Weapon storing has also been patched for none Trainees.
Stinger fix also pushed.
Thanks for spotting.
Weapon storing has also been patched for none Trainees.
Stinger fix also pushed.
Thanks for spotting.
@General said in Police Team Balance Changes!:
@Kain What about PC members getting stars? can we make them not get stars while spawned as a non-PC cop?
Or should Sheriff be kept for PC, deputy sheriff for public spawn, and sergeant for SAPD?
I think it's a simpler, and good idea if we, PC members don't get stars in these spawns.
Police Detective has been added to all counties and I would recommend choosing that for now.
If this is something, more people want then feel free to suggest it
@Marko said in Police Team Balance Changes!:
Was about to suggest it, radio must be locked to PC/Squads only or it's gonna be a mess.
Weapons aswell can be stored in disks so it might be abused.
And setting speedtraps, barriers and stingers should be either locked to specific spawn or just PC .. prefer if just PC imo.
and ye PC can get wanted if spawned as non-PC spawn.
Thank you.
Thanks for the feedback.
I would like to try and keep the radio as is, any abuse of the radio will lead to mutes.
More communication is always better.
Speedtrap we would like to keep public as this is under utilised currently.
Barriers/Stingers will remain locked to PC. (A fix will be be pushed to stingers).
Getting wanted on a non-PC spawn is also an intended feature.
Good Evening!
It's no secret that the police team has been made largely redundant for quite a while now with very little people spawned aside from the odd new player and eager squad recruit.
We have deduced that one of the primary reasons for this is the lack in variety due to a large quantity of the spawns being "locked" behind the ProCops qualification.
Consequently, the SAPD team have put together a number of changes in an attempt to both increase the variety and motivation in playing as a police team member which is more appealing to both new players and non-squad players alike.
These changes primarily feature increasing the availability of the previously locked ProCops spawns while also trying to maintain the value that holding a ProCops qualification once held.
The changes can be found below:
Public Spawns:
Arrest Reward Changes:
Credits:
Feel free to leave any feedback below!
Thanks,
SAES Team
Hello!
As some of you perceptive people have probably seen, we've been cleaning up shop a lot recently to ensure that positions aren't occupied by lesser active individuals.
Therefore, it's time to fill some of these positions with active and enthusiastic applicants.
We will be opening both our CS and SAHA recruitment however as usual, we may offer applicants different positions based on availability at the time.
Applications are to be posted here whilst ensuring that all guidelines stated here are followed.
Closing date for applications will be 11th May 2022.
May we take this opportunity to wish all of you interested the very best of luck and we look forward to reading some of your apps!
Thanks,
SAES HQ
Overview:
Location:
Gate #1:
Gate #2:
Gate #3:
Gate #4:
Safes:
Escape Vent:
Escape Tunnel:
Defending a casino robbery from outside the interior is prohibited.
No special groups (HLS/DE/CLO) may participate in casino robberies.
Killing crackers is deathmatching.
When a casino robbery concludes, you may only exit the casino via an interior marker or the escape tunnel.
Switching gangs to assist the casino robbery in terms of cracking is not allowed.
Whilst a casino robbery is ongoing, any criminal/civilian in the lobby can be killed by either side.
Leaving and rejoining a gang within 2 days to bypass the minimum police quota is punishable. (This includes spawning purposely as special policing groups to increase the count without the intent of responding to the robbery).
His first order of service is unbanning @moley
Agree with @Bisollini.
You're all entitled to your own opinions and feel free to discuss them in private with each other however we don't endorse political controversy such as this thread.
As far as SAES is concerned, we will continue to support those adversely impacted by these events as shown in https://saesrpg.uk/topic/31273/ukraine-residents-housing-requirements however we are not looking to prompt any further discussion on the matter hence why that thread was also locked.
Thanks for understanding.
Hi All!
First off, we want to wish you all a wonderful new year from all of us at SAES:RPG and hope that 2022 is one of the best for you all!
We also want to thank each and every one of you that has stuck with us throughout 2021 with a major shout out to everyone in @Donator that has helped us keep the lights on.
And a final thanks from the HQ team to all of our staff and developers that have helped maintain the day to day running of our services through the year.
We hope 2022 will be another great year for us and we hope to have a few more great things coming your way soon with the first being from @Scorpyo and the @SAES-Creative team within the next couple weeks so stay tuned for that!
Thanks again,
SAES HQ Team