Remove killarrest

  • Hello everyone,

    Not long time ago, the killarrest feature was introduced to balance the crim and cop side. Seeing that the cop side is now organized and capable of stopping bankrobberies easily, I believe the killarrest feature does no longer fulfill its purpose as the crim and cop side are already balanced without the feature. For this reason I would like to suggest the removal of this feature, and of course, we can have a discussion in this topic.

  • Now, ofcourse, all of you criminals will say yes to this. Stopping a big jailbreak without kill arrest would be impossible for a cop since we have to then run the hallway and by the time we get there we are long gone. Now people will comment on this by saying ''With good teamwork you will get there'' naa, if you remove kill arrest the jail will just be a ''arrest .... at jefferson'' event AKA impossible.

  • Great for bringing cop activity back, now it's overpowered due to the numbers.

  • @Vennelle said in Remove killarrest:

    naa, if you remove kill arrest the jail will just be a ''arrest .... at jefferson'' event AKA impossible.

    So in short the mapping is shiet which i agree on tho

  • what about keeping it only in jail 🤔 ?

  • They should remove that kill arrest in jail and bank robberies . It became really unfair for criminals specially in at the new banks interiors like BC , RC ect... We all can notice a big amount of BR failures that appeared these days since these banks interiors aren't that good for a criminal to defend and it became harder since the cops got the kill arrest .

  • @Bone said in Remove killarrest:

    @Vennelle said in Remove killarrest:

    naa, if you remove kill arrest the jail will just be a ''arrest .... at jefferson'' event AKA impossible.

    So in short the mapping is shiet which i agree on tho

    That's not exactly what i meant but yea, that too. Maybe if we would change the jail interior the kill arrest could be removed. As of now there is no cover for cops to hide while pushing the corridor which makes it ''impossible''

  • @Karma said in Remove killarrest:

    They should remove that kill arrest in jail and bank robberies . It became really unfair for criminals specially in at the new banks interiors like BC , RC ect... We all can notice a big amount of BR failures that appeared these days since these banks interiors aren't that good for a criminal to defend and it became harder since the cops got the kill arrest .

    Robbing a bank sshouldn't be easy to start with...

  • @Jesse421 said in Remove killarrest:

    what about keeping it only in jail 🤔 ?

    yea ,thats a good idea cuz now most of them use to kill us without try catch

  • Once it will be removed the cop activity will drop down once again, word.

  • I myself have been both a member of the copside and the crim side and when I were a part of the copside I found it easier to arrest just by ramboing with a nightstick

    First of all most of the crims they are just shooting randomly at the corridor elbowing each other with their weapons 0% organisation you don't just go kill them you only got a 50 magazine lol you go hit them with whatever and arrest like 5 peeps at once

    Secondly as a cop there is always someone killing you due to the kill arrest

    As a player of both sjdes I found a cop running around with a baton more intimidating

    But here is another suggestion to make both sides balanced: remove jail, add kill arrest all around the map and crims just go to hosp after an arrest while cops get money

  • @Vennelle said in Remove killarrest:

    @Bone said in Remove killarrest:

    @Vennelle said in Remove killarrest:

    naa, if you remove kill arrest the jail will just be a ''arrest .... at jefferson'' event AKA impossible.

    So in short the mapping is shiet which i agree on tho

    That's not exactly what i meant but yea, that too. Maybe if we would change the jail interior the kill arrest could be removed. As of now there is no cover for cops to hide while pushing the corridor which makes it ''impossible''

    Either keep it in jail or map a new jail to balance it more. Pretty sure crims would support a new jail cuz this one is way too crap. But BRs; you guys are good now. It is time to balance the crim side when it comes to BR

  • A new jail is not a solution history proved that LS jail is perfect

  • @Adistar said in Remove killarrest:

    @Vennelle said in Remove killarrest:

    @Bone said in Remove killarrest:

    @Vennelle said in Remove killarrest:

    naa, if you remove kill arrest the jail will just be a ''arrest .... at jefferson'' event AKA impossible.

    So in short the mapping is shiet which i agree on tho

    That's not exactly what i meant but yea, that too. Maybe if we would change the jail interior the kill arrest could be removed. As of now there is no cover for cops to hide while pushing the corridor which makes it ''impossible''

    Either keep it in jail or map a new jail to balance it more. Pretty sure crims would support a new jail cuz this one is way too crap. But BRs; you guys are good now. It is time to balance the crim side when it comes to BR

    I could live with that.

  • @Vennelle said in Remove killarrest:

    @Karma said in Remove killarrest:

    They should remove that kill arrest in jail and bank robberies . It became really unfair for criminals specially in at the new banks interiors like BC , RC ect... We all can notice a big amount of BR failures that appeared these days since these banks interiors aren't that good for a criminal to defend and it became harder since the cops got the kill arrest .

    Robbing a bank sshouldn't be easy to start with...

    But it should be fair for everyone like the old days .

  • First of all Cop side activity increased due to the joinning of ETF & Five-0 to official squads, so currently there are 17 official gangs against 7 official squads this seems balanced to you? i don't think so, thinking logically you're overpowered over twice our numbers and you got drugs in your favour.
    So please think twice before suggesting such suggestions...

  • Gangs gotten lazy on preparing defences I remember before there would be always 20 people spamming CS on the corner also people as pizza boy or medic and because squads gave up on trying to stop it gangs got lazy so they try to br with 10 people and half of them are crackers or fucking around and cops realised that the laziness was a + for them

  • Fail 2 BRs > Make topic about removing the only thing that caused them to fail.

    :honk:

  • @Predator said in Remove killarrest:

    First of all Cop side activity increased due to the joinning of ETF & Five-0 to official squads, so currently there are 17 official gangs against 7 official squads this seems balanced to you? i don't think so, thinking logically you're overpowered over twice our numbers and you got drugs in your favour.
    So please think twice before suggesting such suggestions...

    I would say you need to think twice before responding.

    1. That right now there are 17 gangs and 7 squad, doesn't justify shit. You need to look at who is online.

    2. When we all do login, the amount of cops increase, lets say there are maybe 40% cops and 60% crims, and given that cops already can call DE, HLS and who knows SS soon when there is just 1 CLO + have access to dog spawn which has way more effect than you think + HLS can be given permission to raid BRs without occurence of CLO at times, you can't just look at the numbers. Now, seeing that cops are really well organized, does killarrest still fulfill its purpose now?

    3. Lets not pretend cops aren't using drugs..

  • Don't call CLO and DE won't show up
    HLS same apart from lv bank for 2 weeks