Information about GirlyPrimis
Joined in November 2012
Posts made by GirlyPrimis
Bringing balance to SAES and improving some RP elements GirlyPrimis replied in Server Script Suggestions & Bug Reporting
I have no idea why, but my post was deleted.
It doesn't make sense for a taser to slow you down, instead of actually getting you down. As for the kill-arrest, it's definitly broken when 1/2 of the cops actually abuse the marker whenever they enter the jail and play it like rambo, staying there and spamming as much as possible, as they're under marker protection. And also, to be honest, before the kill-arrest got added, jailbreaks weren't difficult to be stopped as a cop, as long as you have some good amount of experienced buddies with you, but I don't mind it anyways.
As for the criminals or gang members that manage to sell drugs in front of the bank, well, in my opinion, the gang that BRs (or their allies) must be able to DM that person, as it's just a cuntish move to sell drugs to the incoming cops.
The second part applies to crims too, a few days ago kept going into the marker, threw a nade and went back inside. Rinse and repeat.
The problem is the interior of the Prison. I often had the problem that I get pushed back into the marker by spawning cops, or warp myself out by accident while trying to move and aim.
if the interior changes and doesn't make it so that crims have a clear PoV towards the marker, it would also stop Marker Abusing on both sides.
Eh, I can't really compare the criminal "marker abusing", as I highly doubt that it could be considered as an abuse, as we're not arresting anyone. I mean, it takes less than 5 seconds for a cop to respawn and get back to spamming bullets or their nightstick in the corridor, as for the crims, it takes minimum 200 seconds, which is.. meh.
During a Jailbreak there isn't really much of a 200s rule. It's almost exactly like cops, since the doors will be opne anyway