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Posted

This would be a great replacement for city bank interiors, I have a couple of suggestions though:




Remove these walls and make the saferoom wide open.


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Make these windows invincible.




And maybe place 2 crack markers in both of these places, and make it so that both of the markers are needed to be cracked in order for 3rd door to open.


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This would encourage criminals to teamwork more, and prevent someone from just solo'ing a bank robbery as it's meant to be, because robbing a bank is a teamwork, not just a single individual thing. Some gangs may send 2 crackers to do the work to save time, and if you're short on crackers, one cracker would have to crack them both one by one, but that would give the cops more time to respond, which takes us back to my first point, BR being a teamwork and not just a single individual thing.


Posted

Dual cracking to unlock safe room has always been a love of mine. It'll make coordination so better
Sth like both doors need to be cracked in 30 seconds of interval between individual cracks else both reset will make it even better


Posted

Never had even a single doubt, also when you showed me your projects back then when we talked about new SAFD bases and so on, until now it can only be better and better. However, it's overall good project, also agreeing on the terri's sugg.


  • 3 weeks later...

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