- The payout BRs give out will be depending on the amount of police playing on the server or police taking part in the BR.
- If BR is successful, the amount that the criminals get taking part in the BR will be
(x + paymentPerCop * numberOfCops)
- If BR fails, the amount that the cops on the server or cops that take part in the BR get will be
paymentPerSafe * numberUncrackedSafeson bank reset.
These are the key points to highlight and only one addition I'd like to make, which is to be sure that only criminals present at the time of a safe completion get paid (not at the end of the BR) and also that cops get paid if they were in the bank <x amount of time ago.
This is so a cop who could possibly be killed a few moments before a bank resets still gets paid, because it would be harsh for them not to be imo. They still contributed to bank security and should be paid accordingly. Obviously criminals who get arrested give up that right to payment.
This should also work the other way around too, so criminals only get paid per cop for those who attended during the same <x minutes. Also the active robbing gang should be paid more than any other criminal there still.
I think that's a fair substitute for removing the cop count.
I'm not sure if the cop count should be completely removed though. It's extremely rare that there are no cops on the server, perhaps during South American gringo hours with less than 40 people online is a possibility, and I don't think the idea of gangs farming activity with 0 cops about is the best idea. I would still ensure that perhaps a bare minimum of 5 or so cops, with non-official included in the count? I still personally think 10 is fine if we include non-official and spawned-as-other-class squad members too but that's not up to me.