UNSOLVED [CHANGE] OLD JAIL BACK (KINGS HOME)

  • @afufu it has been like that for years, no one has ever complained about it until this generation showed up and decided to change everything we used to enjoy in the server. by the way, you can stop it, because before we used to be 40 inside and still we lose the battle sometimes.

  • old jail .+ no dming outside

  • tbh old jail better with a couple of minor changes

  • @friction said in [CHANGE] OLD JAIL BACK (KINGS HOME):

    tbh old jail better with a couple of minor changes

  • @rick said in [CHANGE] OLD JAIL BACK (KINGS HOME):

    Current jail is balanced for cops and crims but crims can't resist to cops for a hour like old jail.I prefer old jail instead new one,I'd like to see old epic fights between cops and crims,thats why I want old jail.
    what are you talking about bro what is the balanced in that jail and the spawn of warden is too close to door.

  • 90% of us want the old jail get back, let's see what's gonna happen.

  • @friction said in [CHANGE] OLD JAIL BACK (KINGS HOME):

    tbh old jail better with a couple of minor changes

    What changes?

  • In video jail looks great but when we tested it ,looks too bad now,No jail activities,So OB will stay too inactive.. And i agree with old one.

  • +1

  • i think its time to bring back KINGS HOME

  • from my point of view, i think that new jail has nothing to do with whats going on here, it ain't that bad i mean atleast there's some movement there,maybe closing that cell that only cops are allowed entre would make it abit fair but the general point here is about everything not just the jail, i'm not that old saes player but i've seen enough disappointment by those changes over the time may god help and bring back those who have been playing for long time but in my time when i was HQ in the FBI spenting 2 years in cop side things was going very well with no kill arrest with no vending machine with no armor with no changes in bankrob system with no three spawns for squads and with no kamikazing a planes in excuses of 'trying to stop the BR' it was all going very well playing with team working patrolling with other squads supporting eachothers succeeding in stoping criminal activities, but now all i can see is the failure that you guys made by trying to make the balance between cop and criminal side and thats because you clearly accepts any suggestions you guys think its best for server but unfortunately it it not, server is not getting that active again we all know that and maybe its going for worse now, in this time 3 cops or 2 can literally stop a SR full of criminals and thats clearly possible with having medics spawns as cop and armor and stuff, theres even some cops who didn't like whats going on right now with those buffs and shit so my only suggestion here and point is to not bring back old jail i think that you should guys bring back old active saes the place where we enjoyed playing at.

  • The old LS Prison is the best prison ever and no matter what saes admins make and map new prisons, The Old prison will stay the best of all and the most liked one by the majority of saes players for its fun entertainement and its big impact in crimside's JB activity, it will be the biggest Fact in saes:rpg, just dont design more prison/jail maps cuz you're just wasting ur time though, map something else in SRs/VIPs and other activities maybe

  • Why don't we look from another point of view, for example, Why the current jail didn't get a lot of support and average players didn't like it, as may of you said, in the Main Topic of the new jail (KiNgS hOmE) suggestion, it got tons of support and upvotes, and once it got live, some found it nice and some didn't so, the question is, Why the new jail made criminals activity almost dead, probably it is because an alert will show up every time a criminal enters the jail which makes it easily to know if a criminal is inside then jail, back in the days the advert / alert " A was showing up too but the problem is, it sometimes it is a fake call so cops won't be sure, some won't respond.
    Also Prison Warden spawn changed it became close to the marker and of course the blame goes on crime side, since marker kill was abused and cops could barely enter it, won't miss the part where criminal camp outside near the marker to block cops from the entrance door.
    Last thing is an issue made by the mapper himself, as we all know the old jail had less turns / doors than the current one, this makes killing a cop probably easy even if your accurency is above 30%, In the current jail, a lot of turns and gates were made, the distance between the cop and the criminal is pretty short which makes it hard to kill and easy to arrest, the stairs counts as a problem in the control room, the one who is about to jailbreak can't see who is coming even if he did, leaving is impossible, the distance is short as written above.
    With all my respect to Zwolle but the old jail was better and way more fun, activity and of course team work was shown, it is always better to not touch souvenirs.

  • @sanfara said in [CHANGE] OLD JAIL BACK (KINGS HOME):

    Why don't we look from another point of view, for example, Why the current jail didn't get a lot of support and average players didn't like it, as may of you said, in the Main Topic of the new jail (KiNgS hOmE) suggestion, it got tons of support and upvotes, and once it got live, some found it nice and some didn't so, the question is, Why the new jail made criminals activity almost dead, probably it is because an alert will show up every time a criminal enters the jail which makes it easily to know if a criminal is inside then jail, back in the days the advert / alert " A was showing up too but the problem is, it sometimes it is a fake call so cops won't be sure, some won't respond.
    Also Prison Warden spawn changed it became close to the marker and of course the blame goes on crime side, since marker kill was abused and cops could barely enter it, won't miss the part where criminal camp outside near the marker to block cops from the entrance door.
    Last thing is an issue made by the mapper himself, as we all know the old jail had less turns / doors than the current one, this makes killing a cop probably easy even if your accurency is above 30%, In the current jail, a lot of turns and gates were made, the distance between the cop and the criminal is pretty short which makes it hard to kill and easy to arrest, the stairs counts as a problem in the control room, the one who is about to jailbreak can't see who is coming even if he did, leaving is impossible, the distance is short as written above.
    With all my respect to Zwolle but the old jail was better and way more fun, activity and of course team work was shown, it is always better to not touch souvenirs.

    :waitwhat:

  • @markus said in [CHANGE] OLD JAIL BACK (KINGS HOME):

    @sanfara said in [CHANGE] OLD JAIL BACK (KINGS HOME):

    Why don't we look from another point of view, for example, Why the current jail didn't get a lot of support and average players didn't like it, as may of you said, in the Main Topic of the new jail (KiNgS hOmE) suggestion, it got tons of support and upvotes, and once it got live, some found it nice and some didn't so, the question is, Why the new jail made criminals activity almost dead, probably it is because an alert will show up every time a criminal enters the jail which makes it easily to know if a criminal is inside then jail, back in the days the advert / alert " A was showing up too but the problem is, it sometimes it is a fake call so cops won't be sure, some won't respond.
    Also Prison Warden spawn changed it became close to the marker and of course the blame goes on crime side, since marker kill was abused and cops could barely enter it, won't miss the part where criminal camp outside near the marker to block cops from the entrance door.
    Last thing is an issue made by the mapper himself, as we all know the old jail had less turns / doors than the current one, this makes killing a cop probably easy even if your accurency is above 30%, In the current jail, a lot of turns and gates were made, the distance between the cop and the criminal is pretty short which makes it hard to kill and easy to arrest, the stairs counts as a problem in the control room, the one who is about to jailbreak can't see who is coming even if he did, leaving is impossible, the distance is short as written above.
    With all my respect to Zwolle but the old jail was better and way more fun, activity and of course team work was shown, it is always better to not touch souvenirs.

    :waitwhat:

    I doubt that you have read it :honk:

  • @brophy said in [CHANGE] OLD JAIL BACK (KINGS HOME):

    @friction said in [CHANGE] OLD JAIL BACK (KINGS HOME):

    tbh old jail better with a couple of minor changes

    What changes?

    What about adding a door that goes from the dining room to the gym?
    And one door on the visitors area only for cops?

  • Dam! We miss the old jail, only talkactive players who supporting this new one .
    #BringBackOldJail

  • aint 90% enough? #BringBackOldJail

  • @remp why gay?
    say : bring old jail nk mk

  • @rose wtf? what did i say?