Solved [CHANGE] When disabling 'all' mods - keep some

  • @DawisTheEngineer You're getting out of context. Also, not everyone can handle the "adding more vehicles and expanding the land by building shit in the sea" project, I mean, we are mostly suffering from the parked vehicles problem now...
    And about the game, it works smoothly on story mode, but as MTA is a mod to the game and as SAES specifically has thousands of cars parked and many maps to load that's why it really lags.

  • @Dinaz said in [SUGGESTION] Disabling mods:

    @DawisTheEngineer You're getting out of context. Also, not everyone can handle the "adding more vehicles and expanding the land by building shit in the sea" project, I mean, we are mostly suffering from the parked vehicles problem now...
    And about the game, it works smoothly on story mode, but as MTA is a mod to the game and as SAES specifically has thousands of cars parked and many maps to load that's why it really lags.

    I see, i sort of figured it had something to do with lack of optimization.

  • This post is deleted!
  • Topic has been marked as solved  Scorpyo Scorpyo 
  • Locked by  Scorpyo Scorpyo 
  • Moved from Questions & Suggestions by  Scorpyo Scorpyo