SAPA is next
Tut Greco (@Tut Greco)
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the shaders includes: SAM; SWAT; SAFD; paramedics (public spawn)
they'll work the same way as lean's marijuana paintjobs that CDC are using + the camo's that DE are using. it will replace a certain texture used by ambulance.
DirectX 2.0 is definitely the most developed and attention-to-detail ENB i've tested so far. It's very easy to configure ingame and produces very decent photography.
((it's a good idea to hide a spoiler's contents before loading a new one to avoid image loading issues))
In the following screenshots ive played around with various settings just to see what's possible to do in MTA
It would be cool to do a small change that instead of triggering an arrest, you 'killing' a wanted player would make him use the /injured anim and will be able to move very slowly towards another jailbreaker/bank robber (anyone familar with MTA PUBG will know what I'm refering to) in order get revived which should take around 8 seconds. Officers may then arrest the player with nightstick if he remains in injured state.
This gives a chance for crims and balances it out a little more as it would require cops to still run for the target.
Med kits could be placed in banks (in the room where the armory is located) and likewise for jail in the office part (near cells keypad)
I think it could be fun to allow gangs to rob squad base vaults (and maybe company/group vaults too), it'll give different challenges to the gangs so they won't necessarily have to watch out for snipers but rather tasers.
With the upcoming reset it could be a decent money maker too
^ we'll be adding people from ganja's group to saf once we see them qualified for the job
SAPA Media Archive
All sort of screenshots or videos which are related to SAPA will be posted here.
Includes : Roleplays, Trainings, Operations, Promotions, Events.
Link to our old archive: https://archive.saesrpg.uk/community/topic/76803-san-andeas-police-academy-media-archive/?page=1
Any cadet+ is allowed to post here. No template as of yet, so do dump your shits here!
some might not know this, but by doing the following steps you'll be able to take screens from the rear plate area;
Scroll through camera modes to "dash" -> Do wheeling -> view changes... voila
note: if you pull front wheel back down, camera effect will only be present for 2-3 seconds
Hello mappers and creative minds,
SAPA is in need of a new base mapping, that is, exterior and interior. If you're interested, please read below!
[For those interested, send @Tut Greco a forum message]
Your main job is to do mapping for either exterior and/or interior. I can, if asked, run through your mapping (provided you send the files) and add desired objects or give my feedback on it.
You do not have to do all the mapping yourself, but must leave a note if you're going to have a partner.
You're not entitled to do map shadering; we're working on it ourself.
Expectations of the mapping quality
No eregious visual glitches (z-fighting objects, foundtains sticking through walls etc...).
Overall clean and pleasing feel of the mapping (with our shaders you should not worry about using dirty dock walls, as we can shade them into white smooth stone walls)
Mapping must be shader-ready.
We're going to pay a base amount of $30 millions for exterior/interior (60 millions that is, if you do both yourself).
We're giving additional payments/rewards for work done ranging from $1-20 millions. Also if you feel that money isn't necessary, or you don't want to work for our desired budget, please let us know and we will do our best to sort it out.
Further details on the mapping will be handed out in a personal message, preferably on discord for ease of communication.
i dont usually comment on other organisations matters ,but in this case it's already widely discussed..
kicking more than 2-3 members should imo be done by posting a warning on private forums to notify the rest of the leadership (to avoid bias and a single perspective on the situation), not a direct action unless otherwise stated in HQ guidelines.
what i dont see fit is removing a potential subleader from a squad, the situation could be approached differently by questioning the wrong-doing Hq of his intentions and eventually applying a policy against kicking inactive members (of which PC and SAPA has) but doesn't seem to be explicitly mentioned to ICE HQ members, causing a misunderstanding from what i see)
now, making a public statement on your situation is kinda pointless, wouldn't it be better to talk to eachother and figure out a way to solve it rather than going to the opposite side? heck if someone from our academy wrongly kicks 5 active cadets i would talk to the instructor and inform him/her of our punishment policy... nothing to get mad about, sure he may have overlooked a set of rules but that wouldn't justify anything close to a demotion.
there really isn't anything to go all nuts about.. reunite as a whole and get over it my sirs