Jump to content

Tayber

Registered Public
  • Joined:

  • Last visited:

  • Rank
    Haters gonna love
  • Birthday 11/19/97
  • Content count 1662
  • Profile views 5990

Community Reputation

2 102 Almost famous
  • ICQ 0
  • Steam extremuser
  • Country Albania
  • Gender Male
  • Favourite GTA GTA:San Andreas
  • Interests *Criminals with 42 stars
  • If you were an animal, what animal would you be? Black-crowned Central American Squirrel Monkey
5990 profile views
  1. It won't be realistic, it's like cops depostting their weapons and ammos to every single car. This script should be used only in some cases f.e. when doing raid RP's as cops or when crims do turf wars, so they will have a van somewhere where they can refill their ammo's. Also Enforcer and Van is kind of at the same speed.
  2. I also support this idea, for cops it should work on Enforcers only, the script refreshes your weapons just like you respawned as your current class, so you will get the same weapons and ammos when you spawn for the first time. About criminals I dont know, maybe it should be be added f.e on a Van :
  3. Do you mean randomly spawning a building with fire or just adding fire effects on random chosed buildings around SA, because this would be easier.
  4. Suggestion for Mechanics

    Or maybe a script that allows you to call a mechanic only when your vehicle is above 40% damge and has less than 10 liters of fuel ? In both ways, this is a useful suggestion, fake mech calls needs to be filtered.
  5. SAES Meme pictures!

    CLO air support
  6. This post cannot be displayed because it is in a password protected forum. Enter Password
  7. This post cannot be displayed because it is in a password protected forum. Enter Password
  8. Another basic solution is to move the Spawn Point a meter or two higher, so they will kind of fall when they get released and this will prevent them from getting stuck inside each other.
  9. Or maybe a script that puts random difficulty to random banks each time they are robbed. Sometimes the cracking will be easier sometimes not.
  10. Time in prison

    Well, keeping people focused ingame in jail too is better for the server, some kind of minigames could be ideal in this case, maybe even the chrome dinosaur, hue.
  11. So I was thinking about improving the two spawn gang's member spawn restriction. With this I mean making able to chose which member of your g/s/c can spawn as which spawn of your g/s/c. Maybe some of you saw how the group member management panel works, you select the spawn, you write a username below and you press the button, boom, that player is added to that spawn. So, what about adding something like that to the g/s/c too instead of making the restriction based on your level in gang. I find this suggestion useful because nowadays most of the g/s/c that have two spawns are not using them to determinate the skill or respect level in their gang, but instead f.e SWAT has a normal spawn and the medic one which could be used by everyone thank to this new improvement, or let me tell you another example, NNB, the second spawn of ours (Third Echelon) is mainly based on skill and this actually shouldn't have anything related to a players level in our squad, so with this improvement we can do special recruitment's within our squad to recruit the most skilled members to that spawn so that spawn can get a real meaning. This improvement won't destroy the system of some other g/s/c that go with the level-by-rank system. The levels should also stay, they are vital to determinate a player's rank in a gang. The script can work like this: f.e there could a checkbox at the end of every member in /gangpanel which if it's ticked it gives access to the second spawn of the gang for that member. Or maybe a list like in group management system, you decide. Thank you for reading, please state your thoughts about this suggestion.
  12. This post cannot be displayed because it is in a password protected forum. Enter Password
  13. This post cannot be displayed because it is in a password protected forum. Enter Password
  14. This post cannot be displayed because it is in a password protected forum. Enter Password