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  • Project KATLA: Dev' Diary #4 (Another Video Sneak Peek)

    , posted by: NanoBob 55 comments

    Alrighty guys, we’ve got a bunch of cool stuff to show you after we’ve been working on KATLA some more. This time we have included a video again but I will also go into detail on some of the things you might have missed in the video.

     

    First thing you see in the video is a set of new skins, including gang color shaders set for hispanic gangs. I quickly go through all of them at the start of the video.


    Once we arrive outside you will notice the default GTA SA HUD is gone from the top right corner of your screen, and information about your weapons and money is now in the bottom left next to the radar.

    (Little sidenote: Don't pay attention to the actual radar areas, they're still a work in progress)

     

    PTh1mYv.png

     

    Now if you play close attention to the textures in the game such as the walls and roads you will see that many of them are a lot more refined with a lot more detail. These shaders which do that will be optional for you to enable or disable so don’t worry if you don’t have a beefy PC you will still be able to play.

     

     

     

    You will also notice the sky texture has changed, and the clouds are actually moving.

     

    Once we arrive at the store you start to see some gameplay features we haven’t shown before. The first one being the hardware store, this is where you buy furniture for your house.

     

    i7Pz0KF.png

     

    Once I’ve bought something and try to buy another one you will notice that my inventory has reached it’s limit, luckily I brought my car which allows for some portable storage so I can bring my chairs back to my home.

     

    After driving back to my home I forget to take the chairs out of my car, oops! The placing of furniture in your home is very intuitive and works much like the ZIP panel.


    And finally the last UI you see is the settings panel for the gamemode. We want this gamemode to be as user friendly as can be. So we’ve decided to have all ingame binds user-changeable through the settings panel.

    7oLRpkm.png

    55 comments on this article

    I must say, i'm impressed.

    Nice work, seems like a whole different game.

    Is there or will be added a feature where you can preview the objects before you buy them?

    Outstanding, really.

     

    Omg guys im not overrating or smthn but this will surely be a fucking amazing server :O

    Add an option to '' disable mods'' or you will crash my MTA, so i will enjoy the game.

     

    Nice!

    Will we have the option to rotate our objects once we buy it @NanoBob?

    Canserbero. Read the topic and then ask.

    Now if you play close attention to the textures in the game such as the walls and roads you will see that many of them are a lot more refined with a lot more detail. These shaders which do that will be optional for you to enable or disable so don’t worry if you don’t have a beefy PC you will still be able to play.

     

    You guys should put Katla on sale :p GreatJob keep it up 

    Nanobobcat

    Anyways, cool but I may like a preview of the furniture so we actually know what we are buying. 

    And now you may make a simple gui list, but what would be more cool is this: you will physically fill the whole interior with all the stuff you sell and there is  text above it saying what's the name of that piece of furniture

    filling the interior with furniture would be up to the owner of the property.

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