• @Harmy said in Revive Gang Robs:

    Forcing level 3+ gangs to have a gang safe that in return will only make gangs to keep below the limit money in gang if they don’t want to participate kinda makes no sense.

    Don’t include suggestions on how gangs will have to change their ways with their gang accounts, that’s none of your business.

    If gangs see value and want to participate in GRs they will need and have a safe. If not they simply wont’t have it

    It would be a fair trade off though. If you don’t want to have a safe, then you should not be able to use the gang bank.

    Adding to that, it is already similar to what you described, gangs currently don’t participate GRs because they choose the safe route of not having a gang safe at all because they see GR as an activity shrouded with the misbelief of report wars and such. By forcing them to have a safe, it would prevent the luxury of having tens of millions of dollars sitting in a gang bank with no threat, and consequently maybe entice them to try out GRs?

    Personally, I like the activity of GR, and I dislike gangs that keep the activity dead by choosing not to have a safe at all. I specifically pointed out level 3+ gangs because they spawn with sufficient weaponry to be able to defend their safe.

  • @Ammar said in Revive Gang Robs:

    @Harmy said in Revive Gang Robs:

    Forcing level 3+ gangs to have a gang safe that in return will only make gangs to keep below the limit money in gang if they don’t want to participate kinda makes no sense.

    Don’t include suggestions on how gangs will have to change their ways with their gang accounts, that’s none of your business.

    If gangs see value and want to participate in GRs they will need and have a safe. If not they simply wont’t have it

    It would be a fair trade off though. If you don’t want to have a safe, then you should not be able to use the gang bank.

    Adding to that, it is already similar to what you described, gangs currently don’t participate GRs because they choose the safe route of not having a gang safe at all because they see GR as an activity shrouded with the misbelief of report wars and such. By forcing them to have a safe, it would prevent the luxury of having tens of millions of dollars sitting in a gang bank with no threat, and consequently maybe entice them to try out GRs?

    Personally, I like the activity of GR, and I dislike gangs that keep the activity dead by choosing not to have a safe at all. I specifically pointed out level 3+ gangs because they spawn with sufficient weaponry to be able to defend their safe.

    It should be so that you can only rob gangs of the same level or above so a level 5 gang can't bully a level 2 gang in terms of numbers.

  • @Kain said in Revive Gang Robs:

    @Ammar said in Revive Gang Robs:

    @Harmy said in Revive Gang Robs:

    Forcing level 3+ gangs to have a gang safe that in return will only make gangs to keep below the limit money in gang if they don’t want to participate kinda makes no sense.

    Don’t include suggestions on how gangs will have to change their ways with their gang accounts, that’s none of your business.

    If gangs see value and want to participate in GRs they will need and have a safe. If not they simply wont’t have it

    It would be a fair trade off though. If you don’t want to have a safe, then you should not be able to use the gang bank.

    Adding to that, it is already similar to what you described, gangs currently don’t participate GRs because they choose the safe route of not having a gang safe at all because they see GR as an activity shrouded with the misbelief of report wars and such. By forcing them to have a safe, it would prevent the luxury of having tens of millions of dollars sitting in a gang bank with no threat, and consequently maybe entice them to try out GRs?

    Personally, I like the activity of GR, and I dislike gangs that keep the activity dead by choosing not to have a safe at all. I specifically pointed out level 3+ gangs because they spawn with sufficient weaponry to be able to defend their safe.

    It should be so that you can only rob gangs of the same level or above so a level 5 gang can't bully a level 2 gang in terms of numbers.

    I mean sure it’s a good idea, but most gang robberies occur when the defending gang is at disadvantage, e.g. when they have 3 players online or when most of them are AFK or trapped in jail, so I don’t think level matters that much. Plus it would take away the pride of low level organization robbing a higher level organization (if people still care about such stuff nowadays), and would lower the scope of competition in GRs since there aren’t many gangs at lower levels nowadays.

  • @Ammar

    Why would it be?

    The gang account has been here forever, but because of gang robberies and their possible return, now we want to restrict it?

    Also it’s not about the toxicity that it brings which is also true, it’s because you can’t remain in peace as it currently is.

    When GRs came out the first time, gangs came up with rules not to AFK but to quit if you have to and all these silly rules that dictated your gameplay to minimize gang robberies. Now you will argue that depends on the gang, but it was literally every gang that did that. I don’t know about you but I don’t feel like getting spammed on discord because I decided to get off the screen for 5-10 minutes.
    Also GRs we’re taking big chunks of money from the gang account in the millionS range.
    You do a BR and you get 200-300k, explain to me how that makes sense.

    Also you won’t force them to try out GRs by placing a safe against their will, you will force them to empty a gang account that all members have contributed in between 5-6 players so they are below the limit. That’s what happened the last time, it won’t change now.

    Personally I like the ideas of GRs too but not how it is atm. If anything I would go with robbing the turf rewards (the 100k per zone since they are legit pointless) so you you can still get a reward and the enemy gangs gets robbed of money that when their turf zones are claimed back, zones that should have been defended, their gang account goes down. I would be fine taking the risk to turf that could possibly attract GRs, but forcing other gangs what to do with their money because you want to revive GRs as they are now and force everyone to participate is a no from me.

    The opting out rule was fine as it is, if you don’t participate yourself, you cannot assist in any GRs.

  • @Kain said in Revive Gang Robs:

    @Ammar said in Revive Gang Robs:

    @Harmy said in Revive Gang Robs:

    Forcing level 3+ gangs to have a gang safe that in return will only make gangs to keep below the limit money in gang if they don’t want to participate kinda makes no sense.

    Don’t include suggestions on how gangs will have to change their ways with their gang accounts, that’s none of your business.

    If gangs see value and want to participate in GRs they will need and have a safe. If not they simply wont’t have it

    It would be a fair trade off though. If you don’t want to have a safe, then you should not be able to use the gang bank.

    Adding to that, it is already similar to what you described, gangs currently don’t participate GRs because they choose the safe route of not having a gang safe at all because they see GR as an activity shrouded with the misbelief of report wars and such. By forcing them to have a safe, it would prevent the luxury of having tens of millions of dollars sitting in a gang bank with no threat, and consequently maybe entice them to try out GRs?

    Personally, I like the activity of GR, and I dislike gangs that keep the activity dead by choosing not to have a safe at all. I specifically pointed out level 3+ gangs because they spawn with sufficient weaponry to be able to defend their safe.

    It should be so that you can only rob gangs of the same level or above so a level 5 gang can't bully a level 2 gang in terms of numbers.

    Wtf? I want to rob Z, it's not my fault that they didn't get to level 5. I don't like your idea. Downvoted and blacklisted for further comments.

  • @Spetnazz said in Revive Gang Robs:

    @Kain said in Revive Gang Robs:

    @Ammar said in Revive Gang Robs:

    @Harmy said in Revive Gang Robs:

    Forcing level 3+ gangs to have a gang safe that in return will only make gangs to keep below the limit money in gang if they don’t want to participate kinda makes no sense.

    Don’t include suggestions on how gangs will have to change their ways with their gang accounts, that’s none of your business.

    If gangs see value and want to participate in GRs they will need and have a safe. If not they simply wont’t have it

    It would be a fair trade off though. If you don’t want to have a safe, then you should not be able to use the gang bank.

    Adding to that, it is already similar to what you described, gangs currently don’t participate GRs because they choose the safe route of not having a gang safe at all because they see GR as an activity shrouded with the misbelief of report wars and such. By forcing them to have a safe, it would prevent the luxury of having tens of millions of dollars sitting in a gang bank with no threat, and consequently maybe entice them to try out GRs?

    Personally, I like the activity of GR, and I dislike gangs that keep the activity dead by choosing not to have a safe at all. I specifically pointed out level 3+ gangs because they spawn with sufficient weaponry to be able to defend their safe.

    It should be so that you can only rob gangs of the same level or above so a level 5 gang can't bully a level 2 gang in terms of numbers.

    Wtf? I want to rob Z, it's not my fault that they didn't get to level 5. I don't like your idea. Downvoted and blacklisted for further comments.

    Bachwa paid me to say this.

  • Gang robs need to be revamped ASAP, no reason for the script to be dead and forgotten for so long..

  • why do you care about gang levels, any gang can rob, the only problem is gates of the base.

    P.S. lvl 2 gangs has sometimes more activity than higher ones. Or even level 0/1 gangs.

  • @Cornelius
    Could be, but a low level gang with high activity will get a level higher level at the end of the month (mostly), so that 'overruling' wouldn't be lasting for long. And how would you make it fairplay in a different way?

    Once the gang starts cracking, the gates could stay open for aslong someone is cracking + 1 minute if the gate is a big problem

    I think working with a percentage of the gangbank is a bad idea, because every gang is gonna put as low as possible money on their gang bank account.
    Use fixed numbers OR disallow gangs to store gangmoney outside the gang bank, then your suggestion is ...maybe... an alright idea. Tough, its hard to maintain.

  • ...

  • @Patrick said in Revive Gang Robs:
    @Cornelius
    Could be, but a low level gang with high activity will get a level higher level at the end of the month (mostly), so that 'overruling' wouldn't be lasting for long. And how would you make it fairplay in a different way?

    Once the gang starts cracking, the gates could stay open for aslong someone is cracking + 1 minute if the gate is a big problem

    I think working with a percentage of the gangbank is a bad idea, because every gang is gonna put as low as possible money on their gang bank account.
    Use fixed numbers OR disallow gangs to store gangmoney outside the gang bank, then your suggestion is ...maybe... an alright idea. Tough, its hard to maintain.

    @Patrick , Because even if the glate is large it is not a problem they can be fast.

  • @Patrick said in Revive Gang Robs:

    @Cornelius
    Could be, but a low level gang with high activity will get a level higher level at the end of the month (mostly), so that 'overruling' wouldn't be lasting for long. And how would you make it fairplay in a different way?

    Once the gang starts cracking, the gates could stay open for aslong someone is cracking + 1 minute if the gate is a big problem

    I think working with a percentage of the gangbank is a bad idea, because every gang is gonna put as low as possible money on their gang bank account.
    Use fixed numbers OR disallow gangs to store gangmoney outside the gang bank, then your suggestion is ...maybe... an alright idea. Tough, its hard to maintain.

    Gang levels doesn't depend ONLY on activity and it takes 2-3months to get level up, if so. What if the only gang with same level as few others wants to gangrob, but other gangs with the same level are not active or the gang removed the safe/cash from the panel.

  • @Cornelius then its up to GM wether they're better in a other level.

    Cant think of something better. Why dont you try to come up with a better suggestion instead of complaining about existing suggestions?

  • well yea seems if the Gr system is going to be revamped , we're getting fun

    @Kain said in Revive Gang Robs:

    Maybe something like once a gang starts a GR, for as long as you're standing inside the col then the timer starts ticking down from 15 minutes or whatever, unless the defending gang has more members in the col then the timer starts ticking back up. If it goes back to 15 minutes then the defenders win or if it reaches 0 then attackers win?

    if it would be a percentage better than a timer

  • @Kain said in Revive Gang Robs:

    Maybe something like once a gang starts a GR, for as long as you're standing inside the col then the timer starts ticking down from 15 minutes or whatever, unless the defending gang has more members in the col then the timer starts ticking back up. If it goes back to 15 minutes then the defenders win or if it reaches 0 then attackers win?

    ^^^^

  • Bump

  • if u want to have a fair war go turfing, this gang rob is a trash update and shouldnt have been added.

    I understand the concept behind it, instead of making it all about money it should be about flying colors. let me explain:

    let's say B~B and CripZ have a turf war, B~B win. Now what B~B can do is go to cripz base and turf the base. It will be much longer than a normal turf war but by spraying the walls and stuff B~B will claim CRIPZ base as theirs and the color on the map will turn orange and somewhere on the base B~B will be written on it for all to see that B~B is superior.

    get it? this can be a way for gangs to flex on trash gangs 🙂

    1. gangs can only turf a gang base if they own 75% or more of the turfs.
    2. gangs can only turf a gang that has minimum 5 members ingame.
    3. a gang base that has been turfed it will remain turfed for 12 hours straight and cannot be reclaimed by the home gang.
    4. The away gang will have access to the base, the vehicles, everything. This will keep the activity active and people will get angry when they log in and their base isnt their base anymore and will turf to get revenge and when they claim 75% or more turfs they will be able to turf the enemy gang base!

    oh, and the home gang can spawn at their own base to defend their base, so its more difficult for the away gang 🙂
    oh, and K:D should matter, so for example every death from the home gang will increase the %.

    ps: this will be a good way for good gangs to take a shit on trash gangs 🙂 and also a good way for new gangs to take a shit on old gangs that are just their because they where created back in 2k whatever

    pss: most likley will never happen because of cry babies who will cry non stop about superior players taking a shit on them

    psss: idk why everything is about ingame money

    pssss: 5 good players can easily defend a gang base from 10+ players that have to commute from hospital every time 🙂