0 Filex Posted May 23, 2020 Author Posted May 23, 2020 who didn't suffer from vehicles spawning over each other or even inside of each other especially when there is big activity in hopitals (turfs/jbs), removing the collision for 5-7s and changing opacity will solve the problem
0 Xavier Posted May 23, 2020 Posted May 23, 2020 Glad someone finally suggested this. Also, i think it would be great to get damage immunity for vehicles for a couple of seconds as well. As a criminal it happens to me all the time, i spawn at hospital and as soon as i spawn a vehicle trainees start shooting it and the arrest immunity time runs out pretty quickly so i end up getting arrested at hosp which kinda defeats the purpose of having an anti-hospital arresting script.
0 Spetnazz Posted May 23, 2020 Posted May 23, 2020 I've been thinking about the same thing for a while, but i havent been bothered to make a suggestion about it, so yes, thank you
0 BurakO Posted July 29, 2021 Posted July 29, 2021 100% agree, it will make the server more enjoyable during big activities/turfs/events.
0 Afufu Posted July 30, 2021 Posted July 30, 2021 +1 from me.Especially when you spawn a bike, and someone spawns a car on you lol
0 Scorpyo Posted October 9, 2022 Posted October 9, 2022 This is now done as per https://saesrpg.uk/topic/33845/introducing-saes-1-6-part-2?
Question
Filex
who didn't suffer from vehicles spawning over each other or even inside of each other especially when there is big activity in hopitals (turfs/jbs), removing the collision for 5-7s and changing opacity will solve the problem
6 answers to this question
Recommended Posts