Jump to content
  • 0

[SUGGESTION] Immunity/Ghost Mode for some seconds after spawning a car


Fugitive

Question

  • 0

The title is self explanatory, during turf wars/bank robberies or any activity that gets a lot of players to spawn at the hospital, a chaos is caused as soon as everyone tries to spawn his car. A good amount of players can't leave the area because their car gets damaged and eventually burnt, even flipped upside down right when it gets spawned. A guy that wants to tilt everyone as well, can start spawning enormous vehicles(Dune,Roadtrain,Flatbed) and block everyone from leaving.


Link to comment
Share on other sites

9 answers to this question

Recommended Posts

  • 0

The theory is fine but as there is no cooldown for spawning a car it would be a very easy way to quickly avoid arrest.


A better idea would be to limit this only to hospitals and only apply to players who have hospital immunity anyway.


You couldn't implement this for all disks because the ability to become instantly immune to damage is far too strong.


Link to comment
Share on other sites

  • 0

@daryl said in [SUGGESTION] Immunity/Ghost Mode for some seconds after spawning a car:



The theory is fine but as there is no cooldown for spawning a car it would be a very easy way to quickly avoid arrest.


A better idea would be to limit this only to hospitals and only apply to players who have hospital immunity anyway.


You couldn't implement this for all disks because the ability to become instantly immune to damage is far too strong.



Yep, this.


Link to comment
Share on other sites

  • 0

Wouldn't it be possible to add more spawn-locations, hence making it less cluttered? As of now, there only seem to be 1 location/coordinate pr. disk, no? Would it be possible to make each disk have 3, 4 or 5 locations, all in close proximity to each other of course, and then make it pick one of them at random when someone spawns a vehicle


Link to comment
Share on other sites

  • 0

@daryl said in [SUGGESTION] Immunity/Ghost Mode for some seconds after spawning a car:



A better idea would be to limit this only to hospitals and only apply to players who have hospital immunity anyway.



That would do just fine.


@norm said in [SUGGESTION] Immunity/Ghost Mode for some seconds after spawning a car:



Too much script work and not worth scripters time, how about we all behave like normal human beings at hospital?



I don't know for how long you've been around, but in SAES normal human being behaviour is something rare.


Link to comment
Share on other sites

  • 0

just suggest to make ghost mod able for 10sc when u spawn car at every disk near hospital


@Norm



Too much script work and not worth scripters time, how about we all behave like normal human beings at hospital?



this server have a simple scripts and when script fucked up they always make new rule and that rule by someone -0eq ..!! so we vote for suggestions here only bcz we believe that " script" who save server rules not people behavior :))))


Link to comment
Share on other sites

  • 0

@daryl said in [SUGGESTION] Immunity/Ghost Mode for some seconds after spawning a car:



The theory is fine but as there is no cooldown for spawning a car it would be a very easy way to quickly avoid arrest.


A better idea would be to limit this only to hospitals and only apply to players who have hospital immunity anyway.


You couldn't implement this for all disks because the ability to become instantly immune to damage is far too strong.



This could be counteracted by only setting the vehicle to be collisionless towards other vehicles already in the spawn location at that time, and removing it as soon as the vehicle leaves it.
This means the vehicle can still be shot and damaged, and even rammed by vehicles that were outside of the spawn position at the moment of spawning.


Link to comment
Share on other sites

×
×
  • Create New...