Information about Steven
Best posts made by Steven
New Jail - How to jailbreak Steven replied in Tutorials
As you guys probably know now, there is a new jail mapping. It may seem confusing at first but here is how it works.
(Jail mapped by @Zwolle)
Here is a map of the jail:
In order to open the cells you will need to enter the control room and step into the North marker by the control deck.
Opening red doors:
In order to open the red doors to the cell block you must have one person stand in the South marker by the control deck. and then one person standing in the control panel by the red door you want to be opened. So you will need at least two people to open the red doors.
Control panels for red doors
Alternate Escape - Vents:
There is an alternate escape that is located in the north east corner of the cell block, inside the cell with the broken door.
In the back corner of this cell there is a vent cover that can be opened by doing the mini game located in the generator room:
Here is a video of the mini game and escaping through the vents:
As you can see in the video to complete the minigame you have to press all of the green squares. Once you do this the vent will open. But be aware that the vents are very hot and you will lose HP rapidly while you are inside of them, so you must run through the vents quickly to survive.
Here is a more detailed map made by @Daryl :
I am Steven, not Steven Steven replied in Blackhole
I've gotten a few PMs about people thinking I'm the other @SteVen - to clarify we are different people. I started playing SAES in 2010 he started in 2019. He is also in ThC and i'm in FBI.
A bunch of you already know who I am but for those of you who don't, when you ask me why I left ThC or some other question thinking I'm the other SteVen I will link you to this post. Thanks
In short I am Steven, not SteVen. The other SteVen is a different Steven, we are different Stevens.
[SUGGESTION] No use of weapons during hospital spawn protection Steven replied in Questions and Suggestions Archive
Why not just fix the script so that if a spawn protected criminal shoots his gun, the spawn protection ends. The event to use for this check would just be 'onClientPlayerWeaponFire'
[QUESTION] Killing unwanted criminals at SRs Steven replied in Questions and Suggestions Archive
There has been a bit of confusion regarding the rules on killing unwanted criminals that are hanging outside of the SR limits. I've asked a few admins now and I've been getting mixed responses.
Some criminals come to the SR and stand just outside of the marker (to avoid getting stars) and then they wait until cops are busy with other wanted criminals to start killing them.
Is it against the rules for cops to kill unwanted criminals, even though the criminals are at the SR and intend to take part?
I was under the impression that as long as the cop gives a warning (I personally give 10 seconds) the cop is allowed kill the unwanted criminal to avoid being killed as soon as you turn your back to them.
I would like some clarity on this rule/for a rule to be in place so that everyone is on the same page regarding this matter.
Jail - Community Feedback 2.0 Steven replied in News and Announcements
Majority of criminals that get arrested have more than 36 stars. Cops will always go to arrest higher wanted level criminals for a bigger payout for the exact same amount of work. so majority of criminals that get arrested will be sent to the new jail that people don't like. But now with a split jail system there will be less people to help in a jailbreak because a quarter of jailed players would be in the old jail. Making the new jail even harder to escape from due to just less criminals to help. A split jail system would just create two dead jails like Daryl said.
Type the name of the best player left the game Steven replied in Blackhole
Some of the greats that made SAES so much fun in the early days.
Purchasing Emergency Vehicles Steven replied in Questions and Suggestions Archive
Not sure if this has been suggested before or not but basically we would be able to purchase personal emergency vehicles like ambulances or police cruisers, that would save into our save disks, but you would only be able to pull them out if your class matches what vehicle you wish to pull out of the save disk. For example in order to pull out a police cruiser your team would need to be either 'Official Squads' or 'Police'. Would just need to add a check for the player's class before being able to pull the vehicle out. If the class doesn't match, then it would not pull the car out, and then output a message.