UNSOLVED [CHANGE] BR Starting - Minimum Requirements - Part 2

  • We will be implementing scenario 1 as it was only 1 vote short of passing.

    We will run these changes for a month, then the community can decide if they wish to keep it or not.

    I will post here and get @Scorpyo to post in the #saesdev-changelog channel on discord once this is live.

    Thanks for taking part in the feedback process.

  • Not that it's a big issue, but how about adding banks in FC and WH?

  • @bisollini said in [CHANGE] BR Starting - Minimum Requirements - Part 2:

    Not that it's a big issue, but how about adding banks in FC and WH?

    @Brophy as bisollini said,there is too many gangs now and 1 gang is able to do 2 BR's per day we dont have to wait 6 hours so a bank gets reseted.. add more banks or make reseting time lower

  • @bisollini make a topic then maybe we'll see if it gets added

  • This is now live

    • BR Changes:
      • Criminals can start BR with 5 cops on the server if server player count is below 40
      • Criminals can start BR with 10 cops on the server if server player count is above 40
      • Criminals reward is now based off the amount of spawned cops on BR start
      • Cops now get rewarded on bank reset, 35k per uncracked safe ( cops who assisted in the bankrob but are outside the bank or dead at the time of the reset also get rewarded, but less than the ones inside the bank )
        Cop count upon attempting to start a BR is calculated using the following:
        • Spawned special group members ( DE / HLS )
        • Spawned procop members
        • Official squad members ( regardless of their spawns )
          Note: Trainees do not count

    Example scenario:
    With below 40 players online, criminals can start a bankrob with only 5 squad members on the server which are all spawned as criminals ( there are 0 spawned cops ) but get paid a very low payment

  • Locked by  Scorpyo Scorpyo