Jump to content

Question

  • 0
Posted

what if we was should first wear a robber mask before we start a SR? like this


image.jpg
and after we wear the mask we will be able to make the SR


Recommended Posts

  • 0
Posted

@flex said in robber mask:



You can simply spawn as a Robber as he has a mask on :)



but by this way any gangs members or drug dealers or arms dealers could wear the mask and not only the robber


  • 0
Posted

@master-chief said in robber mask:



@flex said in robber mask:



You can simply spawn as a Robber as he has a mask on :)



but by this way any gangs members or drug dealers or arms dealers could wear the mask and not only the robber



To be totally honest, this is kinda pointless IMO.


  • 0
Posted

@flex said in robber mask:



@master-chief said in robber mask:



@flex said in robber mask:



You can simply spawn as a Robber as he has a mask on :)



but by this way any gangs members or drug dealers or arms dealers could wear the mask and not only the robber



To be totally honest, this is kinda pointless IMO.



kinda yeah, it's something that belongs to a serious-rp server


  • 0
Posted

@tut-greco said in robber mask:



@flex said in robber mask:



@master-chief said in robber mask:



@flex said in robber mask:



You can simply spawn as a Robber as he has a mask on :)



but by this way any gangs members or drug dealers or arms dealers could wear the mask and not only the robber



To be totally honest, this is kinda pointless IMO.



kinda yeah, it's something that belongs to a serious-rp server



You got me right ;)


  • 0
Posted

@brophy said in robber mask:



I wonder if it could be done with a shader......



ainsley's face? yeah can be used for skin shading
the robber mask can't tho, you would need a skin that by default is bald to have a proper mask form. and to avoid having parts of the face sticking out of the mask you would need to have skins with identical face mesh :( this can be done with CJ body parts/bone attachments


  • 0
Posted

@tut-greco said in robber mask:



that would be for CJ only wouldn't it @Filex



no it can be used on any ped but there is nothing simular to mask in those clothes, unless you mod one of those clothes in the catalog and make it a mask and idk if that is possible
like mod this alt text
or this alt text


  • 0
Posted

@scorpyo said in robber mask:



@tut-greco said in robber mask:



that would be for CJ only wouldn't it @Filex



no it can be used on any ped but there is nothing simular to mask in those clothes, unless you mod one of those clothes in the catalog and make it a mask and idk if that is possible
like mod this alt text
or this alt text



Note: This function only works with peds using CJ skin (ID 0).


  • 0
Posted

@brophy said in robber mask:



@scorpyo said in robber mask:



@tut-greco said in robber mask:



that would be for CJ only wouldn't it @Filex



no it can be used on any ped but there is nothing simular to mask in those clothes, unless you mod one of those clothes in the catalog and make it a mask and idk if that is possible
like mod this alt text
or this alt text



Note: This function only works with peds using CJ skin (ID 0).



Well then there must be another way to do this for sure


  • 0
Posted

@scorpyo said in robber mask:



Well then there must be another way to do this for sure



you could try use boneAttachment and add a map object to his head bone, that's exactly how CJ body parts works with the exception that the parts are rigged


  • 0
Posted

@tut-greco said in robber mask:



@scorpyo said in robber mask:



Well then there must be another way to do this for sure



you could try use boneAttachment and add a map object to his head bone, that's exactly how CJ body parts works with the exception that the parts are rigged



Yeh i thought about that, will be alot of work since not all the pedds got the same head position, will try my best anyways.


  • 0
Posted

@scorpyo said in robber mask:



@tut-greco said in robber mask:



@scorpyo said in robber mask:



Well then there must be another way to do this for sure



you could try use boneAttachment and add a map object to his head bone, that's exactly how CJ body parts works with the exception that the parts are rigged



Yeh i thought about that, will be alot of work since not all the pedds got the same head position, will try my best anyways.



Yeah that should work but remember that each ped model will have different offsets


  • 0
Posted

@brophy said in robber mask:



@scorpyo said in robber mask:



@tut-greco said in robber mask:



@scorpyo said in robber mask:



Well then there must be another way to do this for sure



you could try use boneAttachment and add a map object to his head bone, that's exactly how CJ body parts works with the exception that the parts are rigged



Yeh i thought about that, will be alot of work since not all the pedds got the same head position, will try my best anyways.



Yeah that should work but remember that each ped model will have different offsets



Yeh that's exactly what i meant, will see what i can do


  • 0
Posted

@Brophy managed to do it without making offsets for each model, now what's missing is the real mask which will be done by @Tut-Greco , and we're wondering how is it supposed to look.
Here are some SSs of the primary mask which i found on mta forum and used it for tests.


alt text
alt text


  • 0
Posted

@scorpyo said in robber mask:



@Brophy managed to do it without making offsets for each model, now what's missing is the real mask which will be done by @Tut-Greco , and we're wondering how is it supposed to look.
Here are some SSs of the primary mask which i found on mta forum and used it for tests.


alt text
alt text



Go, go, power rangers!


×
×
  • Create New...