Good day people!
We have not updated our version since the 1.5 patch in February; Many updates were done since, all of which we documented inside of our Discord server channel
#saesdev-changelog, for anyone looking for changes between this patch and 1.5 you can find them there.
What was this patch about? It was mainly focused on a big trucking update from our coding department and some memes from our modding department.
Back when Trucker v2 was introduced, it came with a good idea, that failed to realize due to various reasons and it never could be called a finished product or a worthy successor to Trucker v1. Its main issue was the removal of illegal loads & a broken payout system that did not reward players fairly. Which brings us to our first change to the trucking:
Revamped payout system The system will now take multiple factors when calculating the payout. One of them would be distance multiplied by a fixed multiplier value, as the base payout. If your start/end point has a difficulty bonus, that will also be included in the payout. After all these have been calculated, if you chose an illegal load, you will get a bonus on arrival to destination.
Difficulty bonus We had to encourage people to use some of our hard to reach locations, but most importantly, make the extra effort worth it. For that reason, depending on the location, it will have a difficulty bonus. Example is shown below. If your start & end point have a difficulty bonus, the higher from two will be picked when calculating the payout.
Illegal loads They are back, but with a different implementation than seen in Trucker v1. In the old script you would have a special set of illegal loads and regular civilian loads, now you can pick every delivery to be illegal, by choosing to load extra 15%, which will give you certain amount of wanted level. They, naturally, offer another bonus to payout.
New load type: Crude Oil For a reason! Truckers are now able to refill our refinery by delivering Crude Oil. Available above certain amount of deliveries, truckers will be responsible for keeping oil supply to our refinery, which in return, allows Fuel Truckers to supply San Andreas' gas stations with fuel.
* Trucking Update* - Revamped the payout system - Illegal loads are back - Places now have difficulty multiplier to encourage people to go to hard-to-reach places and get rewarded nicely; If you are on top of Mt. Chilliad f.ex. and pick another difficult place, the higher difficulty multiplier from two will be picked to calculate the payout - Connected fuel delivery to refinery and removed automated refinery refill, now it depends on truckers delivering Crude Oil (not all locations support this cargo type) - DFT Fuel Truck's capacity has been increased - Added more locations * Other Changes * - Disabled activation of Click Control (Alt-Gr) if there is already a cursor active, or chat/console input - Removed SAF interior markers - Relocated a public ATM which ended up in someone's base - Added a blip for cinema - Fixed infinite cinema extending if you have no money - Fixed an issue where players would get stars if in vicinity of an exploding vehicle - Adjusted jail's red door colshape as it was reported to be too sensitive when reporting criminal breach - Admin: fixed 'x' button issue with punishments panel - Fixed kidnap victim not detaching from players who use "I'm stuck" function - SR in progress is now announced to police teams when it reaches 20% - Allow CC Mecanicos to pick up vehicles with DFT again - Killing wanted people in water as a cop now arrests them as supposed to - Fixed issue with '/sur' enabling players to toggle back their controls - Fixed an issue with refuel UI staying sometimes after being arrested inside refuelling marker - Various minor fixes and modifications
-- - Changes to various handlings, some tweaked, some nerfed - Crown victoria available fully unmarked - Tweaks for certain models - Memes added at Nano shop - Glitching wall near LS transporter spawn patched, can't be driven through - Removed arms dealer modded skin --
We hope you will find to enjoy these updates and stay tuned for more in the future. As always, we are very appreciative of people who take time to report bugs, issues and suggest new features on our bugtracker. Please keep it going!