Updating PC Dog Spawn

  • Hello boys!

    As we all already know, PC (procop) is a group for experienced police team players which offers a few perks unavailable to trainees, troopers or even squads. While having a whole array of scripts made for it, very few of them are being used by players because A) Most of them are for roleplay B) They are outdated.

    One such spawn is Police Dog. It is not able to arrest players in any way, must remain with its handler at all times and follow its instructions, is able to run at speed faster than humans and has only one ability: Slow.
    Dog's slowing effect is the same effect that shotgun has, which is entirely useless now that every cop comes equipped with a shotgun. So why would anyone want to spawn dog if they can spawn as regular cop, and be able to slow people just like dog does but also arrest them, right?

    What I am suggesting is making the dog bite have "crying" effect on wanted players, like tear gas does, but for a short moment.

    This would hopefully encourage cops to try and use new tactics that include dogs, which could then potentially make both criminal and police gameplay more diverse and interesting. Keep in mind that dogs are still unable to arrest or even damage criminals and that this would bring no real advantage to police team, furthermore; dog spawn is available only to players with PC group membership so don't expect seeing many of them, if any at all.

    Please share your thoughts below if you've any!

  • Will lag the server -1

  • +1

  • +1

  • The Police Dog is a roleplay spawn and not everyone does cry when a dog bites him

  • Sounds too good to be true! big +1!

  • spray effect for a small period of time may seem fair, keeping in mind the canine needs catch up with the suspects first. or maybe stun them so they can only walk for the duration that the canine is within a short distance and is holding RMB, idk? im a bit sceptical about completely disabling criminals who are bitten by it

  • @Tut-Greco said in Updating PC Dog Spawn:

    im a bit sceptical about completely disabling criminals who are bitten by it

    Nothing compared to what every cop can do, tasing the person to disable them, spraying the person to disable them, throwing flash to disable them.
    When you put a dog besides a normal cop, it's easy to realize how little a dog can really do. Right?

  • Finally a great suggestion connected with the Dog spawn. I'm PC for 2 years now, but I never got the chance to play with that class. I hope after this update I could do so. +1

  • u r not satisfied with new toggle? eject ? kill arresting ? and u want dogs after all ? ok I will change my mind to yes just to stop you from crying

  • @KARIM said in Updating PC Dog Spawn:

    u r not satisfied with new toggle? eject ? kill arresting ? and u want dogs after all ? ok I will change my mind to yes just to stop you from crying

    Rude

  • @KARIM said in Updating PC Dog Spawn:

    u r not satisfied with new toggle? eject ? kill arresting ? and u want dogs after all ?

    Actually we already have dogs.

  • @Filex When I compared your suggestions to this I found u with 200 iq sorry I had the wrong look about you Mr.filex

  • @DROT said in Updating PC Dog Spawn:

    @Tut-Greco said in Updating PC Dog Spawn:

    im a bit sceptical about completely disabling criminals who are bitten by it

    Nothing compared to what every cop can do, tasing the person to disable them, spraying the person to disable them, throwing flash to disable person.
    When you put a dog besides a normal cop, it's easy to realize how little a dog can really do. Right?

    tasing someone shouldn't completely disable them, it should depend on player stats and having a chance (incase it hit the jacket and not connecting through to the person).

    to disable someone from pepper spray should also only affect only the vision. not completely disabling the target. it shouldn't affect his hands.

    being bitten by canine should be similar to how tasing and spraying works. it only bites one part of your body thus causing a lot of pain, but it doesnt disable you entirely so you stand up crying. it should partially disable your movement and weapon stats all depending on player stats etc.

  • I wouldn't mind seeing a stun like when you snipe people.

  • @Tut-Greco said in Updating PC Dog Spawn:

    @DROT said in Updating PC Dog Spawn:

    @Tut-Greco said in Updating PC Dog Spawn:

    im a bit sceptical about completely disabling criminals who are bitten by it

    Nothing compared to what every cop can do, tasing the person to disable them, spraying the person to disable them, throwing flash to disable person.
    When you put a dog besides a normal cop, it's easy to realize how little a dog can really do. Right?

    tasing someone shouldn't completely disable them, it should depend on player stats and having a chance (incase it hit the jacket and not connecting through to the person).

    to disable someone from pepper spray should also only affect only the vision. not completely disabling the target. it shouldn't affect his hands.

    being bitten by canine should be similar to how tasing and spraying works. it only bites one part of your body thus causing a lot of pain, but it doesnt disable you entirely so you stand up crying. it should partially disable your movement and weapon stats all depending on player stats etc.

    Yes in an ideal world, that's how it should work. Though I somehow doubt that any of what you said can or will happen in SAES.
    (tho id argue that realistically you arent going anywhere once a police dog gets you, those devils dont let go)

  • Copside is already overpowered, now y'all want to slow us even more, removed our lovely walk style so it will be ''fair'', having ridiculous long tazer range and so on, get skill instead pigs

  • ^ true, when a canine bites, you are done. Funny idea tho, but I have some doubt about rules and so one. Curious how this will work out.

  • Also there should be changes with rules, like handlers must be allowed to spawn as squad member.

  • @Berker said in Updating PC Dog Spawn:

    Also there should be changes with rules, like handlers must be allowed to spawn as squad member.

    That is allowed now, only the squad member should have PC as well.