Navigation

    • Register
    • Login
    • News
    • Categories
    • Recent
    • Users
    • Groups
    • Discord
    • Search
    1. Home
    2. Fugitive

    Fugitive (@Fugitive)

    1193
    Reputation
    232
    Posts
    2488
    Profile views
    26
    Followers
    21
    Following
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups
    • Blog
    Cuban Liberation Organisation

    Information about Fugitive

    Joined
    Last Online
    Location
    Athens, Greece
    Age
    31

    About Me

    1312

    Posts made by Fugitive

    • Inactive LS / Teddy Fugitive replied in Inactive Requests Archive

      Address: 11 El Corona
      Account name: Zeta01
      Last seen: 4th December 2020
      Screenshots:

      spoiler

      /
      @Teddy

      · 1 replies · 2
    • Inactive LS / Teddy Fugitive replied in Inactive Requests Archive

      Address: 11 El Corona
      Account name: aekara21
      Last seen: 8th October 2020
      Screenshots:

      spoiler

      /
      @Teddy

      · 1 replies · 1
    • Happy Birthday Fugitive Fugitive replied in Birthday Forum

      1312

      · 33 replies · 3
    • Happy Birthday Fugitive Fugitive replied in Birthday Forum

      Thank you everyone for your kind wishes

      · 33 replies · 3
    • TURF WAR SUGGESTION Fugitive replied in Server Script Suggestions & Bug Reporting

      Rewind back to the first days that headshot got implemented at every turf and look turf attendance and activity until now, I’m not that active nowadays, but I was here when it first got introduced and saw people or even gangs in general that were never interested in turfing, giving a chance to it and actually ending up no-lifing it. As long as it makes more people participate in turfing, I’m really wondering, why should we remove it ?

      · 44 replies · 6
    • Server lag is making the server unplayable Fugitive replied in Server Script Suggestions & Bug Reporting

      When it comes to de-sync, the issue has been around for almost like... ever.

      Even when server was actually more stable and less laggy than it is now, you had to shoot 3 meters behind the visible head hitbox to actually headshot a moving target that has high ping, I assume people that turfed against high ping Latin American players can confirm it. Regardless of that, some adapted to the given sync, some others did not and they’re actually right, why would you need to learn how to predict the lag, instead of hitting the actual target?

      To the point, a new SAES sync system should be implemented, no matter if the server is laggy or not, but yeah, with the current lag and current sync, de-sync, server’s actually unplayable.

      · 22 replies · 7
    • Show us your cat/dog Fugitive replied in Blackhole

      My lovely Dutch Shepherd
      alt text

      · 31 replies · 14
    • Inactive SF Fugitive replied in Inactive Requests Archive

      Address: 16 Butfux Road
      Account name: Qleder
      Last seen: 22nd December 2019
      Screenshots:

      spoiler
      · 2 replies
    • Yet Another Hackerman Thread Fugitive replied in News and Announcements

      HARAM

      · 111 replies · 6
    • My coming out Fugitive replied in Emotions

      You admitted it, finally.

      · 5 replies · 5
    • /
    • SAES:RPG
    • STAFF
    • BUG TRACKER
    • PRIVACY POLICY
    POWERED BY NODEBB & THEME CREATED BY
    • MTA
    • Discord
    • Steam