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New type of SIRENS


Ramos

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Hi there community, I'm here to suggest a few new types of sirens for our emergency vehicles. The current and original siren effect is pretty much annoying and boring for some of us. So, what about adding new effects inside the server?


(Martin's horn for firetruck is the best)


https://www.youtube.com/watch?v=ESCx2oLdvx8


If you agree with me and that you want new siren effects to be added, support the idea and spread that link around.


1#EXAMPLE:


https://www.youtube.com/watch?v=03cnfeDstkA


2#EXAMPLE:


https://www.youtube.com/watch?v=qxFwxGu0wLI


And a lot of more examples here:


https://www.youtube.com/results?search_query=GTA+SA+siren+effect


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@thek said in Suggestion: Police Vehicles Siren:



Maybe we can look into adding this with a toggle ability, which means the default setting in "M" panel would be the original GTA SA siren, and once you change it into the custom siren you're suggesting, the siren you hear on your client will be replaced. This would make it opt-in, so only players who like the custom siren will be hearing it, both while using it (driving a police vehicle) and being chased.


This would implement a way to avoid the GTA siren "giving you a headache" as you said, but not unnecesarily force it upon players who are indifferent or don't like it. Although the option to toggle it already helps a bunch, also keeping it opt-in instead of opt-out is a conscious decision.


I will look into it soon..



Just found out the answer ...


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Well, It could be still done by someone, who's good at it and later, tested by SAES Dev Management. And if it's good enough for server, why not putting inside of the server for test phase? Atleast do it temporary, to see community feedback on it. Just like you did for kill-arrest script...


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@ramos said in New type of SIRENS:



Well, It could be still done by someone, who's good at it and later, tested by SAES Dev Management. And if it's good enough for server, why not putting inside of the server for test phase? Atleast do it temporary, to see community feedback on it. Just like you did for kill-arrest script...



Difference that this is on a very low priority because its a slight change on the gameplay


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