SOLVED [SUGGESTION] Lets bring old taser back

  • @Henry said in Lets bring old taser back:

    @FoxZilla said in Lets bring old taser back:

    Why every one says join FOX? I was in FOX but this topic not about organisations or players this topic about COP side.
    Guys its not about organisations. Do you think SWAT cant do it? i created this topic every time cops not active especially in the morning there is just 1-2 cops playing. so will they make teamplay? And we started to move away from the main topic goal. so please don't stay away from the main purpose of topic.

    No I'm not telling you to join FOX. I'm saying they seem to bear with the problems you're talking about pretty well. If SWAT can do it as you say, I don't get what's the problem.
    Cops are not as active as criminals that's true, but early in the morning? No no, I play early in the morning and literally all SRs are stopped by cops lmao.

    As I said before and I say again, improve people's gameplay, do not fuck other's gameplay to make yours better. You cannot think of criminals as a whole same as you can't think about cops as a whole. What about the criminal who gets arrested once and again due to being alone for example and can barely enjoy the game because of waiting so long in jail. And what about the cop who goes all alone and can't literally get a single arrest? There are diverse situations in the game and simple options that affect individuals are just a generalized solution that just doesn't work.

    I said mornings because when i look to players at 8:30 / 10:00 server times cops have low activity. lets talk about today. today at 14:00 server time there was a 15 cops were active and 85 criminals were active. And i'm not trying to make my gameplay better. I'm trying to make it equal conditions.

  • @FoxZilla said in Lets bring old taser back:

    i created this topic every time cops not active especially in the morning there is just 1-2 cops playing. so will they make teamplay?

    Maybe, thats because playing as a cop may be boring and making it easier to arrest players would make them more bored. The problem isn't how hard is to arrest( its not hard at all) it is the limited gameplay that cops have. Chase player, arrest him, go after another, repeat, or die and respawn in hospital, repeat. Dont you simply understand that, the lower the number of criminals, the lower the number of activities the cop side can partake

  • Honestly I have no issues arresting criminals when I am 1v1 or 2v1 with them. Sometimes even 3v1. I have issues when it is more than that. Arresting becomes real complicated. Of course, the way I would be able to survive in such situations would be by having backup.

    However, the issue is when I run out of backup, then what? For example, 50 criminals vs 6 cops or more.. what then?

    Obviously I have my own tactics that I use with my squad and we are able to arrest y’all.

    Without backup arresting in situations like that is shit.

    The main things I dislike about arresting in general is how climbing on top of a roof is extremely efficient in dispatching police officers. For example, in SRs and around the jail area. We don’t always have access to helicopters or planes and we would have to respawn everytime after death in order to get a parachute again. (Or in a disk but then we need aircraft). From my experience, I usually do use team work with my squad and we are successful more often than not.

    My dislikes about arresting as a cop is as follows:

    Grenades - So annoying. I understand how this balances things out but when a bunch of crims start throwing nades everywhere things become stupid as fuck.

    Climbing - climbing roofs puts you at a huge advantage against a cop because of the length of the animation. Some criminals love jumping on and off roofs in order to get some easy free shots in. Annoying.

    Markers - people love going in and out of markers to avoid any damage (JB BR) or arrests. Very unfair.

    Squad vehicle - After a long chase that lead you from LS through LV and ended at SF. Only for the criminal to get out and throw a grenade at your unit, sucks ass. I hate having to respawn for a vehicle so much. I get it, we have vehicles in our disk. But as a cop I like having police vehicles with sirens at all times. So I can fit my role.

    CLO /DE - cool, I get the spawn and everything. However DE isn’t anywhere near as active as CLO. And CLO usually just ends up terrorizing cops until they get bored. Kind of hilarious actually, but I can see why some may think it’s a bit unfair. (Nothing against CLO just sharing a concern)

    Nightstick / sync - all I gotta say is that when I hit you with my nightstick 3 - 4 times and you don’t get arrested, it’s pretty annoying. And to top it all off the criminal with throw a grenade at you and watch you be launched to death when you both know that you should have been arrested. Only to say in main chat “ez” or “noob cop”. Pretty annoying lmao 😂

    Honestly those are my main issues with being a cop. Other than that, I don’t think I have a problem.

    I can find team work and it always helps.

    Criminals aren’t as skilled as they think they are. Usually they’re just grouped up.. the way we arrest now is fine although a taze arrest would solve some of the issues we are having.

    I think most of the issues isn’t about the scripts or system it’s about the way people play.

  • @SAFP-Stone said in Lets bring old taser back:

    Honestly I have no issues arresting criminals when I am 1v1 or 2v1 with them. Sometimes even 3v1. I have issues when it is more than that. Arresting becomes real complicated. Of course, the way I would be able to survive in such situations would be by having backup.

    However, the issue is when I run out of backup, then what? For example, 50 criminals vs 6 cops or more.. what then?

    Obviously I have my own tactics that I use with my squad and we are able to arrest y’all.

    Without backup arresting in situations like that is shit.

    The main things I dislike about arresting in general is how climbing on top of a roof is extremely efficient in dispatching police officers. For example, in SRs and around the jail area. We don’t always have access to helicopters or planes and we would have to respawn everytime after death in order to get a parachute again. (Or in a disk but then we need aircraft). From my experience, I usually do use team work with my squad and we are successful more often than not.

    My dislikes about arresting as a cop is as follows:

    Grenades - So annoying. I understand how this balances things out but when a bunch of crims start throwing nades everywhere things become stupid as fuck.

    Climbing - climbing roofs puts you at a huge advantage against a cop because of the length of the animation. Some criminals love jumping on and off roofs in order to get some easy free shots in. Annoying.

    Markers - people love going in and out of markers to avoid any damage (JB BR) or arrests. Very unfair.

    Squad vehicle - After a long chase that lead you from LS through LV and ended at SF. Only for the criminal to get out and throw a grenade at your unit, sucks ass. I hate having to respawn for a vehicle so much. I get it, we have vehicles in our disk. But as a cop I like having police vehicles with sirens at all times. So I can fit my role.

    CLO /DE - cool, I get the spawn and everything. However DE isn’t anywhere near as active as CLO. And CLO usually just ends up terrorizing cops until they get bored. Kind of hilarious actually, but I can see why some may think it’s a bit unfair. (Nothing against CLO just sharing a concern)

    Nightstick / sync - all I gotta say is that when I hit you with my nightstick 3 - 4 times and you don’t get arrested, it’s pretty annoying. And to top it all off the criminal with throw a grenade at you and watch you be launched to death when you both know that you should have been arrested. Only to say in main chat “ez” or “noob cop”. Pretty annoying lmao 😂

    Honestly those are my main issues with being a cop. Other than that, I don’t think I have a problem.

    I can find team work and it always helps.

    Criminals aren’t as skilled as they think they are. Usually they’re just grouped up.. the way we arrest now is fine although a taze arrest would solve some of the issues we are having.

    I think most of the issues isn’t about the scripts or system it’s about the way people play.

    I actually agree with you Stone at some points, Grenades are actually annoying af and it helps 80% in getting you killed, But there's no fix for it while dying while leaving the vehicle, Only 1 opinion, You should stop your vehicle infront of them but dont leave it and they will think that you are leaving, They will throw a grenade and then you dodge it, After you dodge it then you start chasing him and you leave your vehicle, At the marker point, A script should be added that allows you to enter the marker again only after 3-5 seconds after leaving it, Remember, The same marker you entered only and not another marker, That will fix the problem a bit, Roof point, There's no fix for it, It's not unfair you just have to be faster than the criminal and get on the roof or just tase him, Get on the roof while he is tased and then arrest him, Either he stands again because you were slow and he will jump of the roof or he will just get arrested, Nightstick problem, It's annoying yea but its a script bug, It's not always happening but sometimes it happens because of a bug and sometimes it happens because you or the suspect are lagging, CLO point, I don't see any problem about that, It's easy to arrest anyone but depends on his equipment, Nothing is impossible but it's just harder, I agree at some points you said, But this suggestion is not fair to criminal side, It needs to be balanced

  • Im not gonna say "cOp sIdE alREady 0p" but no.
    get skilled and arrest criminals ez pz

  • @Henry said in Lets bring old taser back:

    @FoxZilla said in Lets bring old taser back:

    So how to make better teamplays how to improve it? were you not see my screenshots?. 92 crim vs 26 cops and i didnt look how many cops were afk. Who will be team at the cop side? there are already few players.

    Don't forget cops respawn after being killed, criminals get to wait 360 seconds after being arrested. If you need teamplay tips you might want to check these: (from FOX media)

    :::

    Spoiler Text
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    :::

    They seem pretty succesful in doing it if you ask me

    I saw a criminal he was spawned as medic there was 2 crim medic. They werent heal me they were healing each other and they were healing criminals at the store rob. i was alone. What can i do?

    Healing criminals doesn't prevent them from being arrested though. Maybe parachuting, using the flashbang, blocking the way to warehouse with stingers? I don't know, just some ideas

    If you have an idea to make the cop side interesting, please write it down.

    https://saesrpg.uk/topic/19621/new-sirens-audio/42
    https://saesrpg.uk/topic/19282/police-evidence-transport?page=1
    https://saesrpg.uk/topic/12882/ingame-squad-spawn-arrests-scoreboard
    https://saesrpg.uk/topic/18901/suggestion-make-squads-requirements-a-bit-lower?page=1
    https://saesrpg.uk/topic/18954/suggestion-adding-police-to-the-turfing-script

    Need more or..?

  • It's not the taser , it's the teamwork. You aren't in an official squad only , because of the skin and weapons.

  • @alex0107 said in Lets bring old taser back:

    It's not the taser , it's the teamwork. You aren't in an official squad only , because of the skin and weapons.

    It's not all that simple when you have only 16 backup partners against 100+ criminals armed from top to toe. Keep in mind that it can take minutes for backup to arrive.
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  • @Tut-Greco Tbh there are atleast 15 more cops , but they are spawned as something else.

  • @alex0107 said in Lets bring old taser back:

    @Tut-Greco Tbh there are atleast 15 more cops , but they are spawned as something else.

    so they dont want to play as a cop and they are counting as criminal also you cant solve the problem with 15 cops

  • @Tut-Greco said in Lets bring old taser back:

    @alex0107 said in Lets bring old taser back:

    It's not the taser , it's the teamwork. You aren't in an official squad only , because of the skin and weapons.

    It's not all that simple when you have only 16 backup partners against 100+ criminals armed from top to toe. Keep in mind that it can take minutes for backup to arrive.
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    most of all the criminals is not armed, most of them r new players that only have colt, and dming around with the colt

  • @fenter

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    Just want to point that there are 100 OFFICAL GANG MEMBERS, they spawn with guns and are armed 99% of the time. Not only that but that image is just showing the amount of gang members, there are probably 20-30 criminals.

  • @Tut-Greco said in Lets bring old taser back

    It's not all that simple when you have only 16 backup partners against 100+ criminals armed from top to toe. Keep in mind that it can take minutes for backup to arrive.
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    You are talking like that 100 person hanging with each other lmao,most ppl are hanging alone some of them 2,sometimes 4 and rarely many criminal can get in a picador and I am sure If 4 cop come together they can arrest many criminal without loss,and you are in a squad, squads are arent created for skins and some weapons,you can easily call your partner if you are in a squad.

  • here is an SS too
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  • I don't understand why you guys act like you don't get what the "Cops" are pointing out. There's solid, digital evidence of what we're talking about. You guys are still claiming that we just need to improve our tactics.

    From my experience, when I have 10 SAFP Members online I have at least 6 rolling with me attacking SRs.. Just pointing out that we do utilize team work. I even sacrifice my own "fun" and "income" in order to get a win.

    The issue is obvious, we are completely out numbered and criminals are running around like trigger happy cowboys. I actually have a system I would like to put in place to add some more "RP" Sense to SAES RPG. But obviously, RP is dead and no one cares anymore. It would be completely "unfair" to the criminal side in your eyes.

    At the end of the day cops are suppose to have the upper hand when dealing with criminals. Should we be over powered? Hell no. Then it wouldn't be fun. But should cops be shot at randomly and exploded during a random traffic stop or ignored completely and shot at when trying to pull someone over for swerving or driving on the wrong side of the road? NOT ALL THE TIME.

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  • alt metni
    Bump here an SS also You may see we are 11 (with trainees) and X making BR also
    alt metni

  • @FoxZilla said in Lets bring old taser back:

    alt metni
    Bump here an SS also You may see we are 11 (with trainees) and X making BR also
    alt metni

    ^^ little suggestion about this:
    BR with 10-15 cops = lowest br money
    BR with 15-25 cops = midle br money
    BR with 25-35 cops = high br money
    BR with 35-50+ cops = most br money
    DE & hls counts as cops too

    = crimes gonna do br when more pigs on = more fun for both sides

    also tazer wont help at brs tought

  • Why cops didnt get minigun yet?