Decreasing squad requirements doesn't increase cop activity, it simply means there's higher level squads with more rewards easily.
There needing to be 10 instead of 20 members for a level 4 squad, doesn't mean that next month we're going to see a doubling of squad members. At the very least, decreasing squad requirements gives 0 help to squads like FOX and SWAT, so absolutely nothing changes. All it does in fact is make people more likely to make a new squad. Most new squads/gangs don't last very long, and a new one would pull people away from existing ones only to bring them back later. Most crims aren't interested in the cop side, so any crims that make a squad are going to be making it for fun then stop when the fun stops like Five-0.
Consolidation is not a bad thing, I don't see anything wrong with the cop side being reduced to a few professional squads so that they can be even more active.
Let's stop thinking that making the game easier for cops will mean more cops because we've done that many times (e.g. kill arrest, v8 for police cars/increasing police car speeds etc.) and it absolutely never worked.
I think the more important point here is that I've left SWAT almost 1.5 years ago - literally nothing has changed for cops since then in terms of their abilities. Cops still go to store robs, jail breaks and general patrols. Their gameplay is 100% reliant on crims getting wanted levels. There has been zero script additions. The gameplay simply gets incredibly boring after you're done kicking ass of moaning crims.
The game is unfriendly to people who start out as trainees. They don't even have access to /radio, and official squads stupidly don't want them to have it, so new people just switch to crim. Straight away you feel unwelcome and don't bother continuing.
The restrictions we made over time for spawning as warden/state trooper are stupid and should have been for reward purposes only like "Congrats, new spawn for so many arrests!" instead of "Ok, we trust you not to be stupid after 100 hours, have this shotgun on spawn." .. shotgun is literally a basic necessary weapon for cops. To not include it under trainee spawn is just insane. Especially since by default it does no damage and a new trainee will take days if not weeks to figure out what LALT does.
The BR meta has been completely broken and it works on two bases - either the cop side is dead, in which case bankrobs are unstoppable, or the cop side is active/normal, and bankrobs don't happen. I still remember laughing a long time ago in admin chat after the HLS bankrob changes a few months ago - when the cop side was relatively active 90% of bankrobs happen between midnight and 6am .. obviously this is highly unenjoyable for anyone who doesn't play outside those hours, whereas those cops who do have lots of fun. When the cop side was active there was once a 4-day period where not a single bankrob happened between peak hours of 12:00 - 23:00, because gangs couldn't be bothered with the likely fail. It's either incredibly unbalanced or incredibly unbalanced. The new trend of buying up houses to nolife spawning around banks has pretty much ruined it for all other cops.
Making things easier for cops, doesn't mean more cops. ETF wouldn't have survived anyway. For gang management purposes their leadership was relatively inactive. Creating a squad or gang on this server is unsuitable for anyone under 21 or even 18yo anyway cause of the time investment. Giving cops an incredibly OP water tank hasn't made cops more active. It just made seeing it incredibly annoying for any crim.
And lastly and most importantly, the suggestions that cops on the server give are honestly stupid and self-hurting. Take the most recent example of JB cooldown -- literally why. Instead of avoiding jailbreaks / jail area, cops who don't like dming around go to the jail area and die anyway, then moan. It's so easy to just .. drive around it. Jailbreaks are a major part of gameplay on SAES, without it cops are self-limiting themselves to SR and patrols only. You're literally giving yourself less things to do by choice.
Honestly just disallow arresting in & around turf wars in F1 and make a slight tweak to add Official Squads as a turfing team in the turf script, turfing is a major part of the server gameplay and giving cops more things to do like this is so simple since the script exists already. Just let cops make a turf neutral and give them money for it while giving them fun fighting for it with guns, it's so simple. I might be insane but I believe that you'd see a a huge increase in cop activity if that happened.
Otherwise any complaints about cop activity are a direct reliance on script development. Gameplay changes will do nothing other than shift the meta around.