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Posted

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Hello!


You didn't ask, but we delivered anyway! With this patch, comes a slight change in the reward system for turfing in order to make it more engaging and rewarding for gangs that login and actively fight over turf zones!


For those that aren't aware, the current turf system rewards gangs 100k when they take a turf and removes 100k when they lose it making the reward from actively turfing essentially non existent aside from personal enjoyment.


To address this issue, the reward system has been changed from a static reward to a gradual reward. This means that the longer you hold a turf, the more money you get each hour.


Values and figures


Initial reward for taking a turf: $30,000


Hourly Base Pay: $10,000
Hourly Modifier: 1.2%
Maximum Income: $50,000


With these current figures, the hourly income is as followed:
1 hour: 12,000
2 hours: 14,400
3 hours: 17,280
4 hours: 20,736
5 hours: 24,883
6 hours: 29,859
7 hours: 35,831
8 hours: 42,998
9+ hours: 50,000


The numbers as per usual, are subject to changed based on turf activity or if gangs are found to be exploiting the system in any way.


Turf Analytics


Similar to how BR stats are done, theres now a backend system in place to observe turf activity too. This means you can expect regular feedback on organisations which have turfed the most and/or held turfs the longest. These analytics will also be taken into Gang Management activity counts too.


Feel free to comment below with feedback and please report any bugs to me via discord.


Posted

@kain said in Turf Updates!:



The numbers as per usual, are subject to changed based on turf activity or if gangs are found to be exploiting the system in any way.



The numbers as per usual, are subject to changed based on turf activity or if gangs are found to be exploiting the system in any way.


@Underground-Empire @Organization-Zero please read


Posted

Funny how server's daily peak had to fall around 100ish players and now we're been bombardized by messiah Kain with those updates that are actually good


Posted

@fugitive said in Turf Updates!:



Funny how server's daily peak had to fall around 100ish players and now we're been bombardized by messiah Kain with those updates that are actually good



How about you stop crying like a little child constantly?


Posted

Br changes positive for crim side
Turf changes positive for crim side


Im gonna ask again
Did Kain join any gang? Did I miss something?


Gooooood job, finally wars for money


Posted

@marksman said in Turf Updates!:



Br changes positive for crim side
Turf changes positive for crim side


Im gonna ask again
Did Kain join any gang? Did I miss something?


Gooooood job, finally wars for money



If u couldn't show ur amazing intelligence .. just show ur insanely stupidity


Posted

As stated in the April stats topic:



Just a reminder to the community, if you want to shit post and flame rather than give proper feedback, you'll find yourself without posting privileges.



Posted

SAES needs more updates, for example, let's focus on the spawns that don't work like Sailor, cmon man, We need the island back, The server barely has 180 players like before, please man. Make this server grow :(


Posted

Hell yeahhh awesome update.....something I wished for since a long time but finally it happened. It's like a dream come true. Really good job @Kain !! THanks for this and keep it coming updates like this which will dramatically improve the fun and gameplay.


Posted

Yeah I dont know who came up with that idea but it was brilliant! Before, Turfwars were happening only Friday/Sunday but now everyday we have atleast 1 turf war. Much love <3


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