Okay let me start to say something regarding the suggestion, the impounding script is a gameplay feature, not a roleplay enhancement. The intention of it is to allow players to do something outside of roleplays. Other examples of this are bankrobberies, turf wars, arresting, etc etc.
So the suggestion would be change the gameplay feature, and turn it into something that forces roleplay. Which is something that we as a server don't want every player to have to do. Yes, gangs are required to roleplay, but as a reward for doing so they get gameplay features. And it's the same with cuban cars, being a mechanic is their roleplay role, and the impunding is their additional gameplay feature. Turning this into roleplay as well means we would require to create another gameplay feature for CC To remain satisfied. (Which is not something we have the time or will to do)
Now regarding the argueing that has been going on
I strongly disagree with that, and I believe SAES has improved a lot over the last 2 years. The argument you are making about the impounder script is even something which is a gameplay feature, also things like gang robberies and public bankrobberies were new gameplay features added not too long ago. Now it is true that during my leadership of the development there were less gameplay related updates, and the focus has been more on making the current gameplay enjoyable.
New gameplay features were in the pipeline, however they have been postponed due to KATLA development taking over all my time otherwise spent working on major changes for the current version of SAES. However the lovely gentlemen of Angelo and Jokila are still working on pushing out updates for you guys to enjoy.
I hope I've changed your mind and opinion in general about recent development in saes, and if not so be it.