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Disallowing police/squad members from respawning or disconnecting.


Cornelius

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Hi, In the present as well as the past we've noticed multiple squad members spawning as a civilian, or disconnecting in order to lower the 10-cop requirement for starting and continuing a bank robbery. This should not be allowed for obvious reasons. A simple fix to this is for validation of whether reporting those cops or to still count them towards the limit script - simply remove 10-cop rule. Current script should be relying on the current amount of cops. If there are 10 cops on as the bank robbery STARTS, it shouldn't "deactivate" for the rest of bank robbery.


Try to remove and be reported @Tut-Greco


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@Howlze said in Disallowing police/squad members from respawning or disconnecting.:



.. Huh? He copy-pasted my topic?



Most of SAES players can't read or are illiterate
If you read carefully you will see difference:


:::


You talk about gang members.
Spoiler Text
I talk about squad members.
Spoiler Text


You speak how to manage gang member problems.
alt text
I speak about how to manage squad members problems.
alt text
I said report those cops, or dont even count them anymore - remove 10 cop script.


:::


I agree to the last point, but you may ask what is the difference ?
10 cop script. (your opinion example): 3squad members + 7 gangless.
10 cop script. (my idea example): 3 squad members + 6 gang members +1 gangless.


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@Cornelius said in Disallowing police/squad members from respawning or disconnecting.:



@Howlze said in Disallowing police/squad members from respawning or disconnecting.:



.. Huh? He copy-pasted my topic?



Most of SAES players can't read or are illiterate
If you read carefully you will see difference:


:::


You talk about gang members.
Spoiler Text
I talk about squad members.
Spoiler Text


You speak how to manage gang member problems.
alt text
I speak about how to manage squad members problems.
alt text
I said report those cops, or dont even count them anymore - remove 10 cop script.


:::



Which is exactly what is on my topic .. ?


Instead of cussing out everyone due to your negligence, how about you actually take the time and properly read through a topic, before getting your panties in a bunch?


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@Howlze said in Disallowing police/squad members from respawning or disconnecting.:



Once again ... Which is exactly what I stated on my topic.


@Howlze said in Disallowing gang members to spawn for a bank robbery:



Current script should be relying on the current amount of cops. If there are 10 cops on as the bank robbery spawns, it shouldn't "deactivate" the ability to crack if they despawn. I agree with that.




Again, you dont understand what I said ?


:::


alt text


:::


You say no gang members are involved in your idea script.
I say involve gang members in your idea script.


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@Cornelius said in Disallowing police/squad members from respawning or disconnecting.:



@Howlze said in Disallowing police/squad members from respawning or disconnecting.:



@Cornelius I give up, I have no idea what you are trying to say.



You speak about how gang members spawn as cop to start BR.
I speak how squad members disconnect to stop BR.
Understand at least this.



YES?! Do you even read what I am posting? I literally posted EXACTLY THAT.


If there are 10 cops on, and a bank robbery is initiated, it should not be deactivated just because someone disconnects. Point-blank what I wrote on my topic.


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