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    NanoBob (@NanoBob)

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    Information about NanoBob

    Joined
    Last Online
    Website
    github.com/nanobob
    Location
    Netherlands
    Age
    22

    About Me

    if you clicked on my profile, you smell

    Posts made by NanoBob

    • Show us your setup NanoBob replied in Blackhole

      @macgyver said in Show us your setup:

      Ryzen 5 1600 AF
      XFX RX 5 3000
      18GB DDR4 TeamGroup 3200MHz
      ASUS A320M

      This seems to be incorrect.

      Ryzen 5 1600 AF

      The Ryzen 5 1600 AF comes with a "Wraith stealth" cooler. This cooler is circular, and has no RBB lighting. The cooler in the picture is square, and has RGB on it. While it is possible to buy a different AMD stock cooler, why would you?

      XFX RX 5 3000

      This is not an existing product. There is no "XFX RX 5 3000". XFX is a video card brand, RX is the name of a bunch of video cards from AMD, however there is no "5 3000".
      Furthermore the video card in your picture has "AORUS" on the side, which is the gaming brand of Gigabyte, not XFX.

      18GB DDR4 TeamGroup 3200MHz

      RAM is sold in capacity that is a power of two, you can buy 4GB, 8GB, 16GB sticks, and so forth.
      Your system does not have 18GB, since in the picture you see 2 RAM sticks, you can't come up to 18GB with just two sticks (Especially since the lowest capacity DDR4 you can buy is 4GB or 8GB).

      Also, the RAM sticks in the picture look like they are in fact G Skill Trident Z RGB memory. Not "TeamGroup". And these modules are only available in capacities starting at 8GB, confirming that there is in fact no 18GB in the system.

      ASUS A320M

      ASUS A320M is not a complete motherboard name, there is however the ASUS A320M-K.
      That also is not your motherboard though, because that motherboards is physically smaller than what you see in your picture.
      You can see in your picture that you have a second expansion card plugged in what would be bottom slot of a full-size ATX motherboard. The ASUS A320M-K is however a micro-ATX motherboard, and thus would not have a slot in that position.

      · 90 replies · 11
    • [SUGGESTION] TURF WAR NanoBob replied in Questions & Suggestions

      @arctic said in [SUGGESTION] TURF WAR:

      @nanobob sounds incredibly annoying to play against haha, imagine you go to the turf and let RNG be the deciding factor of whether or not you die. Making it random would make it annoying to play against and remove a big skill factor in actually staying alive.

      I'm not talking about randomising it for every shot, but randomising it for every turf-zone.
      So you will know what to expect, but it will just be different in every new turf-zone.

      · 59 replies
    • Should i keep the cracking website? NanoBob replied in General Chat & Information

      @filex said in Should i keep the cracking website?:

      K i will keep it but expect the domain name to be changed since i don't need clockcorp.com anymore

      Since it doesn't seem to use anything server sided you could look into using github pages for it, which is free for public repositories:
      https://pages.github.com/

      · 7 replies · 2
    • [SUGGESTION] TURF WAR NanoBob replied in Questions & Suggestions

      I also never was a fan of the sniper headshotting in turfs. (Hated it way back in the day (talking like 2013 ish) when i was in DE as well because in CLO/DE wars it just became a sniping contest, making all other weapons useless / unused. And I noticed the same when turfing as SoA about a year to half a year ago.

      I would thus be in favour of splitting it up half in half. Although, just spitballing ideas here, what about if every time you start a turf you had a chance of a random weapon being picked for headshot (which of course would have to show up on screen somewhere). This I think could create a relatively dynamic turfing experience (albeit maybe not the most realistic option)

      If doing so we might want to look into only allowing certain weapons, or giving weapons like M4 a (much) lower chance of being picked as headshot weapon.

      · 59 replies · 8
    • Money Transporter Job NanoBob replied in News and Announcements

      @kirosa said in Money Transporter Job:

      @NanoBob
      they must try to kill the driver and do not destroy the truck but they can deal at least some damage like they hit the tires
      but if sm1 keep shooting me and deal 55% damage for example thats allowed or not ?

      As long as they damage you with the intent to steal the truck that is no problem.
      In the end the more damage they do the less benefitial it is for them since they still need to get away with the truck.

      · 46 replies · 1
    • Money Transporter Job NanoBob replied in News and Announcements

      @mackey said in Money Transporter Job:

      @NanoBob could sai attend money transporter event ? , cause just a while ago one of them attacked me.

      SAI are not included in those that get money for escoring the vehicle, they can however arrest wanted people just like they otherwise could.

      · 46 replies
    • Money Transporter Job NanoBob replied in News and Announcements

      @franklin said in Money Transporter Job:

      @nanobob said in Money Transporter Job:

      @franklin said in Money Transporter Job:

      This job is excellent, the script is great and everything but there really really needs to be some rules set, players are literally scared to go into money transporting because of unclear rules, my member got admin jailed today because of this bullshit, I know Nanobob says its common sense, but it really isn't for everyone, I think there definitely should be some rules set because the way we're getting admin jailed right now is complete and utter bullshit, anyhow amazing script.

      What exactly do you think requires clarification then in the way of rules?

      Well everything that you're not supposed to do should be listed in the rules in my opinion, for example that you cannot kill the driver after the truck got destroyed.. The job is fun asf but it's literally scary to go play it because of no clarification of the rules.. I don't know how else to explain it

      I feel like if we're going down the route we're going to end up with a rulebook with 100 rules again.
      That example follows the same logic as when someone steals your car, which is once they are out of your vehicle you no longer have a reason to attack them, so doing so is DM.

      · 46 replies
    • Money Transporter Job NanoBob replied in News and Announcements

      @franklin said in Money Transporter Job:

      This job is excellent, the script is great and everything but there really really needs to be some rules set, players are literally scared to go into money transporting because of unclear rules, my member got admin jailed today because of this bullshit, I know Nanobob says its common sense, but it really isn't for everyone, I think there definitely should be some rules set because the way we're getting admin jailed right now is complete and utter bullshit, anyhow amazing script.

      What exactly do you think requires clarification then in the way of rules?

      · 46 replies
    • Money Transporter Job NanoBob replied in News and Announcements

      @markus said in Money Transporter Job:

      @NanoBob

      Can you kill a Money Transporter that is AFKing in his truck?

      If you are attempting to steal his truck, sure. Although in such a situation a bit less of a dick-move would be to just highjack the truck.

      · 46 replies
    • Money Transporter Job NanoBob replied in News and Announcements

      @garcia said in Money Transporter Job:

      Hi, the job is perfectly good for more fun ingame hawehvuh it doesn't match with currently AFK scripts that goes for bank robbery since official squads activity is low and with that transporter job (ofc squads members moves to police section to play that job) it's kinda hard to find 10 active ofc squads to BR, thats for first thing i'd liked to say.

      The money transport script has nothing to do with BRs and the required cop count. While sure some people might spawn as transporter to try out the job, I personally doubt this will have a noticeable lasting impact on the amount of cops. Plus squads are also able to choose this as a job, maybe new money transporter squads will pop-up (or squads will choose this is a second job, much like the SWAT medic).
      Furthermore squads are also involved in this script by escorting, which they do as their own spawns.

      @garcia said in Money Transporter Job:

      Second is blips, i think it would be fine if a blip of the transporter appear after he charge the van from bank, maybe appearing it to near people only to avoid spams in mini-map ( like van in sf= whoever in sf sees it) and ofcourse different blips colors to avoid Intermingle
      like this for example

      The choice to not display money transports on the map / make it clear whether or not the truck is empty was explicitly made. The intention is for criminals to try and figure out the routes, and depending on where the truck is and where it is going, make an educated guess as to whether or not the van is on it's way to pick-up, or drop-off. Giving away this information would make it far too easy for criminals to find and steal the right trucks.

      @garcia said in Money Transporter Job:

      thanks all i want to say, thanks for reading and @JohnnyEnglish for the script 👍🏾

      I'm afraid you (and several others on this topic) are mistaken, this job is not the script JohnnyEnglish was working on.

      · 46 replies
    • Money Transporter Job NanoBob replied in News and Announcements

      @durby said in Money Transporter Job:

      The only thing that I'm concerned about, apart from the issues that I had but they're already raised here, is that criminals destroy the money vans while they're "trying" to kill the driver. It is just annoying to just sit there and let your vehicle take the shots without even losing 1 HP. The vehicles are armored, yes, but they eventually blow up. Would it be possible to make the transport vans indestructible so even if the criminals try to destroy the truck (which I can't understand why they don't get the money too) in the name of killing the driver, the vehicle wouldn't destroy. Also another question I had, can the tires be shot to cripple the mobility of the van, which makes it very easy to steal, or not? The rules state that shooting the truck is prohibited, are tires included in this rule?

      EDIT: Also In my opinion, a MT rulebook should be added in the server rules part of the forum. People need to be enlightened about all aspects of the money transfer script, rules, and mechanics.

      Shooting and damaging the truck is no problem, as long as you are doing it in an attempt to steal it. Straight up destroying the truck however is a problem, as that is simply DM.

      · 46 replies · 1
    • Money Transporter Job NanoBob replied in News and Announcements

      @corpseeeeeeee said in Money Transporter Job:

      Nice idea indeed but there are few tings that i saw happening. Could you make the driver hitbox bigger than it actually is? because we have players with lag or other without it so we most likely destroy the van, making the driver's hitbox bigger may fix that (if that is not possible then make it so the driver looses HP instead of the van) It may be not OP since it would help crims to rob it and cops to recover the van.

      Making the hitbox bigger is not possible, and as you already suspect making the driver take damage when the vehicle is shot would likely be far too overpowered. (Plus it wouldn't make sense being an armored truck.) And given what I've seen in the past couple of days, criminals seem to have no trouble killing the driver if they slow down the vehicle first. Simply get in front of the securicar to slow it down, and kill the driver with a drive-by.

      @corpseeeeeeee said in Money Transporter Job:

      also, wouldn't be better to give them (the transporter) a civilian spawn or sort of? (Not cop related)? I see a lot of confusion over that topic as I myself was confused wether they can arrest or not (since the color and spawn looks like a regular cop) I know that they can arrest you by getting into your car (which is good) but what if you make it that if they get into the car instead of automatically arresting you they can handcuff you (so a real cop can arrest, this will also encourage them to call and have cop scorts) Or the crims also get in the van and he gets arrested once the transporter delivery the van in the designated spot, this would be give chance to crims to be rescued too (by killing the transporter or* adding a button like reviving your teammates in games like pubg or fornite etc)

      The reason they are on the police team is for them to be able to communicate with their (potential) escorts through the team chat. They were deliberately chosen to not receive a taser and/or nightstick, but rather a colt and a shotgun to prevent them from acting like "normal cops".
      While I do think the ideas you have regarding the different ways to arrest are interesting, that would be something that is not in the scope of the job, but rather a potential overhaul of arresting itself.

      @corpseeeeeeee said in Money Transporter Job:

      last but not least, in my short period, I've chased a few transporter being chased by crims, some of them destroy the car by driving in gas pumps or driving to somewhere with water to drown, pretty much like avoiding, what if you make that a reportable offense? I mean, is like a cop would and do get piss when a criminal avoid jail with such manner.

      You raise a valid point, and I'll look into that.

      · 46 replies · 1
    • Reporting SAES>sushii for an unfair adminjail NanoBob replied in Rulebreaker Report Archive

      @michael said in Reporting SAES>sushii for an unfair adminjail:

      How am I supposed to know what equipment they spawn with?
      Why are you saying he was hiding behind a car while he was clearly returning gunfire towards me after getting cover?
      You can also see we were in the middle of a huge turf war... Do you think I have time to look at what guns cops are holding or what class they are spawned when I have to keep an eye around for enemies the entire time? Were turfing lmao

      Whether or not you are actively participating in a turf war does not matter.
      The player was not chasing you, neither were they able to do so given they do not posess the means to arrest you. (Unless you were in a vehicle, which clearly is not the case).

      Furthermore, prior to where you start the video, sushii and the player in question were standing there for a solid two minutes, just talking.

      Also, in the video you see that after you shoot the player for the first time, both of you run away from each other. At this point especially the player is no threat to you whatsoever, yet you return to finish him off.

      And especially as someone who has played on the server for a long time you should easily be able to tell that this is not how a cop normally acts. If they were trying to arrest you they would've tased you when they got close, not turned around and run away.

      · 11 replies
    • Money Transporter Job NanoBob replied in News and Announcements

      @igoogle said in Money Transporter Job:

      Could it be an option to make transporting truck undestroyable? It can avoid criminals "dming" problems, so then you can shoot unlimited amount of bullets into truck and stick to trying to kill the driver. I think its more irl style too, how many money trucks you can blow up with gun? I think many is bullet proof.

      What we might consider doing is buffing the health, but it will not be made indestructible.

      · 46 replies
    • Reporting SAES>sushii for an unfair adminjail NanoBob replied in Rulebreaker Report Archive

      @michael said in Reporting SAES>sushii for an unfair adminjail:

      https://saesrpg.uk/topic/25675/money-transporter-job
      Ive read this topic but I dont see anything telling us that they cant arrest criminals? so how am i supposed to know that a class within the police team is not able to arrest us?

      As I've said, you can clearly see in the video as well, that he is holding a colt, not a taser. This alone should be clear indication to you that the player is no threat to arrest you.

      Much like the Police Detective spawn, which is a spawn in the police team that does not have a taser or nightstick.

      · 11 replies
    • Reporting SAES>sushii for an unfair adminjail NanoBob replied in Rulebreaker Report Archive

      The cop in question is spawned as Money Transporter. Which is not a spawn that is able to arrest, since they do not even have a taser or nightstick.
      Even if you didn't know that, you can clearly see in your video that the cop in question is holding a colt.
      Furthermore after you start shooting, he runs away and hides, clearly showing that he is not chasing you.

      What you did violates server gameplay rule #1, which is do not deathmatch.

      Not a taser

      · 11 replies
    • Money Transporter Job NanoBob replied in News and Announcements

      @kuby said in Money Transporter Job:

      @nanobob I'd like to tell you my opinion if you dont mind, so the new script is working well for the cop side i guess, but i dont like the way criminals are being controlled by all these rules. Also the script still needs to be developed, theres a lots things to work on atm.
      Beside that its a great idea to bring new things to the server.

      Well yes, the script is primarily a job for cops, however criminals are incorporated into it. No additional rules have been added to support this job though, so I'm not sure what "all these rules" are that is controlling the criminals?
      Furthermore if you believe you know of some areas that still need to be developed feel free to tell me what those areas are and suggested improvements.

      · 46 replies · 1
    • Reporting SAES>NanoBob for an unfair adminjail NanoBob replied in Rulebreaker Report Archive

      @homeless said in Reporting SAES>NanoBob for an unfair adminjail:

      @nanobob

      You are leading the conversation to the point where you want me say that we went there to purposely ruin the activity.

      I will probably say it for the third time. We went there with the intention to steal the van, not destroy everything.

      And again, I go back to my first post. Do you still believe that we would do all that shit on purpose right in front of you?

      Due to the arguments stated above, I will say again, the adminjail was unfair and impulsive.

      Edit: Since every activity has rules written for itself, to me, it seems like you were just trying to clean your hands off by saying the activity just follows general rules. The whole server has not yet power to read anybody's mind to figure out what is going on and how are you interpreting things.

      I am not trying to lead the conversation anywhere, I am just explaining things from my point of view, so the person who eventually ends up dealing with this report is able to make his decision.

      · 11 replies
    • Reporting SAES>NanoBob for an unfair adminjail NanoBob replied in Rulebreaker Report Archive

      @homeless said in Reporting SAES>NanoBob for an unfair adminjail:

      @nanobob

      That would be a good argument against me, however we are talking about an activity that is about a criminal vs cop spawn (As transporters use the Police spawn)

      The fact that the driver is on the Police team makes no difference. You are not allowed to attack them purely for the sake of ruining their job, like is the case with any other job on the server.

      · 11 replies
    • Money Transporter Job NanoBob replied in News and Announcements

      @james said in Money Transporter Job:

      It will be grateful if @NanoBob had the time to help with posting the rules DM, with this excellent game Money Transporter Job , criminals are allowed to kill cops that escorting the transport van, criminals are allowed to kill the Secret Service if he had lost his van and just Standing In The Road, criminals are allowed to destroy the van by throwing grenade or with weapons, This well help the both side what is DM or not DM

      The script follows server rules as they currently are in effect.
      Deathmatching is still deathmatching. If you have a valid reason to attack someone, then it is not deathmatching. Trying to steal someone's transport van is a valid reason. Trying to destroy it is not.
      And for cops it also follows the same concept. Defending a transport van from attackers is a good reason to attack people. And once someone steals the van they will be wanted so you can do whatever you can normally do in a police chase.

      · 46 replies · 3
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