Information about CodyJL
Posts made by CodyJL
SAES Scripting Hackathon - Can you beat NanoBob ? - Edition 1 CodyJL replied in Events
[ Team name ] - JDev
[ Team members ] - @CodyJL
Vice City Map Development CodyJL replied in Blogs
After logging some data about the map loading and sorting out a few issues map loading time has been dropped to around 60% of the original time. Apologies for it being a while still (2.7 minutes) but I'm working with an ancient file system that MTA runs so it's sorta hard to get it to load any quicker.
Brief description of what I've done is add a loading order. Originally it tried to force the DFFs / TXDs/ COLs to all load up and replace at the same time; what I've done now is made it so all of the COLs / TXDs/ DFFs are loaded up into memory then as elements stream in they are replaced.
As soon as I get the time / motivation to do it I'll be completely restructuring the system to make it so everything isn't all loaded up into memory at the same time which will hopefully decrease loading times a lot and potentially make it load in sub 1 minute.
See above for what my future plans are to do to the streamer.
SAES Vice City - Beta #3 - Thanks! CodyJL replied in News and Announcements
Okey dokey, new patch out; loading time decreased from 5 minutes on average to 2.7777 minutes (To be exact) on average.
(Thank you the 3 people who came out and helped test because I guess everyone else was to busy to give 15 minutes of their time to join my test server so I could collect some information on what was causing the 3 minute delay)
SAES Vice City - Beta #1 - Thankyou CodyJL replied in News and Announcements
@kipt The bugs are mostly just issues in the code of the streamer, I've been meaning to patch them but for the most part have been simply forgetting to do so (Plus some patches I accidentally deleted..)
(Also some general things about the map for those wondering)
The map consists of just over 8,000 objects (Almost equal to the object count of gta3s LC)
On average 5,000 which are streamed in (1539 on average are shown on screen)
There are 2865 unique models
149 water pieces making up the ocean and other water sources
Map is 268 MB
From porting the map to get it to a stable state under MTA took almost 2 years with around a thousand (or more) revisions to the porting tool.
586 (About) textures have been recreated to work nicely with the SA revision of Renderware
200 interior objects have been remodeled (With prelighting redone) to fit in the open world environment)
The mall is the only interior that I did not otherwise directly modify model wise because of how corrupted the interior model is (Blame rockstar, I'm actually planning on remodeling it from scratch one of these days)
While they will never admit it, I did beat VCRP to porting this map I just waited a while to release it because the map was unstable (Similar to how VCRPs map was) and I wanted to do some perfecting before I released it.
(Also is the jail actually apart of the map or did you guys add it in? Because I could never find it thus couldn't make it into an open world building)