-wise.

On the other hand, per say. Linkan if Infinity were to help script this out would it be considered, I mean can we get SAESHQ and Dev to sync with part of this suggestion?

Lastly, Infinity developing-wise, I assume you can elaborate on this altogether?

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17 minutes ago, Stay said:


This is just such a master way of seeing things, I honestly think this would fix many aspects of the server turfing-wise.

On the other hand, per say. Linkan if Infinity were to help script this out would it be considered, I mean can we get SAESHQ and Dev to sync with part of this suggestion?

Lastly, Infinity developing-wise, I assume you can elaborate on this altogether?

Thats a question for Devs and SAES HQ, if hes trusted enough to get our turf script in order to update it. Altho we'd still need to discuss over what we want changed. And get GM and HQs approval on any possible changes befor we can talk about someone being trusted to uptade/work on it.

 

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I´ve just posted this to the round table on our shared discord for people to discuss.

then if there´s enough community feedback I guess you can bring it up to the SAESHQ and SAES-Dev

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