• @fenter right...well said

  • Now due to this new thing or as you say an effort to "balance" the gameplay all I can see is it has become more difficult for crims to jailbreak which in my opinion wasn't that necessary.

  • my question is how is possible that Zwolle is not SAES? he deserves alot

  • @hatchet Previously jailbreaks were far too easy on criminals, which is why we wanted it to be far more difficult. This does work as intended, however for future plans (more likely after players have played around within the new jail for a bit) we are looking into changing some things to give criminals a little bit of an advantage. However, as I stated previously, this is a jail and it isn't intended to be easy ! If you gather enough criminals, it would be an easy take over 🙂 But so far, we are just experimenting to see what works before we make changes.

  • To be completely honest, the new jail makes it more fun and challenging. It's easier to stop but it's also easier to hold due to the amount of criminals that can fit in the space provided.

    Solo JB is possible but much harder to accomplish since you need to first open cells, then play the very simple minigame which shouldn't take many seconds to do. Communicate through teamchat / Local and tell people to go out through the vents, once they get out you can start a mass scale JB. Or you can just go with 2/3 people.

    The only suggestions I would have, would be:

    • Possibly moving the prison warden spawn back to the yard in order to decrease spawn damage/killing from nades.

    • Either making the gates open faster throughout the jail or remove some gates/doors as it feels like there are too many.

    • Possibly allowing cells to open faster as it's much slower.

    Other than that, I don't have any comments. It's a well designed jail system and if given a chance, will be fun for both sides.

  • People have been whining all the same when the original LS jail was introduced. They were mostly complaining about the interior making it too difficult to successfully break people out, and that you couldn't just fly a heli into a massive cell on a remote island and grab everyone anymore. And as time went on, the design has gone through a few iterations over the years, and people started to love it.

    I think that with enough play time and perhaps a few small balancing changes (which I won't name, because I haven't really participated in a single JB since this new jail was introduced), people will get used to it and learn to appreciate it, just like it was with the previous design. People choose the previous one over this, because that's what they're used to.

    On paper, it looks like the new one offers a lot more tactical gameplay and allows more strategic approaches to criminals breaking people out as well as cops trying to stop them. It's like with RvB maps, people only ever wanted to play Motel, Mansion, and GT, because that's what they're used to and the most comfortable with.

    But then again, I'm the kind of person who hates sitting in a corner for 2 hours, just aiming the CS or the sniper rifle at a marker and farming kills. Or getting marker killed as a cop, becauce sometimes I like to play the other side as well.

  • The difficulty of jailbreak should be dependent on the volume of the police response imo, not some artificial difficulty enhancers like slow opening doors or minigames. It's hard enough for criminals as it is with the corridors being short and cops having 3 entrances. Keeping the jailbreaks difficulty as it is right now would discourage people from jailbreaking, which eventually would lead us to the same scenario we had in that Flint County jail, where it was basically dead because no one bothered jailbreaking as it took too much time to make it worthwhile. As I said in my previous post, killing jailbreaks by making them too hard would serve no purpose rather than reducing the overall server activity.

  • @ammar The minigame was implemented so that the vent wouldn't be too easy of an way out. When you think about it, if you compile a team, one person can work on the minigame and the others could defend him and then once that's done they'd all be free from within the jail. The vent was also a good idea because it would allow criminals to escape behind cops back. The minigame so far is only a probationary period, but we are thinking of tweaking it in the future. Regarding the corridors and three entrances, we had a had one choke point which was basically a death zone. We thought having more choke points would allow a more strategic and fun gameplay. In the previous jail, there were three entrances for cops too. LS Jail will never die. It is the most active in game and after updating the jail, we've had more active jailbreaks and more activity revolving the jail than ever. A lot of people can argue that they dislike the jail, but this will allow you as players to plan and team up to help jailbreak.

  • @sushii said in New Jail:

    The minigame was implemented so that the vent wouldn't be too easy of an way out. When you think about it, if you compile a team, one person can work on the minigame and the others could defend him and then once that's done they'd all be free from within the jail.

    Quoting things about 'Solo jbing only' dont get it wrong

    When you think about it: Well, for solo jailbreaking we will be forced to use it instead of 'thinking about it' since its the only option we've got at that time, and yes its a bit hard.

    and the others could defend him: if there's more than one person then its gonna be just a stupid move to go for mini game when you can just have option to open red doors.


    i'm not here complaining but you should really consider @Versace & @Ammar 's ideas, i've quotes some of their suggestions which i really want to focus on.

    • Make it so the cells and red gates open as fast as they did in the old jail(ammar's sug), and change prison warden spawn(vers's sug), because with that slow opening & new prison warden spawn theres no chance of getting out from there while respecting 'spawn-kill rule' cop can spawn around 10 times in few seconds u may actually ran out of ammo while just waiting for red door to open.

    .

    • Move the red door markers to the small gaps at the end of the corridors(ammar's sug), that one is absolutely needed, if you r solo jbing your only chance is minigame and if you are duo jbing you can have access/option to open reds but you will be completely naked in that corridor while opening the red, so please move it so we can have cover.

    alt text


    Thanks in advance.

  • @garcia We have considered moving the cell doors faster and like mentioned before, we are going to change the jail in future updates. Suggestions will be considered. But we do want it to be harder for criminals. For the time being, we just want to test what works and see how it plays out before making changes straight away. Adding onto that, having someone at the minigame with others defending would be a much easier option. The room is rather tucked away in the corner, meaning it would take a moment for the cops to even notice and find where you are, let alone respond to you jbing. This also brings into the fact that the vent would allow more players through, meaning that it would be an easier escape. You can argue that the minigame is a waste of time you can just use the markers, but its up to how the player wants to play and what to do. Just think smart.

  • @sushii said in New Jail:
    good idea because it would allow criminals to escape behind cops back.

    what are you talking about .. prison warden spawn near jail marker ,! more of that don't forget K panel and the minigame closed the only way for breakout

  • @zabo I don't really think you understand what I meant by that..
    When cops are in the control room, you are still able to jail break behind their back using the vent. That's assuming if the cell doors are open. Besides that, there's 3 exits out of the jail so the fact that one of the spawns is close to the marker doesn't mean you can't get out undetected. Adding on, there are two ways to break out. It's not just the minigame.

  • just a curious thing, have any of you thought about removing kill-arrest like it used to be before (not long time ago tho) and keep everything like it is right now?! jail was much fun back there even some cops didn't like the kill-arrest thing.

    alt text

  • @garcia said in New Jail:

    just a curious thing, have any of you thought about removing kill-arrest like it used to be before (not long time ago tho) and keep everything like it is right now?! jail was much fun back there even some cops didn't like the kill-arrest thing.

    alt text

    Personally it would remove all the fun from jail. If you remove kill-arrest, jail breaks would end in minutes after starting since all it takes to stop an ongoing jailbreak would be to kill the criminals inside. In addition, if you suggest dissallowing cops to kill, it would severly unbalance the system and cops wouldn't even bother showing up to jailbreaks.

    Implementing kill-arrest in Jail was what made attending jailbreaks fun for both sides

  • @sushii logically all roads to the bosom of the cops not like you said behind em .. or smth the possibility of getting out of prison is like 10% and other 01% for making jailbreak even with +20 players only 1 new trainne can rekted em

    and please don't ignore knowing of cops all criminal tricks

  • @siirtuga, oh that's easy. He's kind of retard and doesn't asslick good enough.

    The new jail looks good. To the people complaining about being too "hard" and "unfun", I mean, it's a prison, what else would you expect? And it also gives more 'use' to groups like OB.

    I would however, suggest that the warning for cops that there's a criminal inside jail to be push back a little. Not the wanted level, just the notification.

  • @garcia Kill arrest will stay in the new jail. It was in the old one and will remain.

  • @zabo I genuinely have no idea what you're trying to say

  • @sushii feel free to spawn as criminal also u can invite nano with u for try the gameplay inside together , and don't forget to share with us ur point of view

  • @zabo Well, it just seems to me that you're struggling to jailbreak. May I suggest you just play cop instead, maybe it'll be a little easier for you. Oh and Nano and myself have played around with the jail. In fact, we did before it went live. Thanks for the suggestion, but we managed. If you want something easier, play cop or just play as a bin man 😉