There isn't a lack of players on SAES, however there was a lack of players for the cops side on the server. That matter is currently being solved, so I don't really see the issue here.
The only way someone can possibly make a statement like this is if they are either really inactive or totally not self-aware.
SAES averages 125 players a day at best (bearing in mind anything less than 100 is pretty much completely dead) and sometimes jumps to <150 on major events like gangs calling for a turf or an attempted bankrob in the once-a-week time it happens & weekends.
During the peak of corona lockdowns, SAES was more or less competing with SAUR on playerbase, daily passing 220-250 peaks and otherwise around 150 for most of the day, never below ~70 at night. I remember still having many cops coming to 1 AM bankrobs and plenty of turfs less than half a year ago.
This is SAUR now.
They have no difference in the amount of players, while in SAES, the playerbase has dropped significantly since the start of the year and even more since the start of this month by like 1 in 3 players no longer really logging in daily.
Anyway, for me it's pretty obvious that the reason for SAES' accelerated death is down to the killing of bankrobs and jailbreaks, which subsequently also naturally kills turfs, leaving SAES to basically become a SR & VIP simulator with a flaming/toxic main chat to get involved with for fun when there's nothing else to do.
SAES is basically losing around 10 players a month rn peak time, and I won't be surprised if it's around 110-115 peak time by the end of this month. Obviously it will only get worse once gang management begins to give out notifications and warnings for inactivity and even fewer players will be motivated to fix them rather than closing.
Or maybe the reason is the Very Official Gang Boycott