[SUGGESTION] Make Squads requirements a bit lower

  • Decreasing squad requirements doesn't increase cop activity, it simply means there's higher level squads with more rewards easily.

    There needing to be 10 instead of 20 members for a level 4 squad, doesn't mean that next month we're going to see a doubling of squad members. At the very least, decreasing squad requirements gives 0 help to squads like FOX and SWAT, so absolutely nothing changes. All it does in fact is make people more likely to make a new squad. Most new squads/gangs don't last very long, and a new one would pull people away from existing ones only to bring them back later. Most crims aren't interested in the cop side, so any crims that make a squad are going to be making it for fun then stop when the fun stops like Five-0.

    Consolidation is not a bad thing, I don't see anything wrong with the cop side being reduced to a few professional squads so that they can be even more active.

    Let's stop thinking that making the game easier for cops will mean more cops because we've done that many times (e.g. kill arrest, v8 for police cars/increasing police car speeds etc.) and it absolutely never worked.

    I think the more important point here is that I've left SWAT almost 1.5 years ago - literally nothing has changed for cops since then in terms of their abilities. Cops still go to store robs, jail breaks and general patrols. Their gameplay is 100% reliant on crims getting wanted levels. There has been zero script additions. The gameplay simply gets incredibly boring after you're done kicking ass of moaning crims.

    The game is unfriendly to people who start out as trainees. They don't even have access to /radio, and official squads stupidly don't want them to have it, so new people just switch to crim. Straight away you feel unwelcome and don't bother continuing.

    The restrictions we made over time for spawning as warden/state trooper are stupid and should have been for reward purposes only like "Congrats, new spawn for so many arrests!" instead of "Ok, we trust you not to be stupid after 100 hours, have this shotgun on spawn." .. shotgun is literally a basic necessary weapon for cops. To not include it under trainee spawn is just insane. Especially since by default it does no damage and a new trainee will take days if not weeks to figure out what LALT does.

    The BR meta has been completely broken and it works on two bases - either the cop side is dead, in which case bankrobs are unstoppable, or the cop side is active/normal, and bankrobs don't happen. I still remember laughing a long time ago in admin chat after the HLS bankrob changes a few months ago - when the cop side was relatively active 90% of bankrobs happen between midnight and 6am .. obviously this is highly unenjoyable for anyone who doesn't play outside those hours, whereas those cops who do have lots of fun. When the cop side was active there was once a 4-day period where not a single bankrob happened between peak hours of 12:00 - 23:00, because gangs couldn't be bothered with the likely fail. It's either incredibly unbalanced or incredibly unbalanced. The new trend of buying up houses to nolife spawning around banks has pretty much ruined it for all other cops.

    Making things easier for cops, doesn't mean more cops. ETF wouldn't have survived anyway. For gang management purposes their leadership was relatively inactive. Creating a squad or gang on this server is unsuitable for anyone under 21 or even 18yo anyway cause of the time investment. Giving cops an incredibly OP water tank hasn't made cops more active. It just made seeing it incredibly annoying for any crim.

    And lastly and most importantly, the suggestions that cops on the server give are honestly stupid and self-hurting. Take the most recent example of JB cooldown -- literally why. Instead of avoiding jailbreaks / jail area, cops who don't like dming around go to the jail area and die anyway, then moan. It's so easy to just .. drive around it. Jailbreaks are a major part of gameplay on SAES, without it cops are self-limiting themselves to SR and patrols only. You're literally giving yourself less things to do by choice.

    Honestly just disallow arresting in & around turf wars in F1 and make a slight tweak to add Official Squads as a turfing team in the turf script, turfing is a major part of the server gameplay and giving cops more things to do like this is so simple since the script exists already. Just let cops make a turf neutral and give them money for it while giving them fun fighting for it with guns, it's so simple. I might be insane but I believe that you'd see a a huge increase in cop activity if that happened.

    Otherwise any complaints about cop activity are a direct reliance on script development. Gameplay changes will do nothing other than shift the meta around.

  • Also cops can't join groups like OB and CLO where a lot of fun is, instead being stuck with choices like DE, where they can't even spawn without permission or go AFK under threat of a kick. HLS is a mysterious group mostly based on your relationships to the people running it in FBI & SWAT - if your relationships with that circle isn't good, you aren't joining. Joe got HLS less than a week after joining the cop side, most cops outside of FBI/SWAT never touch the group after a year of playing as a cop. There aren't any other cop groups, so you're left with throwing an application to become a trucker in ALT and hoping for the best.

    Like honestly, fix your fucking groups ngl.

  • Do you really think making it easier to start a squad and make it lvl5 gonna make the cop side more active?
    The cop side is literally boring, arresting someone isn't challenging the whole side activity is repetitive, making things easier makes it more boring. There are tons of suggestions about some nice additions to both sides yet there are no scripters sadly.
    Kain tried to buff it, by making it much easier yet ended up getting bored and went inactive

  • @Tritosh That's why it's gotta be changed. You saying "arresting isn' hard" makes no sense, because completing a BR against 10 cops when 100 crims are guarding it, takes no skill what so ever. It might be boring, but it's gotta be changed instead of getting ignored.

  • @AntiRug said in [SUGGESTION] Make Squads requirements a bit lower:

    @Tritosh That's why it's gotta be changed. You saying "arresting isn' hard" makes no sense, because completing a BR against 10 cops when 100 crims are guarding it, takes no skill what so ever. It might be boring, but it's gotta be changed instead of getting ignored.

    It's never 10 cops.

    A BR in SF bank with James online counts James as 20 cops, because of respawns. Crims inside don't have infinite or repleaceable health either, you finish with what you came with.

    As a cop with a property near a bank you effectively have 1000+ hp for a bankrob. 2000+ if you're HLS.

  • I readt the assay, but honestly the point of time consuming is the biggest issue for me.

    I really like to be part of groups, but if that means my entire time that I play, I got to join in for every activity or make one. I'm pretty much done.

    The moment I log in, mandatory this, spawn now! I just want to play for an hour or 2, have some fun and not record evey step I make on the forums to prove "we're active" .

    Take it all less serious and keep the fun going. Instead of the 2nd job as it's now.

    I also think that ages has nothing to do with it, but more the effort aka time you can and are willing to spend on it.

  • @Ramby said in [SUGGESTION] Make Squads requirements a bit lower:

    The moment I log in, mandatory this, spawn now! I just want to play for an hour or 2, have some fun and not record evey step I make on the forums to prove "we're active" .

    Take it all less serious and keep the fun going. Instead of the 2nd job as it's now.

    I agree with the sentiment, I don't like it either.

    However it's also a personal choice. At ThC we don't do that at all, we see zero need for posting mundane stuff like going to storerobs together or make pictures 24/7. Other gangs do, that's their choice, we aren't gonna take time and enjoyment out of the game to spam F12 more and upload more pictures on the forum to prove activity. Although that might be the biased perks of being level 5 already.

    We haven't changed our posting behaviours that much either, we post the usual gang stuff of bankrob and turf and tab activity (despite new rules not counting the last), and sometimes people post storerobs and br assistance from their own will, we definitely don't force it or even encourage it. If it's not enough then that's gang requirements stupidity, to be honest.

  • It's not only gangs/squads, include the groups as well (not all). Everything should be a choice.

    Sure you can ask someone to post 3 simple things a month as a truck delivery or a fire department shift for example, but don't take it too far. If you can't make that, there can be a reasonable answer if it's too much for someone.

    But let people make there own choice what they want to do ingame at which time.

    But that is just one of the issues that are a problem on SAES at the moment.

    Too keep it simple get rid of the 2nd job society in saes and get the game back.

  • @AntiRug said in [SUGGESTION] Make Squads requirements a bit lower:

    @Tritosh That's why it's gotta be changed. You saying "arresting isn' hard" makes no sense, because completing a BR against 10 cops when 100 crims are guarding it, takes no skill what so ever. It might be boring, but it's gotta be changed instead of getting ignored.

    You cant stop a BR that has 60 crims in it with just 10 cops, crims gather themselves to make a successful BR so should cops do, teamwork is the key

  • @Tritosh said in [SUGGESTION] Make Squads requirements a bit lower:

    You cant stop a BR that has 60 crims in it with just 10 cops, crims gather themselves to make a successful BR so should cops do, teamwork is the key

    Gather who? Cop side is dead already. These will be the 10 and only cops, as you mentioned in your example and let's imagine they got props near bank, still unsuccessful for cop side. We will keep dying and heading to the same bank to arrest few but at the end 8/8.

    Also no time to gather cops and then head to BR. It would be finished already.

    Teamwork is done when we're at least having ratio 2:1 (crims:cops), in that case we may increase chances to do a successful BR for cops; otherwise, it's rarely a successful one.

  • 5:1 (crims:cops) btw

  • Admins made it easier for cops, hence why it's so boring playing as cop

  • @Teddy regarding the spawn without permission and the afk rules , as soon as i came back from my 3 month inactivity i removed those rules - just to clarify

  • I support the idea of decreasing the requirements of the squad because it motivates the people to create squads. These days there're few squads and if we don't do anything for the squads soon, this side will disappear. So before, we'd all better to do something to prevent the disaster that is going to happen in the future. I expect the fans of this lovely server to support this idea because it's really needed. Thanks in advance.