• Jailbreaking is not something you should be doing easily.
    I like the design of the new jail. It isn't as basic as the old one was and brings something refreshing to the server.
    Looking forward to see a cop / crim war ingame around jail.
    Oh and I heard sushii played with nano
    in the new jail and nano managed. so it should be fine then.

  • @sushii said in New Jail:

    @zabo Well, it just seems to me that you're struggling to jailbreak. May I suggest you just play cop instead, maybe it'll be a little easier for you. Oh and Nano and myself have played around with the jail. In fact, we did before it went live. Thanks for the suggestion, but we managed. If you want something easier, play cop or just play as a bin man 😉

    Managed against who if you tried it out before it went live xD

  • @adistar We tried it out on the test server, where we gave some SAES members and Zwolle the code for. Bare in mind, the jail was mapped by a criminal (Zwolle) and it was approved by other clan members who were also criminals. They gave us feedback and we changed some stuff before putting it live. What you see now is just a probationary period before we make more changes. We're expecting more feedback before we change some stuff, however we already know what is going to be changed and what isn't.

  • @sushii however it got mapped and accepted by criminals, it is much harder for criminals now. I think especcially cops got adventage of this new jail.

    Please may I suggest to move the red door marker bit more in the corner, so you can open it without being shot. It's hard enough already.

    Cheers!

    Edit: I also suggest remove the second marker from red door. How about opening red door from the control room? It is too hard now.

  • @sushii said in New Jail:

    @adistar We tried it out on the test server, where we gave some SAES members and Zwolle the code for. Bare in mind, the jail was mapped by a criminal (Zwolle) and it was approved by other clan members who were also criminals. They gave us feedback and we changed some stuff before putting it live. What you see now is just a probationary period before we make more changes. We're expecting more feedback before we change some stuff, however we already know what is going to be changed and what isn't.

    Briefly all criminals like the interior building and already they vote for change interior build not the scripts ! that's all about

  • I wait the moment when i can help on jailbreak, i think this one is better, because here is much corners which means that all cops doesnt rush from one corridor, so if it thinking from this side, its maybe easier to handle when there is much criminals handling it 😊

  • If you have realized, JB activity has been decreased recently, since the implementations o the new jail, It's a maze, full of useless gates, also I don't understand why adding a marker for the red door at the control room and another one near it, shouldn't it all be opened once I, let's say, cracked it from the control room, which controls every single gate around, why should there be another marker, please try to explain this point for me, also talking back about these gates everywhere which cops can come from anywhere, making you unable to concentrate, make it fair for both sides.
    So let me sum it up:
    1.Markers found near red doors are useless if I already opened/cracked them from the ''control'' room.
    2.Remove some of these gates, make it a bit reasonable.

  • just allow us to open red doors from control room

  • I really like the new jail to be honest. Jail has always been really easy to do as a criminal. Even alone and non-official group criminals could do a JB.

    Sure there are a lot of gates, Idk if that benefits the cops per se. In my experience not at least. Maybe I don't use them to their advantage lol.
    Idk about the red doors. But Ive seen a lot of comments that they are slow.

    But I think the minigames and the 2 man requirement is really nice. It makes sure criminals got something to do and have a fair bit of challange. And I would have tought it would make it more fun for criminals. At least it would have for me. Maybe criminals should stop playing mario and start playing SAES, that way they can also get skilled and actually perform a jail-break instead of a jail-stay.

  • @immortal The new Jail has had more activity since adding in the new features. Cops and criminals have agreed that it is more of a challenge now, meaning they enjoy to jailbreak more. The whole idea of it being a maze is because there's many ways for the cops and criminals to enter/escape. The different markers also determine what difficulty the jailbreaker wants to do. It was also added to increase more fun for the cops. Not sure if you remember, but the last jail had one button to open the door and then the corridor was just a death zone. We don't want that anymore, we want creativity and more strategy behind the jailbreak. The markers will not be removed. They will be adjusted after the probationary period, but WILL NOT be removed. Some gates may be removed, but we were thinking more increasing/decreasing the speed for all moving gates.

  • @malaleche Nope

  • @sushii That is really needed to remove a few gates or at least increase their opening/closing speed for all the gates. Also adjusting the position of the red markers are a good suggestion too and will help in balancing the difficulty for both sides alot.

  • i would like to bring back the old warden spawn place cz they just nade us in that small place we respawn at rn ._.

  • @hatchet Which gates would you like to remove/speed up? We are going to adjust them and the cell door open times, we're thinking of putting the marker in a safer position for criminals. But we just need to know which ones you think would help more when it comes to removing gates 😃

  • @kirosa We can look into that for sure! 😃

  • There should be non-loud alarms in the interior smh..

  • @sushii said in New Jail:

    @immortal The new Jail has had more activity since adding in the new features. Cops and criminals have agreed that it is more of a challenge now, meaning they enjoy to jailbreak more.

    who said that but ok
    alt text

  • @sushii please move the red door marker, because it is too much in the open now. Its impossible.
    Als move the pirson warden spawn back to the old position.
    And all gates are fine by me. It is good they dont open so fast. Because in real life you cant pass a door running either, but need to open and close it tho.

  • @karim I can tag you in all the messages they've sent if you want, plus Zwolle (the guy who mapped the jail) has told me that criminals are enjoying it much more. I think maybe if you read some topics regarding the jail, you'll see people have said they enjoy it.

  • @cheess Already working on it 😃