Greetings, fellow dwellers, Firstly I would state that I know that there are some of you who might agree that the Medical side might be stable as it is however, I disagree with that, and I am not the only one who does so for I have asked opinions of other folks who play as Medic a lot, being a High Ranked of the only dedicated Medical group of the server, I present to you a poll on adding changes to the Paramedic spawn and revive it.
~[Please read before Voting.]~(red)
The Ideas which can be applied to the medical side
1> Making the ambulance more damageproof: Basically making the ambulance withstanding double (i.e 200% damage) would be helpful given how criminals react in Store Robberies when cops try to heal themselves, generally the ambulance is shot in order to explode it and kill the cop and this makes the Paramedic suffer. Buffing up the Hit points would make it more sturdier and better for the medical side.
2> Increasing rewards for Paramedics: To those, who have played as a paramedic must know that the cash they get for healing is very less unless you are using an ambulance which does not pay highly either, Patrolling with an ambulance for around 20-30 minutes grants you like $40k-50k which is kind of imbalanced. Plus the reward for Medics helping inside Prisons and Banks is almost nothing. This will also motivate the paramedic spawn to be used more.
3> Increasing utilities for the Paramedics: Increasing a few utilities for Paramedics such as being able to open Jail gates would be more helpful.
4> Adding a 2 second cooldown granting invulnerability to damage after revival This is a most common thing which almost negates Paramedic revival useless. When you see a dead guy and go to revive him, the second he's revived an enemy shoots him down preventing further revival making the revival useless. (add max reward for this too)
5> Preventing respawn if being revived: Almost everyone does this, I agree that you want to spawn ASAP but supporting the Paramedics by waiting 3 seconds to get revived is not that hard and damaging. This idea can be connected with Idea #4 creating a strong foundation.
6> Fixing General bugs: Like when you sometimes gain stars from hitting people with the medkit(flower) and that's hazardous in conditions like Jail where trainees rule.
7> Increasing wanted level for disabling healing The limit is about 3 right now, would be better if it could get pushed to 5 or something as you get stars most often without indulging in anything for example due to a nearby vehicular explosion, a medkit heal failure etc.
If you have any other ideas, please like to suggest it. I am aware that the Paramedic is a support class but I want it to be able to function perfectly and support others as much as possible.
Let's avoid flame wars ^^, would love to hear you guys' opinions below
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JohnnyEnglish
Greetings, fellow dwellers,
Firstly I would state that I know that there are some of you who might agree that the Medical side might be stable as it is however, I disagree with that, and I am not the only one who does so for I have asked opinions of other folks who play as Medic a lot, being a High Ranked of the only dedicated Medical group of the server, I present to you a poll on adding changes to the Paramedic spawn and revive it.
~[Please read before Voting.]~(red)
The Ideas which can be applied to the medical side
1> Making the ambulance more damageproof: Basically making the ambulance withstanding double (i.e 200% damage) would be helpful given how criminals react in Store Robberies when cops try to heal themselves, generally the ambulance is shot in order to explode it and kill the cop and this makes the Paramedic suffer. Buffing up the Hit points would make it more sturdier and better for the medical side.
2> Increasing rewards for Paramedics: To those, who have played as a paramedic must know that the cash they get for healing is very less unless you are using an ambulance which does not pay highly either, Patrolling with an ambulance for around 20-30 minutes grants you like $40k-50k which is kind of imbalanced. Plus the reward for Medics helping inside Prisons and Banks is almost nothing. This will also motivate the paramedic spawn to be used more.
3> Increasing utilities for the Paramedics: Increasing a few utilities for Paramedics such as being able to open Jail gates would be more helpful.
4> Adding a 2 second cooldown granting invulnerability to damage after revival This is a most common thing which almost negates Paramedic revival useless. When you see a dead guy and go to revive him, the second he's revived an enemy shoots him down preventing further revival making the revival useless. (add max reward for this too)
5> Preventing respawn if being revived: Almost everyone does this, I agree that you want to spawn ASAP but supporting the Paramedics by waiting 3 seconds to get revived is not that hard and damaging. This idea can be connected with Idea #4 creating a strong foundation.
6> Fixing General bugs: Like when you sometimes gain stars from hitting people with the medkit(flower) and that's hazardous in conditions like Jail where trainees rule.
7> Increasing wanted level for disabling healing The limit is about 3 right now, would be better if it could get pushed to 5 or something as you get stars most often without indulging in anything for example due to a nearby vehicular explosion, a medkit heal failure etc.
If you have any other ideas, please like to suggest it. I am aware that the Paramedic is a support class but I want it to be able to function perfectly and support others as much as possible.
Let's avoid flame wars ^^, would love to hear you guys' opinions below
Regards,
Johnny English.
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