[SUGGESTION] TURF WAR

  • @skinner said in [SUGGESTION] TURF WAR:

    HS Sucks..... there are alot of laggers who can abuse them

    Are you implying that other guns are not abusable just like the sniper? I'd suggest you have a war against Hari then, UE in general :honk:

  • @Scorpyo Dude look at the votes

  • @immortal said in [SUGGESTION] TURF WAR:

    It's over, no need to post here anymore, the solution of having 50/50 or specific zones where HS is enabled there and rest not, should be added, @SAES-Developer , please take care of this section

    Here a prime example of "i CanT uSe a GuN pLeaSe RemOve, sO i DoNt hAve tO TrY tO LeaRn a NeW sKill TypE as Headshot"

  • @manny said in [SUGGESTION] TURF WAR:

    @immortal said in [SUGGESTION] TURF WAR:

    It's over, no need to post here anymore, the solution of having 50/50 or specific zones where HS is enabled there and rest not, should be added, @SAES-Developer , please take care of this section

    Here a prime example of "i CanT uSe a GuN pLeaSe RemOve, sO i DoNt hAve tO TrY tO LeaRn a NeW sKill TypE as Headshot"

    haha, are you talking to me? lmao, whatever you've said above, lemme explain our point to your dead brain, we're suggesting a compromise which is having specific zones where HS will be enabled there, and the rest will be without it, we're not saying we're going to eliminate HS, and btw, why you guys are really scared of losing it?

  • Fight fight fight, kill them all, kill each other, bomb each country or no balls

  • :honk: drama started

  • @immortal said in [SUGGESTION] TURF WAR:

    @manny said in [SUGGESTION] TURF WAR:

    @immortal said in [SUGGESTION] TURF WAR:

    It's over, no need to post here anymore, the solution of having 50/50 or specific zones where HS is enabled there and rest not, should be added, @SAES-Developer , please take care of this section

    Here a prime example of "i CanT uSe a GuN pLeaSe RemOve, sO i DoNt hAve tO TrY tO LeaRn a NeW sKill TypE as Headshot"

    haha, are you talking to me? lmao, whatever you've said above, lemme explain our point to your dead brain, we're suggesting a compromise which is having specific zones where HS will be enabled there, and the rest will be without it, we're not saying we're going to eliminate HS, and btw, why you guys are really scared of losing it?

    Just to your dead brain, when HS was added, turfs became finally something different and fun other than cs spam with m4, and are you all really that scared to keep it?

  • so you would rather go back to the cs/m4 abuse in every turf war?

  • @reket Atleast 50% of the map wouldnt be about sniper abuse then?
    spamming c like idiots to avoid headshot, people turning war on/off to avoid it, players with high ping having the advantage imo

  • As if sniper wasnt used enough even when the headshot wasnt a thing. I'd say that sniper was used pretty frequently from far distance even when headshot did not exist.

  • @michael said in [SUGGESTION] TURF WAR:

    @reket Atleast 50% of the map wouldnt be about sniper abuse then?
    spamming c like idiots to avoid headshot, people turning war on/off to avoid it, players with high ping having the advantage imo

    Were you from UE? :aaaaa:. and apart from that the c spamming was fixed some what. and tbh currently HS script is working better then it used to ever.

  • How about we just give every single weapon the posibility to HS and give colt a damage boost of atleast 50hp per bullet?

    Just get gud noob.

    Edit: big -1

  • I also never was a fan of the sniper headshotting in turfs. (Hated it way back in the day (talking like 2013 ish) when i was in DE as well because in CLO/DE wars it just became a sniping contest, making all other weapons useless / unused. And I noticed the same when turfing as SoA about a year to half a year ago.

    I would thus be in favour of splitting it up half in half. Although, just spitballing ideas here, what about if every time you start a turf you had a chance of a random weapon being picked for headshot (which of course would have to show up on screen somewhere). This I think could create a relatively dynamic turfing experience (albeit maybe not the most realistic option)

    If doing so we might want to look into only allowing certain weapons, or giving weapons like M4 a (much) lower chance of being picked as headshot weapon.

  • @nanobob said in [SUGGESTION] TURF WAR:

    I would thus be in favour of splitting it up half in half. Although, just spitballing ideas here, what about if every time you start a turf you had a chance of a random weapon being picked for headshot (which of course would have to show up on screen somewhere). This I think could create a relatively dynamic turfing experience (albeit maybe not the most realistic option)

    If doing so we might want to look into only allowing certain weapons, or giving weapons like M4 a (much) lower chance of being picked as headshot weapon.

    You actually gave a good idea. It is obvious that SAES hardly incorporates realism in activities so I don't know why should we check off this one. It will cause a more dynamic feel + fun.

  • @nanobob sounds incredibly annoying to play against haha, imagine you go to the turf and let RNG be the deciding factor of whether or not you die. Making it random would make it annoying to play against and remove a big skill factor in actually staying alive.

  • @NanoBob what about giving all the weapons a boost when you hit on the head?
    For example:
    Deagle does the same damage as sniper, It would be good to HS with it (used on close combats)
    Colt (I dont know what is the current damage) but lets suppose its 10, when you hit the head you does 20damage instead of 10
    Ak-47 + M4 same as above instead of 20damage do it 40
    Not necessarily a oneshot, but giving a small boost when you hit on the head by "x" gun
    This would give more prominence to different weapons.
    Its just an opinion (yes stolen from other game)

  • @arctic said in [SUGGESTION] TURF WAR:

    @nanobob sounds incredibly annoying to play against haha, imagine you go to the turf and let RNG be the deciding factor of whether or not you die. Making it random would make it annoying to play against and remove a big skill factor in actually staying alive.

    I'm not talking about randomising it for every shot, but randomising it for every turf-zone.
    So you will know what to expect, but it will just be different in every new turf-zone.

  • @nanobob oh okay, seems like I misinterpreted your suggestion. Seems viable the way you described then.

  • Kill the last entertaining activity on the server :))