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    2. Kain

    Kain (@Kain)

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    SAES HQ

    Information about Kain

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    Posts made by Kain

    • Police Team Balance Changes! Kain replied in News and Announcements

      Weapon storing has also been patched for none Trainees.

      Stinger fix also pushed.

      Thanks for spotting.

      · 31 replies · 4
    • Police Team Balance Changes! Kain replied in News and Announcements

      @General said in Police Team Balance Changes!:

      @Kain What about PC members getting stars? can we make them not get stars while spawned as a non-PC cop?

      Or should Sheriff be kept for PC, deputy sheriff for public spawn, and sergeant for SAPD?

      I think it's a simpler, and good idea if we, PC members don't get stars in these spawns.

      Police Detective has been added to all counties and I would recommend choosing that for now.

      If this is something, more people want then feel free to suggest it

      · 31 replies · 1
    • Police Team Balance Changes! Kain replied in News and Announcements

      @Marko said in Police Team Balance Changes!:

      @nulgath said in Police Team Balance Changes!:
      alt text
      :crank:

      Was about to suggest it, radio must be locked to PC/Squads only or it's gonna be a mess.

      Weapons aswell can be stored in disks so it might be abused.

      And setting speedtraps, barriers and stingers should be either locked to specific spawn or just PC .. prefer if just PC imo.

      and ye PC can get wanted if spawned as non-PC spawn.

      Thank you.

      Thanks for the feedback.

      I would like to try and keep the radio as is, any abuse of the radio will lead to mutes.
      More communication is always better.

      Speedtrap we would like to keep public as this is under utilised currently.

      Barriers/Stingers will remain locked to PC. (A fix will be be pushed to stingers).

      Getting wanted on a non-PC spawn is also an intended feature.

      · 31 replies · 8
    • Police Team Balance Changes! Kain replied in News and Announcements

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      Good Evening!

      It's no secret that the police team has been made largely redundant for quite a while now with very little people spawned aside from the odd new player and eager squad recruit.

      We have deduced that one of the primary reasons for this is the lack in variety due to a large quantity of the spawns being "locked" behind the ProCops qualification.

      Consequently, the SAPD team have put together a number of changes in an attempt to both increase the variety and motivation in playing as a police team member which is more appealing to both new players and non-squad players alike.

      These changes primarily feature increasing the availability of the previously locked ProCops spawns while also trying to maintain the value that holding a ProCops qualification once held.

      The changes can be found below:

      Public Spawns:

      Name: Police Officer Trainee
      Arrest Requirement: 0
      Spawn Locations: LS, LV, SF
      Description: Entry spawn
      Gain: None
      Images:


      alt text

      Name: Prison Warden Trainee
      Arrest Requirement: 250
      Spawn Locations: LS Prison
      Description: Jail trainee spawn
      Gain: Dedicated jail spawn
      Images:


      alt text

      Name: State Trooper
      Arrest Requirement: 750
      Spawn Locations: LS, LV, SF
      Description: Highway troopers
      Gain: Faster vehicles/shotgun
      Images:


      alt text
      alt text

      Name: Traffic Officer
      Arrest Requirement: 1000
      Spawn Locations: LS, LV, SF
      Description: Traffic officers enforcing speed limits
      Gain: Access to /speedtrap
      Images:


      alt text

      Name: Police Officer
      Arrest Requirement: 2000
      Spawn Locations: LS, LV, SF
      Description: Qualified police officer
      Gain: M4/Variety of skins
      Images:


      alt text

      Name: Police Marine
      Arrest Requirement: 3000
      Spawn Locations: South LV
      Description: Officers dedicated to protecting the seas
      Gain: Sea Predators
      Images:


      alt text

      Name: Sherriff
      Arrest Requirement: 4000
      Spawn Locations: RC, BC, TR, Whetstone
      Description: Sherriff's dedicated to protecting all counties
      Gain: Remote spawn locations
      Images:


      alt text


      ProCops Spawns:

      Name: Police Detective
      Arrest Requirement: 0 / PC Qualification Required
      Spawn Locations: All cities/counties
      Description: The primary spawn for all PC qualified officers
      Gain: M4/Sniper/Unique skins
      Images:


      alt text
      alt text
      alt text

      Name: Prison Warden
      Arrest Requirement: 0 / PC Qualification Required
      Spawn Locations: LS Prison
      Description: Specialised riot control for LS Prison
      Gain: M4/Sniper/Unique skin
      Images:


      alt text
      alt text

      Name: Police Dog
      Arrest Requirement: 0 / PC Qualification Required
      Spawn Locations: LS, LV, SF
      Description: Dog unit for chasing and slowly fleeing suspects
      Gain: Enhanced speed/biting capabaility
      Images:


      alt text

      Name: Dispatcher
      Arrest Requirement: 0 / PC Qualification Required
      Spawn Locations: SF
      Description: Dispatch unit for all SAPD units
      Gain: Access to /coord
      Images:


      alt text

      Arrest Reward Changes:


      The reward for arrests has been slightly changed such that:

      • Non ProCops officers receive 10% less reward than current
      • Official Squads receive the current reward when spawned
      • ProCops qualified receive 10% more reward when spawned as any policing class

      Credits:

      • Special thanks to @Steven for making the new unique PC skins
      • Special thanks to the SAPD team for helping put these changes together

      Feel free to leave any feedback below!

      Thanks,
      SAES Team

      · 31 replies · 69
    • Vacancies! Kain replied in News and Announcements

      alt text

      Hello!

      As some of you perceptive people have probably seen, we've been cleaning up shop a lot recently to ensure that positions aren't occupied by lesser active individuals.

      Therefore, it's time to fill some of these positions with active and enthusiastic applicants.

      We will be opening both our CS and SAHA recruitment however as usual, we may offer applicants different positions based on availability at the time.

      Applications are to be posted here whilst ensuring that all guidelines stated here are followed.

      Closing date for applications will be 11th May 2022.

      May we take this opportunity to wish all of you interested the very best of luck and we look forward to reading some of your apps!

      Thanks,
      SAES HQ

      · 20 replies · 51
    • Information: LV Casino Rob Kain replied in Help & Information

      alt text

      Overview:

      • Minimum criminal count: 30
      • Minimum cop count: 15
      • Able to crack: Official gang members
      • Crackers lose collisions after 60 seconds in the marker

      Location:

      alt text

      Gate #1:


      Image:
      alt text

      • Max-Code: 10,000,000
      • Time Remaining (once cracked): 20 minutes
      • Crackable By: Any official gang member
      • Leads to payable area: No

      Gate #2:


      Image:
      alt text

      • Max-Code: 20,000,000
      • Time Remaining (once cracked): 15 minutes
      • Crackable By: Any official gang member
      • Leads to payable area: Yes (Door to reward area)

      Gate #3:


      Image:
      alt text

      • Max-Code: 30,000,000
      • Time Remaining (once cracked): 10 minutes
      • Crackable By: Any official gang member
      • Payable area: Yes

      Gate #4:


      Image:
      alt text

      • Max-Code: 40,000,000
      • Time Remaining (once cracked): 8 minutes
      • Crackable By: Any official gang member
      • Payable area: Yes

      Safes:


      Image:
      alt text

      • Crackable By: 1 member from each gang and only 3 safes can be cracked concurrently

      Codes:

      • Safe 1: 10,000,000
      • Safe 2: 20,000,000
      • Safe 3: 30,000,000
      • Safe 4: 40,000,000
      • Safe 5: 50,000,000
      • Safe 6: 60,000,000
      • Safe 7: 70,000,000
      • Safe 8: 80,000,000

      Escape Vent:


      Image:
      alt text

      • Red Circle: This indicates the location of the minigame to open the vent

      • Blue Circle: This indicates the location of the vent itself.

      • This vent leads to the escape tunnel

      • Vent closes after 25 seconds once cracked (must be re-cracked once exceeded)

      Escape Tunnel:


      Image:
      alt text

      • You must escape this tunnel as quickly as possible due to health decay
      • If you die due to health decay, you will be instantly jailed

      Exit location:

      alt text

      · 1 replies · 25
    • Casino Robbery Rules Kain replied in Community Rules, Guidelines & Help

      alt text

      1. Defending a casino robbery from outside the interior is prohibited.

      2. No special groups (HLS/DE/CLO) may participate in casino robberies.

      3. Killing crackers is deathmatching.

      4. When a casino robbery concludes, you may only exit the casino via an interior marker or the escape tunnel.

      5. Switching gangs to assist the casino robbery in terms of cracking is not allowed.

      6. Whilst a casino robbery is ongoing, any criminal/civilian in the lobby can be killed by either side.

      7. Leaving and rejoining a gang within 2 days to bypass the minimum police quota is punishable. (This includes spawning purposely as special policing groups to increase the count without the intent of responding to the robbery).

      · 1 replies · 21
    • HQ Team Addition! Kain replied in News and Announcements

      His first order of service is unbanning @moley

      · 22 replies · 3
    • Guys, what do you think about the situation in Ukraine? Kain replied in Blackhole

      Agree with @Bisollini.

      You're all entitled to your own opinions and feel free to discuss them in private with each other however we don't endorse political controversy such as this thread.

      As far as SAES is concerned, we will continue to support those adversely impacted by these events as shown in https://saesrpg.uk/topic/31273/ukraine-residents-housing-requirements however we are not looking to prompt any further discussion on the matter hence why that thread was also locked.

      Thanks for understanding.

      · 9 replies · 2
    • Happy New Year! Kain replied in News and Announcements

      alt text

      Hi All!

      First off, we want to wish you all a wonderful new year from all of us at SAES:RPG and hope that 2022 is one of the best for you all!

      We also want to thank each and every one of you that has stuck with us throughout 2021 with a major shout out to everyone in @Donator that has helped us keep the lights on.

      And a final thanks from the HQ team to all of our staff and developers that have helped maintain the day to day running of our services through the year.

      We hope 2022 will be another great year for us and we hope to have a few more great things coming your way soon with the first being from @Scorpyo and the @SAES-Creative team within the next couple weeks so stay tuned for that!

      Thanks again,
      SAES HQ Team

      · 31 replies · 73
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